News Elite: Dangerous Powerplay 1.3 Beta Incoming (changelog)

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Anyone know what happens to equipment unlocked after 4 weeks, and then you leave or defect? Do you keep access, or is it lost? Obviously, I assume you keep bought equipment, just wondering if you are able to continue buying after leaving.
 

Frankfort

F
The 10% change would be fine. If we had either.

A. Clear information as to what modules do.

B. Somewhere to store extra modules.

As is this change is just punishing for no reason other than to be punishing.

The new beta has the descriptions in the ships outfitting
 
Good stuff so far people! We all need to let FD know we aren't okay with this 10% penalty crap. Either get rid of it or release a module storage system in conjunction with a 10% penalty to selling modules. Module storage is long overdue as it is.

Maybe create a poll to see the people who are for the yes, and people who are for the no ?
 
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My take on the 10% fee for selling a module is that it is indeed a logical change. It is the same deduction as you would normally see when selling your ship. There are a lot of configuration tools and sufficient data on weapons and shields out there in the internet that you can check your optimal loadout before actually buying or selling any modules.

Also, for experienced pilots the fee will be negligible for the smaller ships. I mean, realistically, if you own an expensive car, go to your car dealership and have a service. It's going to cost you, brand name included. No service is free in RL and you are getting new modules for used ones. People are really complaining about a first world problem here. :p

Lastly, your ships typically excel in one role and you want to keep the one optimal loadout for each. I have kept most of my ships for that one purpose and will typically make ends meet with mostly D class modules. For those who are able to fit 5A or 6A modules, 10% are really just jump change. ;)

P.S. Maybe this could be somewhat mitigated, if just swapping a module for another one, or not affecting a new module. But my initial opinion stands.
P.P.S. I overlooked this comment on the 10 minute timeout until the deductible becomes effective. So really, a non-issue.

Can I ask what you think it is bringing to the game? If I want to swap an engine module over and try it, and after taking a flight realize it was a mistake (worse), what benefit is it to me or anyone else, to charge me X hundred thousand (or more) CR for this?

What mechanic is being improved by making me lose (so much) money during this?
 
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As is clear all over the internet right now, this massive and otherwise impressive changelist is completely overshadowed by the 10% design mis-step. I've already mentioned why it's bad design, but on the personal level: if I had a choice I'd forego that entire raft of awesome improvements (I've read the entire thing) and stay at 1.2 just to keep the freedom to outfit when fun and psychology demands it instead of considering financial prudence.

With a 10% loss, outfitting becomes something to avoid and delay instead of being an inviting playground that kids run towards screaming in delight.

I know myself - I know that a financial burden (even a small one) will make me try to delay outfitting at much as possible, locking myself into whatever I'm doing for "just one more run..." because an immediate credits cost is more tangible than a slowly-accumulating psychological cost, until one day I wake up and realize the game brings no joy my love of it is dead. I planned on playing this game for years, get the expansions, etc. I have honest doubts I'll be able to sufficiently police my gaming to make it that long without burnout once the game is financially encouraging me to burn myself out with this change.
 
"Apply 10% price penalty when selling modules"

If this goes in as described, you've killed the game for me. It'll cost me a minimum of 8 million dollars to switch between my trading Python and my combat Python loadout.

Every single time.


I did the math on my combat-to-trade Python downgrade: 5 million for generator downgrade from 7A to 5a, 1.6 million for downgraded thrusters, another 1.6m for shield downgrade from 6A to 4A, misc. losses everywhere else.

That's like four hours of straight trading just to break even.
I do have a solution to that. Build two Pythons :)
 
Apart from the fact that I don't think, with a game as empty as this, people who swipe their credit card should be prioritized when it comes to content updates like this, wouldn't it make sense to let everyone chose whether they want to beta test or not especially considering the huge amount of changes that come with this update?
 
So it tells you exact shield strengths? Weapon power draws? Top speed for each thruster? I highly doubt it.

That's one of my biggest peeves about the game. The severe lack of precise statistics of ships, modules, and the like.

HOW much damage are we talking about between a size 1 and a size 2 weapon? What the heck ARE my shields ? How fast is the recharge?

My warrant scanner SAYS 3km ....but it's actually 2.3km.

My scanner SAYS 6km ....but I cant target a ship 1km ahead of me.

How much heat does my power plant actually remove? My power distributor has a lot of numbers on them ...but NONE of my modules explain how much power they actually draw per use ( like weapon fire ); aside of for just enabling them.


