Elite Dangerous | Powerplay 2.0 Update

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Let's not get carried away. Engineering is better. It is not nor ever will be fully fixed.
The biggest thing engineering needs to be fixed is massive stat compression across the board, especially for weapons and tank modules. I wouldn't be averse to engineered modules also being exempt from insurance so there's some actual risk to go with the increased power, especially now that gathering engineering materials is so trivial.
 
I can't help but feel that people wouldn't be as eager to use these massively overtuned glitched methods if literally anything else actually earned merits at a close to reasonable rate.
I agree. Its a bridge to far for me but I cant help but think that those who spend their evenings sitting at a data port pressing the same few keys over and over and over again for hours on end might have preferred a reasonable fun alternative.
 
Is there a list somewhere of the activities that are currently working? It is unclear from all the things being disabled and then partially re enabled as to what activities actually still give merits. Would be nice to see a consolidated list of activities that work.

Confusion:
Mining has reports of never working, but I have not seen that acknowledged.
Trading was diabled? Maybe reendabled with some new nebulous requirement (40% profit calculated who knows how?)?
Trading rares is disabled?
Collecting Escape pods is disabled?
Stronghold combat works but was nerfed?
Bounty Hunting works?
Combat Zones never worked, or are intended to work and broken? Maybe they work?
Exploration was disabled? Maybe reenabled?
Exobiology is exploration data? Maybe disabled? Maybe reenabled?

I think a thread on what is currently known working would be really helpful as opposed to drip communication that does not seem to be updated in the OP when resolved.

Perhaps some patch notes would help here as far as what is intended to be working so that players know not to report bugs on issues that are intended. This seems like a total boondoggle from a comunication perspective.
 
Is there a list somewhere of the activities that are currently working? It is unclear from all the things being disabled and then partially re enabled as to what activities actually still give merits. Would be nice to see a consolidated list of activities that work.

Confusion:
Mining has reports of never working, but I have not seen that acknowledged.
Trading was diabled? Maybe reendabled with some new nebulous requirement (40% profit calculated who knows how?)?
Trading rares is disabled?
Collecting Escape pods is disabled?
Stronghold combat works but was nerfed?
Bounty Hunting works?
Combat Zones never worked, or are intended to work and broken? Maybe they work?
Exploration was disabled? Maybe reenabled?
Exobiology is exploration data? Maybe disabled? Maybe reenabled?

I think a thread on what is currently known working would be really helpful as opposed to drip communication that does not seem to be updated in the OP when resolved.

Perhaps some patch notes would help here as far as what is intended to be working so that players know not to report bugs on issues that are intended. This seems like a total boondoggle from a comunication perspective.
Mining works, but has some very bizarre restrictions like, mining goods need to be sold in the system they are mined in, or need to be mined in a Reinforcement System then sold in Acquisition or Undermining or something like that. Just doing a normal mining loop is unlikely to get merits.

Trading gives exponentially less merits the more you sell (for example, selling 1T gives you 3 merits but selling 10T gives you 5, and selling a full cutter worth maybe 200). So if you want to maximize merits via trading you have to sell one ton at a time, otherwise, it's very low gain activity

Bounty Hunting/CZ still works

Scanning megaships and hacking works, but has restrictions making it opportunistic rather than a way to grind

Everything else nerfed or disabled
 
Just out of curiosity…what powerplay rank are people on that are commenting on this thread :)
31. My goal is 50 to unlock the ONE AND ONLY new reward that PP2.0 has to offer a veteran player, the Concord Cannons (50 because pledged to LYR), after which I was planning to stop actively trying to gain merits and leave any further levelling to passive incidental activities.

I don't need the rewards from any of the other 99 levels - I'm a multibillionaire, so any rewards involving credits are meaningless. I've filled up my engineering mats many times, so I don't really need any of the care packages (and haven't opened a single one). I've already got all the PP1.0 modules stored, so I don't need any more of those (I would welcome being able to buy them on demand instead of having them all stored, but that's more a statement of how ridiculous the 200 module storage limit is and always has been).

SLFs apparently just got hit, paying out a quarter of the merits now (14-17 per SLF) so, welp.

Darn, I hadn't got around to setting up a build for that yet, and it sounded like fun and I was planning on trying it tonight. With that nerfed it's questionable whether it will be worth my time to bother now.

