FPS dropping below 30 in Pride of Bitterwood megaship interior. Also very dark.
So, I turned OFF FX CAS, and got much better FPS, 60+. FSR is about the same as CAS. I have a 2070 Super.Gotcha, thanks!
Still dark
FPS dropping below 30 in Pride of Bitterwood megaship interior. Also very dark.
So, I turned OFF FX CAS, and got much better FPS, 60+. FSR is about the same as CAS. I have a 2070 Super.Gotcha, thanks!
I have a mission...
View attachment 271217
And I can deliver him the stuff over and over but he doesn't actually take the goods/complete the mission. He also seems to be having some... rendering issues
View attachment 271218
Thanks for the details!! o7
I suspect this is related to a problem I had the other day (before ud 8): I had a fetch mission to a settlement, and it said to collect the item from container #N IN the XYZ building. However, looking for the item in a terminal did not show the item in the building. I got desperate and tried every building. It turned out the container was outside, but under the awning of said building.@sallymorganmoore
Source: https://i.imgur.com/11Mhmz3.jpg
I think she is vampire, because does not use helmet in vacuum. Also she stays there like ...just relaxing around in vacuum Shouldn't she run into building or so?
Hmm...just thinking, it could be restricted area behind her, and as mission was simple delivery system moved her to closest "cell" outside restricted, i.e. to fresh vacuumThere seems to be issues with detecting inside/outside buildings (additional info for another person's report)
Crashed 3 times till now. Dumpfile submittedZero crashes here...
These.
I saw them in Ody, I recall commenting previously how the stars seemed to have improved too.
But now I'm noticing them rotate with the camera (and thus, wrongly so) obvs, not so easy to see in a screenshot or 3
Zero crashes here too during my playtime yesterdayZero crashes here...
I had only one crash (last night), none today.Zero crashes here too during my playtime yesterday
When I drop out of supercruise now I've noticed that while the ship decelerates as usual, the engine trails continue traveling ahead of the ship at several KM/sec (presumably the speed you're initially at on SC exit). They also hook in random directions independent of each other while doing so, which would require violent disassembly of the ship to pull off were they still coming out of the thrusters.
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I don't want to mud the info, but I had taken a reactivation mission from People Of Colonia (I can't remember the settlement but it was in Colonia system) on the 23rd (Edit: i.e before patch 8) and nothing showed up when I inserted the regulator in the cradle. I had to re-shutdown power to the station, remove and re-insert the regulator for the "Power on the Settlement" to get a tick and "Leave the settlement" to appear.Thank you! Grabbed this info.
This is more along the lines of how it was in Horizons. I see no issue with it.Paint job and cockpit dirt is just trash. Do NOT want. Put it back. See more: https://forums.frontier.co.uk/threa...bage-truck-terrible-idea.592231/#post-9576151
It seems that either they don't have colliders, or their colliders are set to not interact with the asteroid collider (or are not set to interact (same result, different default)).When mining materials(no fragments) keep stucking inside asteroid thus destroying limpets trying to get them.
If they are mixed it's a good thing.I can't recall seeing this in the patch notes, but why am I seeing Horizons materials as mission rewards for on-foot content now? This particular mission board only has that for Combat missions by the way.
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Since the main objection to the mixing is that it takes up precious reward slots, perhaps it would be good to have four reward options: credits, inf/rep, ship mat, foot mat.If they are mixed it's a good thing.
Odyssey was too disconnected from the main game