Ye well I am using 1080p tooScreen resolution may be the answer. I can't use larger resolutions than 1920x1080.
Ye well I am using 1080p tooScreen resolution may be the answer. I can't use larger resolutions than 1920x1080.
Considering I can get over 100fps in concourse, then 10 in the same concourse at a different time, I'd say "nope, not the problem".@sallymorganmoore could it be that the engine even with all these "optimisations" is simply not made for the lighting model and poly counts required for the on foot content, because thats how it feels. Most games where there is mods that add way higher poly count models and detailed textures have similar issues and tbh Odyssey at this point feels no different than that.
Yes you cannot compare mod and game yet there is an odd similarity here imo
Polygon count hasn't been an issue for GPUs. Engines are NOT GPUs.Considering I can get over 100fps in concourse, then 10 in the same concourse at a different time, I'd say "nope, not the problem".
Polygon count hasn't been a big deal for over a decade (GPUs have become very very good at handling all those vectors).
It's possible Odyssey is doing too much lighting to get good performance, but I doubt it, since the performance is so horribly random (and sometimes surprisingly good (> 100fps)).
It's most likely resource management issues, which will slaughter any game's performance, regardless of the level of detail.
Engines usually don't do anything with the polygons other than load them onto the GPU when loading the "level".Polygon count hasn't been an issue for GPUs. Engines are NOT GPUs
Btw what else is polygon issues if not ressourcemanagment of the engine?Engines usually don't do anything with the polygons other than load them onto the GPU when loading the "level".
There are many many more resources to manage than just polygons.Btw what else is polygon issues if not ressourcemanagment of the engine?
Yet performance is the worst the more models and lighting is on screen. Coincidence?There are many many more resources to manage than just polygons.
- There's all the textures (fixed (skins) and dynamic (eg, shadows)
- Entities (every object in the game, be it a rock, planet, NPC, PC, ship, coffee cup, and many that are invisible.
- Memory for everything.
- Synchronization objects for multi-threaded engines.
- Text messages
- Fonts
- UI elements
- ...
Nice one, thanks for confimring! I used EDDB and visited 4 random ones - but they weren't the correct ones. So I went to Fandom Wiki and searched for the class that was mentioned in the patch notes: https://elite-dangerous.fandom.com/wiki/Wells-class_Carrier
That page lists only 5 of Wells-Class Megaships... But if there are more, it's great news of course!
Not claiming there are more than 5 - my take on it is that I visited one random megaship out of 40+, and it happened to have a concourse. The odds of me picking one of only 5 with interiors are slim.
But yeah, the one I visited isn't on that wiki list.
However, clicking megaships in Inara does show 'concourse' as a feature, if available, so as more cmdrs visit them maybe we'll get a definitive list.
Finally, aren't they adding 30 megaships to the game today, thanks to the Colonia Bridge CG?
Yes, coincidence, because the exact same scene will have drastically different frame rates, all depending on I-don't-know-what.Yet performance is the worst the more models and lighting is on screen. Coincidence?
Althought only on ground. In space its alright. And take a guess which models indeed have higher poly counts. The ships or the ground stuff what do you suspect?
Looking at the wiki, I think that list was added back when the page was created in 2017. I don't see any sign it's been materially altered since. It's way out of date.Yeah, I know about the Colonia Bridge, but those will be all outside of the Bubble. I really hope that we actually have a lot more than just 5 + The Bridge![]()
Yeah, I know about the Colonia Bridge, but those will be all outside of the Bubble. I really hope that we actually have a lot more than just 5 + The Bridge![]()
I see fps improvement announcements from all people with higher end graphic cards. My mid range RTX2060 does experience slight drop in fps in mid settings and no changes in high or ultra settings. The main difference is sudden drop to 1-5 fps in settlements for few seconds and than back to 30fps on mid settings.
Not everyone playing odyssey has higher end graphic card but it looks Frontier continue addressing the fps issues only for players with high end graphic cards.
Well first of I never experience the spikes you are generally describing. 2nd yes ground will have lower FPS YET its 50-70% lower for me WITH similar amount of objects active. Although the Objects on ground have def higher poly counts which is the main difference here. Further general lighting is a mess causing most issues. As said before whenever fighting starts, aka lighting situation changes, there is an extremly noticable performance decrease. Same goes for the more light intense spots of the concourse. Generally speaking the concourse area is one of the most demanding. Guess whats the case there. Many objects and many objects with high ply count. Further you could already see smth similar happening when you were moving towards stations EVEN in Horizons. The station, although only ONE SINGLE OBJECT, reduced your FPS. Sometimes the reduction was massive even. So again. The issue seems to be with lighting and how the engine handles high poly count models.Yes, coincidence, because the exact same scene will have drastically different frame rates, all depending on I-don't-know-what.
However, on-foot WILL have lower frame-rates than in space, but it should not be as random as it is, and THAT is the problem.
Also, more lights means more shadow textures which means more memory and thus more resource management. Lights are nigh-on irrelevant in space (not entirely, but sufficiently so).
The next step is to introduce shuttle system between Colonia bridge megaships and people to be able to travel to Colonia without the need of a ship.Kudos to FDev for this as well: I just checked two of the new megaships on the galmap and each is in the heart of a nebula. Much better than a straight line from the bubble to Colonia.
Hey, thanks for the link to this. I'm going to give these modifications a try later this morning.Try the exact settings on this page:
http://www.spacejock.com.au/EliteFPS.html
I have a 1660ti and I get far more than 30fps on medium.