Elite Dangerous | Powerplay 2.0 exploration and trade balance changes

Still, stuck at 0 merits in the Void. Does not count until do weeklies it seems. Which is impossible :D
The merits are earned regardless, however have to do the first one to unlock ranks. Unless Frontier fibbed and merits for exploration/ bio hasn't actually been enabled.
 
Still, stuck at 0 merits in the Void. Does not count until do weeklies it seems. Which is impossible :D
How are you turning in for merits? The data has to be sold, in the correct location, to generate the merits.

From: https://www.elitedangerous.com/update-notes/4-0-19-0

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I just realised they said it count from today, but I think we still cannot sell the data, we can just keep it for now (that's what my entire evening scanning plants for 0 merits, and yes I sold it to the right system, told me)
 
I just realised they said it count from today, but I think we still cannot sell the data, we can just keep it for now (that's what my entire evening scanning plants for 0 merits, and yes I sold it to the right system, told me)

Historical exploration and bio prior to Nov 7 (UTC time) will not count. It can only be post Nov 7 (presumably after the weekly maintenance). So that would be correct. And it must be sold in "one of your power's systems".

That said, it assumes the update from Frontier on Twitter is actually correct... anecdotal notes from friends suggest this may still not be counting for merits in the systems it should (or they have plateaued the amount of merits to require a lot of data for it to even show up). Perhaps when Frontier updates this thread, they'll clarify what they mean/ require going forward.
 
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My understanding of the twitter post:
1. Data collected before Nov 7 = less merits
2. Data collected after Nov 7 = increased merits
 
on Powerplay 2.0
  • We will continue to monitor and adjust as needed.
We thank you for your patience.
hi @Paul_Crowther , i'm going to presume you're all verrrryyyy busy analyzing data, making tweaks, & refactoring code , but if you could please grant us another update here on these FORUMS ( since some of us would rather not have to goto lol Twitter/X for EliteDangerous info :sick: ) before the weekend , about some of the more gamebreaking type issues , that would be very much appreciated.

For example, in regards to this issue--> https://forums.frontier.co.uk/threads/weekly-pp-activities-list-is-empty.629492/#post-10475519 ... Do you know whether or not the "work-a-round" mentioned therein is something that, well, works? ---------> NVM , see new updated post here: https://forums.frontier.co.uk/threads/weekly-pp-activities-list-is-empty.629492/post-10475614 ( without my having to use any work-a-rounds )

i really enjoy PowerPlay 2.0 version, despite it's initial warts, nerfs, confusion, uneven merit activity amounts, etc.. But obviously it would be much more fun to participate as a squadron when everything is functioning ( and updating ) promptly in-game and progressing within panel-1 Transactions tab and new PP2.0 panel-4 box.

Anyways, thanks. o7
 
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My understanding of the twitter post:
1. Data collected before Nov 7 = less merits
2. Data collected after Nov 7 = increased merits

No merits returned for data prior to Nov 7 at all (previously it was disabled). Some merits returned for data collected post Nov 7. It is not clear by how much the merits have been detuned or if where you can turn them in requires a specific power state.
 
No merits returned for data prior to Nov 7 at all (previously it was disabled). Some merits returned for data collected post Nov 7. It is not clear by how much the merits have been detuned or if where you can turn them in requires a specific power state.
Man, that sucks even if I understand why it was done. Can anyone confirmed if FieryToad's ranking got reversed back to 1?

I'm pretty sure all the data that he turned in was from before Nov 7.
 
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Man, that sucks even if I understand why it was done. Can anyone confirmed if FieryToad's ranking got reversed back to 1?

Since I'm pretty sure all his data is from before Nov 7.
I hope anyone who turned data in, in good faith (prior to Frontier forgetting that exploration can continue virtually indefinitely, and having a panic attack as a result) doesn't lose any ranks at all.

If Frontier made a mistake with the calculation, or forgot that explorers can spend more than five minutes outside of the bubble, that is entirely on Frontier - nobody else. Cost of doing business, move on.

The date is apparently now set, and on the proviso that handing the data in, does indeed allot merits, problem solved.
 
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So they just cut off "exploration on carrier" people :/ Ye, ok. This is one of many changes which ignores people in the Void.

