Out of interest, what's the approach with Beta 2 changing so much? ie: Weapons have completely changed?
I saw the weapons for the first time yesterday, and though huh?! So I'm scratching my head there!
From your point of view, I guess the worry is of course, if they changed things so drastically from B1 to B2, how might they change it yet again?![]()
yeah, especially when beta 3 is just 3 weeks away, anyway will see how many cmdr will be testing and posting their finds, that would help![]()
Hopefully Beta 3 will return the combat model back towards Beta 1.
I thought Beta 1 offered a nice depth/variety - even after weeks I was finding nice elements to it. Beta 2 just seems to be so nerfed down it's almost dull in comparison :S
That said, maybe I need to spend weeks with Beta 2... But my gut feel is that won't be the case.
i agree completely, in my opinion they did lower skill requirement for dogfight considerably, now you don't need to use vertical thrust or any other thrust except forward for that matter, and in most cases best outfitted ship will win, i will get some cash and try to find if there are weapons i like, because from "cheap" ones (below 300k) i hate all of themalso now it's crucial that you have upgraded power plant, capacitors, thrusters, shields and all you can upgrade, and we still didn't see 16 playable ships yet
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Hopefully they're trying an extreme, and they'll move back towards B1 flight model, which seemed far more interesting!
i think there is no hope for that, as changing flight model in beta 2 means that model is for staying and devs already explained why![]()
I'll keep exploring B2 flight model... But I do believe B1 was deeper & therefore better. We're seemingly headed towards a more generic flight model, that may well just prove to simply to hold any real long term interest.
And the thought of people simply buying better weapons and that = victory REALLY worries me!
Flying forward over anything else
Another change made in the latest update was the soft limits for speed in the lateral, vertical and reverse directions for both modes of flight. Ignoring FAOff for a moment the reason for this change was to encourage flying forwards over anything else. We wanted dog fights, escaping and normal travel to be in the direction you are facing but we obviously need the ability to stop, reverse and translate in some cases so they couldn't just be removed. When your ship is beyond a speed limit in the reverse axis the ship will now slowly bleed that speed off until it's under the limit for that axis of travel. This ensures that reversing to exploit players and AI ships in a fight is no longer as effective. If players want to escape there best bet is to ensure they're flying forwards and doing evasive manoeuvres, giving the attacker some advantage given the fact the fleeing player will most likely get away anyway.
I do hope they dial it back a bit. It does now just feel like almost mindless space planesyou actually might be right about them "loosening" a little flight model, added to guide those 2 dev posts:
http://forums.frontier.co.uk/showthread.php?t=44057
http://forums.frontier.co.uk/showpost.php?p=808186&postcount=605