The 10% change would be fine. If we had either.
A. Clear information as to what modules do.
B. Somewhere to store extra modules.
As is this change is just punishing for no reason other than to be punishing.
Good stuff so far people! We all need to let FD know we aren't okay with this 10% penalty crap. Either get rid of it or release a module storage system in conjunction with a 10% penalty to selling modules. Module storage is long overdue as it is.
So it tells you exact shield strengths? Weapon power draws? Top speed for each thruster? I highly doubt it.The new beta has the descriptions in the ships outfitting
My take on the 10% fee for selling a module is that it is indeed a logical change. It is the same deduction as you would normally see when selling your ship. There are a lot of configuration tools and sufficient data on weapons and shields out there in the internet that you can check your optimal loadout before actually buying or selling any modules.
Also, for experienced pilots the fee will be negligible for the smaller ships. I mean, realistically, if you own an expensive car, go to your car dealership and have a service. It's going to cost you, brand name included. No service is free in RL and you are getting new modules for used ones. People are really complaining about a first world problem here.
Lastly, your ships typically excel in one role and you want to keep the one optimal loadout for each. I have kept most of my ships for that one purpose and will typically make ends meet with mostly D class modules. For those who are able to fit 5A or 6A modules, 10% are really just jump change.
P.S. Maybe this could be somewhat mitigated, if just swapping a module for another one, or not affecting a new module. But my initial opinion stands.
P.P.S. I overlooked this comment on the 10 minute timeout until the deductible becomes effective. So really, a non-issue.
I do have a solution to that. Build two Pythons"Apply 10% price penalty when selling modules"
If this goes in as described, you've killed the game for me. It'll cost me a minimum of 8 million dollars to switch between my trading Python and my combat Python loadout.
Every single time.
I did the math on my combat-to-trade Python downgrade: 5 million for generator downgrade from 7A to 5a, 1.6 million for downgraded thrusters, another 1.6m for shield downgrade from 6A to 4A, misc. losses everywhere else.
That's like four hours of straight trading just to break even.
So it tells you exact shield strengths? Weapon power draws? Top speed for each thruster? I highly doubt it.
SERVER SIDE
- Apply 10% price penalty when selling modules
As is clear all over the internet right now
Overstating things just a wee bit, aren't you? LOL
Overstating things just a wee bit, aren't you? LOL
When I see it hit the AP or UPI newswires, show up on CNN and the other major network websites, and tops the trending news on Google, maybe then it'll be 'all over the internet'.
Ye gods, with all the moaning and crying about the resell value, you'd think everyone whining here had never played any other video games. It's not like it's a brand new concept that's never been done before.