To be fair, it doesn't make a whole lot of sense of handing in data outside of the powerplay systems. Inconvenient? Sure. But the original powerplay wasn't much different in that respect.

I wouldn't worry though, from anecdotal info I've seen so far, the miniscule amount of merits exploration now potentially offers, makes it a bit of a moot point.
 
To be fair, it doesn't make a whole lot of sense of handing in data outside of the powerplay systems. Inconvenient? Sure. But the original powerplay wasn't much different in that respect.

I wouldn't worry though, from anecdotal info I've seen so far, the miniscule amount of merits exploration now potentially offers, makes it a bit of a moot point.
1. Original was time based. So I could be pledged and get ranks. Now my "Void's time" is void. I will be behind everybody for 1-2 years on my return.
2. I still can to pledge from anywhere. This must be disabled then to indicate that no merits out there. I.e. bad UI/UX.
 
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1. Original was time based. So I could be pledged and get ranks.
2. I still can to pledge from anywhere. This must be disabled then to indicate that no merits out there. I.e. bad UI/UX.

It's still time based (the amount of merits required equates to time spent). I mean I'd like to be able to use carrier as well, but I don't believe that would work even in the relevant system. Pretty sure it'd have to be a station in a relevant power system.

Stations don't typically move (well, Jacques aside) so..
 
It's still time based (the amount of merits required equates to time spent). I mean I'd like to be able to use carrier as well, but I don't believe that would work even in the relevant system. Pretty sure it'd have to be a station in a relevant power system.

Stations don't typically move (well, Jacques aside) so..
It is not. Original was passive time based. Time had to pass to get ranks. Now it is actively limited by the amount of merits per task, which limits speed of the progress, which sets minimal required time. But it is not dependent on time directly. That's why they just had "issue with selling explo data".
Any way, they keep carrier's users disconnected from everything. "You can have PAID UC stations but it does not work for game activities, so better don't use it."

I would expect my carrier becomes the territory of my power. Like the embassy. This rule works for my ship after all, because they attack it.
 
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Besides combat, what else can we do at stronghold carriers? I seem to remember in the early previews they talk about doing covert sabotage stuff at an enemy's stronghold carrier.

When I was checking undermining, in the galmap powerplay infopanel I saw some "local activites" about strongholds:
  • Destroy carrier objects
  • Kill power ships around carrier
  • Shutdown carrier defences
  • Disable carrier defences
  • Disable carrier generators
  • Hack carrier datalinks
  • Hack carrier cargo bays
I can't get back in game for a day or so to screenshot, but I think more than one power, maybe all, had these as local actions in enemy stronghold systems (not capital systems, which are immune). Maybe this is the "covert sabotage stuff"?
 
Because if it was rewarding other players would be demanding it be made less risky so they could get the rewards.
To be fair … when engineered, engaging only ships you actually have a chance against and knowing when to run … PvE combat isn’t really that risky. It’s just slightly more risky than selling tea …
 
So they just cut off "exploration on carrier" people :/ Ye, ok. This is one of many changes which ignores people in the Void.
How useful are you to your power out there? 😜

But I think that's not actually a big problem. Most of the Power boni only apply in their systems anyway, so you wouldn't really profit from ranking up. When you return to the bubble with a huge stockpile of exploration data, you'll jump the ranks pretty quickly, so it's not completely wasted effort. (Of course you'd have to keep hold of the data, which is a certain risk. One all explorers constantly faced before FCs were introduced.)
 
It is not. Original was passive time based. Time had to pass to get ranks. Now it is actively limited by the amount of merits per task, which limits speed of the progress, which sets minimal required time. But it is not dependent on time directly. That's why they just had "issue with selling explo data".
Any way, they keep carrier's users disconnected from everything. "You can have PAID UC stations but it does not work for game activities, so better don't use it."

I would expect my carrier becomes the territory of my power. Like the embassy. This rule works for my ship after all, because they attack it.

Fair. Maybe Frontier will take into consideration. They do like the idea of commanders coming back to the bubble from time to time, so maybe that was their thinking. I get what you are saying though. All good. (y)
 
When you return to the bubble with a huge stockpile of exploration data
You missed "with carrier". I sell it each 7 ship's jumps. Otherwise why would I want carrier at all there ? Anaconda can travel for 2 years without docking and any problems (except the paint :D ).
 
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