The merits are earned regardless, however have to do the first one to unlock ranks. Unless Frontier fibbed and merits for exploration/ bio hasn't actually been enabled.Still, stuck at 0 merits in the Void. Does not count until do weeklies it seems. Which is impossible![]()
How are you turning in for merits? The data has to be sold, in the correct location, to generate the merits.Still, stuck at 0 merits in the Void. Does not count until do weeklies it seems. Which is impossible![]()
I just realised they said it count from today, but I think we still cannot sell the data, we can just keep it for now (that's what my entire evening scanning plants for 0 merits, and yes I sold it to the right system, told me)
hi @Paul_Crowther , i'm going to presume you're all verrrryyyy busy analyzing data, making tweaks, & refactoring code , but if you could please grant us another update here on these FORUMS ( since some of us would rather not have to goto lol Twitter/X for EliteDangerous infoon Powerplay 2.0
We thank you for your patience.
- We will continue to monitor and adjust as needed.
My understanding of the twitter post:
1. Data collected before Nov 7 = less merits
2. Data collected after Nov 7 = increased merits
Man, that sucks even if I understand why it was done. Can anyone confirmed if FieryToad's ranking got reversed back to 1?No merits returned for data prior to Nov 7 at all (previously it was disabled). Some merits returned for data collected post Nov 7. It is not clear by how much the merits have been detuned or if where you can turn them in requires a specific power state.
I hope anyone who turned data in, in good faith (prior to Frontier forgetting that exploration can continue virtually indefinitely, and having a panic attack as a result) doesn't lose any ranks at all.Man, that sucks even if I understand why it was done. Can anyone confirmed if FieryToad's ranking got reversed back to 1?
Since I'm pretty sure all his data is from before Nov 7.
So they just cut off "exploration on carrier" people :/ Ye, ok. This is one of many changes which ignores people in the Void."one of your power's systems".
So they just cut off "exploration on carrier" people :/ Ye, ok. This is one of many changes which ignores people in the Void.
1. Original was time based. So I could be pledged and get ranks. Now my "Void's time" is void. I will be behind everybody for 1-2 years on my return.To be fair, it doesn't make a whole lot of sense of handing in data outside of the powerplay systems. Inconvenient? Sure. But the original powerplay wasn't much different in that respect.
I wouldn't worry though, from anecdotal info I've seen so far, the miniscule amount of merits exploration now potentially offers, makes it a bit of a moot point.
1. Original was time based. So I could be pledged and get ranks.
2. I still can to pledge from anywhere. This must be disabled then to indicate that no merits out there. I.e. bad UI/UX.
It is not. Original was passive time based. Time had to pass to get ranks. Now it is actively limited by the amount of merits per task, which limits speed of the progress, which sets minimal required time. But it is not dependent on time directly. That's why they just had "issue with selling explo data".It's still time based (the amount of merits required equates to time spent). I mean I'd like to be able to use carrier as well, but I don't believe that would work even in the relevant system. Pretty sure it'd have to be a station in a relevant power system.
Stations don't typically move (well, Jacques aside) so..
Besides combat, what else can we do at stronghold carriers? I seem to remember in the early previews they talk about doing covert sabotage stuff at an enemy's stronghold carrier.
To be fair … when engineered, engaging only ships you actually have a chance against and knowing when to run … PvE combat isn’t really that risky. It’s just slightly more risky than selling tea …Because if it was rewarding other players would be demanding it be made less risky so they could get the rewards.
How useful are you to your power out there?So they just cut off "exploration on carrier" people :/ Ye, ok. This is one of many changes which ignores people in the Void.
It is not. Original was passive time based. Time had to pass to get ranks. Now it is actively limited by the amount of merits per task, which limits speed of the progress, which sets minimal required time. But it is not dependent on time directly. That's why they just had "issue with selling explo data".
Any way, they keep carrier's users disconnected from everything. "You can have PAID UC stations but it does not work for game activities, so better don't use it."
I would expect my carrier becomes the territory of my power. Like the embassy. This rule works for my ship after all, because they attack it.
You missed "with carrier". I sell it each 7 ship's jumps. Otherwise why would I want carrier at all there ? Anaconda can travel for 2 years without docking and any problems (except the paintWhen you return to the bubble with a huge stockpile of exploration data