I tried the non-fleet carrier method in the first week of PP 2.0 and it was fine with a Mandaly, but then the number of rares was nerfed so it was better to use a fleet carrier. Now it's completely shut down, but I'm at Rank 100. If FDev tried to lower my rank I'd [redacted].

They weren't nerfed - the system just changed BGS state so less were available for sale. It changed state back on Sunday and Soontil Relics became just as worth while as they were originally, until Frontier took them offline last night.

Hmmm. They could merge ARX and merits into one. Then sit back and watch us kill each other. Like Squid Game. Only in England.
Remember when Frontier showed us a preview of what PP2.0 was going to look like and Arx were on the leaderboard reward list... Remember when they increased the price of everything in the Arx store but told us it's alright because they would be adding more ways to earn Arx in the future...? So much for that.

the reason people are pushing Rares is because it is the only loop that respects a players time. I mean, I can fly to an oddy base, sneak in, download like 5 powerplay datas. takes 30 minutes? how many merits do I get for doing that? 25? in the same 30 minutes I could have made thousands of merits running rares.

same with restarting Oddy settlement missions. they can take a while, especially if you have to fight scavs and want to download all the powerplay data. 300 merits? make it 1000 and I might actually do some.
So, this is my big concern with fixing the data duplication glitch - I mean to be clear that SHOULD be fixed, but this week my weekly tasks involved downloading 27 (3 tasks, 8+8+11) specific types of power data from Odyssey settlements. In some runs I only found a SINGLE instance of the data it wanted me to download in the entire settlement - that might be a bit of a worst case, but repeatedly clearing out settlements 27 times to download 1 data each at 30 minutes per run is... 13 hours, and that will get what 1 rank, maybe 2? I've calculated that if I grinded Soontil Relics for 13 hours I would be at rank 50.

The weekly tasks should be limited to requesting 1 data, maybe 2 at most. There's still plenty of opportunity to do other power activities while at the settlement as a bonus.

Is there a list somewhere of the activities that are currently working? It is unclear from all the things being disabled and then partially re enabled as to what activities actually still give merits. Would be nice to see a consolidated list of activities that work.

Confusion:
Mining has reports of never working, but I have not seen that acknowledged.

Mining does work, but seems like it has to be sold in the same system it was mined, which limits it's usefulness quite a bit. I tested core mininig Monazite and was able to get earn around 4000 merits or so from one Mandalay cargo hold (don't remember the exact amount, I think it was around 80T or so?) in a system that was buying for 400,000cr/T, so that seems ok (I need to do some further testing to calculate merits/hour, etc - that was just an preliminary test of mining in general and wasn't even focussed on a single mineral).
 
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I can't help but feel that people wouldn't be as eager to use these massively overtuned glitched methods if literally anything else actually earned merits at a close to reasonable rate.
This is something that Frontier - even 10 years later - have never seemed to understand in Elite. Players will gravitate to the method(s) that respect their time investment the most. Shocking development, I know.

While I don't agree with using exploits like the data port method, and yeah, it should 100% be fixed, I can also 100% understand why some people chose to do it.

I will not be surprised if before long we'll see them nerf merits on combat activities, because guess what? That's now the most efficient method of gaining merits. So naturally, what do you think everyone is going to do?
 
Caution when thinking cos you got 30 billion, credits mean nowt anymore.
Colonisation is going to cost a fortune!

(Stacking massacres again whilst they sort this PP2.0 mess out)
 
Caution when thinking cos you got 30 billion, credits mean nowt anymore.
Colonisation is going to cost a fortune!

(Stacking massacres again whilst they sort this PP2.0 mess out)

imo 5-10 bil for system then arx for stations,settlements, etc
you system "cosmetics"
 
Lots of anger here, some of it my own (like 20 pages back). But I've been thinking about this, and I'd like to tender something... reasonable?

1. I actually feel bad for the FDev folks working on this game right now. PP2 is honestly the first huge development since Odyssey, and it really has turned into a buggy mess. I think this is a combination of business/monetization pressure and implementing new systems in an already hilariously complicated game. FDev needs to work on finding a way to rationally monetize continuing operations on ED, a way that will remove the pressure that is causing bad/rushed decisions and not alienate the player base. This is a hard problem. I personally wouldn't mind paying a small monthly subscription, especially if it means new ships immediately getting released for credits and not for ARX.

