Elite Dangerous | Powerplay 2.0 Update

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Only thing they can do, what makes sense, is to reset everything to release position. But the consequences... many hour were set in the understanding of powerplay 2.0 and in the acquiring of old exploited systems. I'm very demotivated today, they only make it harder for part time players for example dads. Let's see how FDev will fix this.
 
Because there are modules locked behind it.

Lets be honest thats the main reason for many people wanting to farm it. They don't give a damn about the race between the powers, they want the stuff to build their ships properly. (see; Prismatic shields)

The need to grind like hell to even have a hope of unlocking these modules are a good portion of why the community will look for the fastest way of getting there.
Not the only reason, granted, some do just want a leg-up on other factions and rares/data exploit do need rebalancing to stop negative effects in systems.

Turning them off in lew of a fix being rolled out is fair enough. Though i would hope they consider other issues with the system before that. Such as the abysmal payout on enemy vessels bar fighters and how hard it actually is to finish ship builds in this current iteration.
theres no kind of pve content in elite dangerous that REQUIRE to have prismatic shield or pacifier cannon, only the meta-pvp build.
you can blast npc and all sort of stuff with normal fragment cannon and the blue shield.
 
But that would mean they are balancing around the extreme cases. I don't think we've seen any buffs so far, just nerfs. (Pls correct me if I'm wrong).

It seems a bit backwards.
Whack the spikes that are causing large changes in the PP control scores, then lift up the activities that don't reward as well based on time/effort.

It's going to be harder to see the underperformers when you're swamped by those tempting quick wins. Do this enough times and it will converge on something reasonably balanced around effort/risk/reward.

In theory. I know that isn't always the same as in practice.
 
You should be able to get your first weapon after about 3 weeks. Like in PP1. You waited, bought stuff for 7.5 Million Credits and went shopping. So: PP1 nobody really cared, why would people play PP2 so seriously?

I am lvl 32 right now (in third week, just like PP1) and I have about 50K of Merits on my fc left. Probably. Maybe tomorrow there will be no merits for that at all.

anyway: Ngurii system has near space for my fc again. So here I go...
 
sigh Shutting down everything that earns decent merits. I figure the next item up will be those attacking fighters at stronghold carriers.

Whatever... guess, I'll head out into the black with Mandalay sooner than I planned...
Agree. There is no significant reason for me to do Powerplay activities.

Lets see,
  • I can't reasonably get enough merits to reasonably progress in the massive ranking system to access modules I already have.
  • I might eventually get access to some modules I don't currently have. But I don't know if I will even use them.
  • I can't provide any level of reasonable help to a random power faction I joined out of semi-random choice and I have no personal attachment to.

Why was I doing PP 2.0 before?
  • Because I like the idea of ranking up in a RPG game and supporting a cause.
  • Same reason I played Tetris and Packman? Because getting better at the game and increasing my score was a reasonable achievement.

It needs to be fun with a reasonable goal. But now there is no point. The goal is not reasonable for me.



Just out of curiosity…what powerplay rank are people on that are commenting on this thread :)
Rank 32.
 
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Does this mean we BGS players may get some sort of chance to get our heads above water ?
That is, those that haven't already quit in disgust ?
Looking around, a lot of my neighbouring PMFs look abandoned.
 
2 hours of going around the system filling up my Cutter with rare goods. Only to find out rare goods was disabled from "power play" due to "issues". Is it really an issue when people farm merits using rare goods? Or do they just cringe at how fast we are making merits because it's insufferable otherwise?
 
Finally! You just need to check the leaderboards of some powers that have merit bonuses for rare goods trading and settlement data deliveries.

And please, try to maintain a good balance of all merit sources. Some powers, like Li Yong Rui and Archon Delaine, are gaining massive amounts of merits from trading rares — just look at their leaderboards from previous cycles, it's insane. Meanwhile, Pranav Antal's 'bonuses' for exploration and exobiology data are currently nerfed to the bare minimum, making competition between powers extremely unbalanced and flawed. You could try to boost other merit sources to match the current meta.

I understand the idea that each power should have a boost in a certain playstyle aligned with their ethos and lore, for example, trading for LYR (that's why they would have bonus in rare goods trading). However, in practice, the imbalance in merits gained from each activity — which also makes some of them the meta and other useless and non-competitive — has led to a very unfair competition.
Some powers don’t have any activity that could be considered meta for merit gaining. In my opinion, there should not be any kind of meta for merit gaining, allowing players to support their power in the way they prefer.
To be fair, we don't enjoy hauling Rares. We were just having to do it to counter someone trying very persistently to shake loose some of our systems with the Data Exploit bug...
 
2 hours of going around the system filling up my Cutter with rare goods. Only to find out rare goods was disabled from "power play" due to "issues". Is it really an issue when people farm merits using rare goods? Or do they just cringe at how fast we are making merits because it's insufferable otherwise?
they just overhelming all other pp activities, forcing player to make hauling of rares to counter it.
they need to balanced that so if you haul 100 ton of rares, i can counter it with the same\similar ammount of time for example taking bounty. thats all. powerplay is community based, isnt a cg that is single player based and you can make all the exploit you want just for the prize in money
 
Why does this remind me of the Exobiology rollout?

Frontier wasn't able to do time and progression estimates from some internal play testing and math?

I'm no superstar and it took me less than 8 hours of game time to figure out the basics of PP, decide a power to pledge, do weekly tasks, zip around to Power Wreckage Sites and other locations, and testing various other activities to discover what rewards the most. How can internal testers fully familiar with the game not figure this out too?
 
You know what? If Frontier makes Powerplay Open-only (and removes the ability of players to block other players from instancing with them) then I say let em try to make as many merits as they want at the Stronghold Carriers farming SLF's.. At least PVP teams will then have the ability to stop them or slow them.
 
they just overhelming all other pp activities, forcing player to make hauling of rares to counter it.
they need to balanced that so if you haul 100 ton of rares, i can counter it with the same\similar ammount of time for example taking bounty. thats all. powerplay is community based, isnt a cg that is single player based and you can make all the exploit you want just for the prize in money
Sadly I had to go to "Steam" and "Discussions" to find out that my 512 cargo over 2 hours of flying a Cutter all over the bubble to find out my "Rare Goods Trading for Power Play 2.0" was 100% completely useless. Tin Foil hats anyone?
 
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To get across my perspective on this, there were multiple ways this could have been avoided.
One, FDev could have spent longer testing in beta, and opened it up so that organised PPers could get involved and show how we would play.
Two, FDev could have talked to those in charge of the various communities and asked their perspective. Ideally, that would be the first thing to do- ask the people that have been involved in this for years what they think. Propose various options and ask for their preference.
Three, this whole thing about allowing almost any activity to be done at almost any time was never going to work. PP1 worked because expansion was done one specific way, undermining another, and then you relied on BGS for the rest, which is a tried and tested system. We could have told FDev that this wasn't going to work, because the community would inevitably game the system and find the single most merit-efficient method and grind that. Hell, that's the case somewhat for BGS and bounty hunting.
The important thread running through these points is that FDev should have talked to their playerbase and taken advantage of our knowledge and experience. Many of us are programmers ourselves and understand the challenges they face.
I like being able to do different things to earn merits … I just think they need balancing … and I need to be able to get the modules I’d like in a reasonable amount of time (ie. not 6 months) for it to feel rewarding enough to engage.
 
You know what? If Frontier makes Powerplay Open-only (and removes the ability of players to block other players from instancing with them) then I say let em try to make as many merits as they want at the Stronghold Carriers farming SLF's.. At least PVP teams will then have the ability to stop them or slow them.

The issue in question

 
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