It's like whoever designed the system information had an actual astronomer working with them; and whoever designed the ship and module information had a mobile app dev working with them.
 
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All this and you are STILL torturing us with the despicable UI in the Repairs screen, so that it takes 100+ actions to repair your ship but not the paintjob.

And still no fix to "Total Assets" being nothing like total assets.

To say I am disappointed is the understatement of the century. :(

If actually karma existed, you'd all be consigned to repair ships manually forever, in hell.
 
SERVER SIDE

  • Apply 10% price penalty when selling modules

I must add my voice to the dissatisfaction with the implementation of the blanket 10% fee for sales.

My suggestion: Tie the resale value to the module's health and/or the ship's wear and tear health.
  • If both the module health and the ship's wear and tear are at 100%, then the module (and/or ship) is WORTH 100%.
  • If the module is damaged and at less than 100%, tie the sale of the module to that percentage as a base, then modify by the overall ship's Wear & Tear level.
  • If the ship's overall wear and tear level is less than 100%, tie the sale of the hull to that percentage.
Put that annoying and pointless money sink statistic to USE. Give it a reason to exist and give the desire to have the players sell things back at less than 100% a reason to exist, too.

Edit: And, if you truly want to get fancy, factor in the player's reputation status with the faction in control of the port. If good, no surcharge. if poor, add a surcharge.
 
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As is clear all over the internet right now

Overstating things just a wee bit, aren't you? LOL

When I see it hit the AP or UPI newswires, show up on CNN and the other major network websites, and tops the trending news on Google, maybe then it'll be 'all over the internet'.

Ye gods, with all the moaning and crying about the resell value, you'd think everyone whining here had never played any other video games. It's not like it's a brand new concept that's never been done before.
 
Aaah. Finally I get To ready these :) Awesome job for delivering this huge update.

2 stupid questions.
Is the medium landing pad as fast as the two others?
Are there any gamebalance tweaks for seeking missiles or other weapons?
 
Please help - I am unable to download the Powerplay Beta - no links in the Login box, nothing in the download section when I log in to my store...what am I missing?!
(I am an Alpha tester)
Thanks in advance,
Aza
 
Very disappointed about the 10% module tax. With no financial penalty you could experiment with different loadouts as much as you liked. Sometimes I like to fit cannons to my medium slots on my Python, sometimes rail guns and sometimes multis depending on what I felt like. With this it means that there will just be a favoured loadout that everyone will grind up to get and then stick with.

On top of the persistent bounties this is taking a lot of fun out of the game for me.
 
Overstating things just a wee bit, aren't you? LOL

Not at all. Look around. It's the big story on the official Elite forums, it's the big story in the reddit Elite forums, etc - this is a day that would have been a triumph of the unveiling of massive new amounts of fantastic and highly anticipated content, into a community that has been crying out and begging for new content, yet this one mistake is so egregious that not even the biggest drop of new content in the history of the (commercially-released) game competes with it.


The forums userbase is a bunch of constant vocal whiners, sure, yet this is a pretty spectacular achievement. Players who normally have better things to do are signing up to the forums for the first time to voice their horror.
 
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Overstating things just a wee bit, aren't you? LOL

When I see it hit the AP or UPI newswires, show up on CNN and the other major network websites, and tops the trending news on Google, maybe then it'll be 'all over the internet'.

Ye gods, with all the moaning and crying about the resell value, you'd think everyone whining here had never played any other video games. It's not like it's a brand new concept that's never been done before.

There is probably a reason why "All over the internet" was in italics from the line you quoted.

Also, I find it ironic you try and point out a phrasing flaw of him/her saying "all over the internet" ...yet you bring up AP , UPI , CNN, and 'Network websites' as the internet? Really? Who goes to CNN looking for news on anything related to gaming, websites, digital products, or the internet as a whole? I'm pretty sure CNN is listed well under 4chan or Craigslist in that regard as first sources of internet happenings.

Your use of "moaning and crying" says a lot about your ability to make constructive conversation as well. /clap

This may not be a "new concept" , but that has nothing to do with anything. Context is key here, not arbitrary comments or putting people down passive aggressively.
 
greetings all okay mine is a total rookie question i bought this game not to long ago but it was before release when they where giving you a eagle and some stuff merc pack.... that does not mean im beta???? also if it means im not beta when can i expect the changes or what not i thought i was going to be abile to play all the new stuff i was looking forward to playing all the new stuff am i missing something???
 
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