2. A possible way of limiting the PP2 issue is to limit the amount of merits available. Each player can get a certain amount of merits in that week, and that's it. Nothing more. This would go a long way toward leveling the playing field and preventing obsessive, unfun behavior. Nobody's going to grind rares or pods for zero merits, even if they really want that system fortified/undermined. A way of modifying this for equity would be to take into account the total number of PP players and adjust the Merits Per Week (MPW) allowance upward for low pilot count powers (e.g. Torval) and downward for the opposite (Aisling, Mahon, etc.). This would have an additional leveling effect that pilots seeking higher merit allowance would switch allegiance to the "more profitable" team. If I may indulge a joke, this will prevent PP from becoming The Aisling Duval Show.

3. A more complicated way of dealing with the problem is to set up a diminishing returns system. However, this has the potential to be hilariously complicated. Will the system be per power? Per system? Per task? A mixture of the three? How do you modify the interface to warn players that they're about to do something unprofitable because someone else already saturated it? Lastly, with the servers as taxed as they already are, how do you implement the new algorithms without causing even more bugs and lag? While I'd love to see something like this put into PP2, I also think it's not a very feasible solution.

4. A message to FDev: Please keep listening to the players. We will tell you what we want, what we're willing to pay for it, and what we are willing to tolerate. In dealing with the current crisis, your attention is what really matters. The sheer outpouring of emotion in this thread should tell how you passionate people still are about this game. Please don't take that for granted, and let us travel with you.

o7 fellas
I agree with most of your post except number 2. Players that really want to do powerplay will just buy alt accounts and max them all out. You can't stop people from spending 100 hours on the game, you shouldn't even try. What you can do is make sure the merit/hour rates are relatively consistent across types of activities, with average normal rate and extreme min/maxed rates calibrated so players aren't encouraged into a single type of gameplay. Ideally, there should be no advantage to minmaxing but that may take time to calibrate.
 
Some jagoff on reddit posted pp was nerfed to 63 merits / hour max.

AS A JOKE!

I'm still angry after spending 20 minutes looking for the post here.

Not funny (but kinda funny.)
Dev's, instead of nerfing can you just increase the amout it takes to gain levels or even set up bgs like a real economy, flood the market and prices drop, high risk high reward.

Please I beg of you, I like hauling rares but not a lot of time and right now I pretty much have no PP actions I want to do due to these nerfs.
 
I believe the complaints about the merit grind are largely in relation to the goal of progressing one's rank, rather than relating to trying to shift a particular star system in any direction.
Completely untrue. Fortification takes maybe half of a dedicated cycle to complete. Acquisitions take a day to 3 days. On the positive side of this coin, where rares are available, the strategy is fast paced engaging. More and more people in my squad get HOOKED onto powerplay because of these moving targets and successes.

Undermining though? Practically impossible. We have two powers undermining a single medium sized system, and it's moved 40% of the way to the target in almost an entire cycle. This is important, because the merit gains left in undermining appear to be the target that they're pushing this towards.
 
The higher your rank, the more powerplay commodities you can hand in per half hour. So rank is relevant
And you get a whopping 1.5 merits per ton of power play commodity. It's a joke, nobody does that because it doesn't help. Absolutely perfectly balanced. At rank 100 you get access to 500tper 30 minutes, giving you 750 merits, or 1500/h. Or you can Kill 10 SLF at a stronghold carrier in 45 seconds and get the same amount.
What needs to happen is a rebalance based on time investment first and foremost, then skill required and risk.

FD really screwed up. First people hand in exploration data, then that is removed. Then genetics data, then that is removed. Then trading, and that is removed. And with this there is basically nothing left but holo hacking, which is more of a gimmick than actually viable, combat, and power commodities, which, as stated, is ridiculous. A rank 1 gets 10t of allocated cargo, giving 15 merits per run. that is 30 merits per hour. first rank is what again? 900 merits? that's 900/30 = 15 hours for one rankup.

The other problem is that power play is inherently player versus player, either direct or indirect. It shouldn't be possible for someone in a private group or solo to make merits directly or prepare to make merits by, for example, stockpiling 25000t of rares or mined commodities on a fleet carrier, jump that somewhere and then unload, either in open or private. Everything would have to be done in open, so that it can be countered.
 
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