Elite Dangerous | Powerplay 2.0 Update

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No, they are not, lol.

First week:
View attachment 410003

Last week:
View attachment 410004


Skill issue.

Some of them may be bugged, yes, but they are not disabled:

View attachment 410005
I can screenshot too, but I don't need to as it is obvious merit nerfing is exists. I shouldn't need to be in a certain power pledge to get fair bonuses to merits. I prefer to play the game in trade. I should be able to rack up a millions merits from rare good trade the same as all the first week level 100+ commanders and I am not allowed to do so. Sending screenshots of things that are not available to me in my power has no bearing on that fact they disabled/bugged my weekly assignments and they cannot be completed.
 
Time issue.

Some folks have considerably more time to grind insane numbers of merits.
That was not the point.
Notice how the weekly merit gain of the last week's top agent was 1.5 times higher than that of the top agent of the 1st week.
Which means, there was no general nerf of merit payouts.
 
I can screenshot too,
Then do it.
but I don't need to as it is obvious merit nerfing is exists
Last week it was easier to collect merits than it had been during the 1st week. That's just a simple fact.
Rare trading (and whaling) merit payouts have not been nerfed, they've just been (supposedly) temporarily disabled.
I hope it will be permanent though, since if anything is obvious, it's that you prefer to whine about it (instead of just doing something else that works), and it's quite entertaining. :)
 
That was not the point.
Notice how the weekly merit gain of the last week's top agent was 1.5 times higher than that of the top agent of the 1st week.
Which means, there was no general nerf of merit payouts.
This is true if you are in the right power and land at colonies and do the crap that no one wants to do. Point of the conversation is that it should not matter what power you pledge and rare good trade should not be nerfed. As an Elite V trader I should get 100,000 bonus merits for running rare trade everytime I deliver. They say this game is for all style of game play and then pigeon hole you into doing what they want you to do to be successful. The old powerplay was built for casual players that have lives outside of Elite Dangerous. Powerplay 2.0 is designed to keep the casual player down. I should not have to play the game 16 hours a day for a week straight to achieve the unlocks i need to advance in the game. If i had that kind of time i would have been 100+ in the first week like others were doing what I like to do, trade. I have real life responsibilities that do not afford me the time to put 16 hours a day into a game. But, when I have time to play that game I should have to load in to see what new way the developer invented to screwed me over.
 
Then do it.

Last week it was easier to collect merits than it had been during the 1st week. That's just a simple fact.
Rare trading (and whaling) merit payouts have not been nerfed, they've just been (supposedly) temporarily disabled.
I hope it will be permanent though, since if anything is obvious, it's that you prefer to whine about it (instead of just doing something else that works), and it's quite entertaining. :)
Spoken like a person with no real world responsibilities or a person with the need to be intentionally obtuse to drive controversy, bravo.
 
so these days it is a "nerf" when you can't insta-max your rank? Interesting. We're being showered with personal merits compared to the first week. But yeah, sure.
It is a nerf if it is not fair. I heard of no one that "insta-ranked" in the first week getting it taken away. When the word "balance" is used in normal society, it is assumed that it is to create fairness. How is allowing the those that got it in the first week to keep rank and then not allowing the rest to engage in the same thing that made the others successful be called balance?
 
That was not the point.
Notice how the weekly merit gain of the last week's top agent was 1.5 times higher than that of the top agent of the 1st week.
Which means, there was no general nerf of merit payouts.
Unless you can prove they put in the same hours as the previous top agent, that proves nothing.

There were significant nerfs for some merit earning and increases for others but not - in my experience - to the point they became as good as the things that were nerfed / disabled.
 
so these days it is a "nerf" when you can't insta-max your rank? Interesting. We're being showered with personal merits compared to the first week. But yeah, sure.
Not asking to max rank in a week … but I’d like to be able to earn the first module without needing to play hours every day for several months … the whole point with PP2 was that you’d earn the merits for playing whatever way you normally play … they just never specified exactly how pointless that would be …
 
Not asking to max rank in a week … but I’d like to be able to earn the first module without needing to play hours every day for several months … the whole point with PP2 was that you’d earn the merits for playing whatever way you normally play … they just never specified exactly how pointless that would be …

This whole "new approach to Power Play" is stupid. If you place modules as a goal, and behind a long grind to 100 (or long "normal play that will make you 100 eventually"), it all comes down to making that 100. A grind one way or the other, for maxing out all the merits.

So that is the goal, to max out the merits? It is final. Instead, people should be interested to push one Power or the other for the fun of it, as we do in BGS, for conquest, dominance, flippin' the bird to the hated neighbor - that can last forever. Nah, they made all this a-grind-to-the-exact-amount.
 
You don't need to play several hours every day for months, that is either misinformation or ridiculous hyperbole. If you choose the right power with the right activities for your play style it is actually pretty easy since the merit buff.

The weeklies (admitted, when they work) alone give you between 15k and 40k merits. On top of that, I made the merits for the first module rank in three two hour play sessions or so. Yes, I did it core mining. Yes, some claim it is OP. But others do it effectively doing shooty shooty. Bounty Hunting isn't as effective, but in my testing in a HazRes power CZ made 5k merits in 15 minutes, and my power doesn't give bounty bonuses.

There are several activities that are pretty generous with merits. Scanning megaships as a weekly gave me 900 merits per ship for literally three minutes of work per scan, plus the completion merits. I did powerplay stuff seriously for less than ten hours and am now rank 46 with over 300k merits. And I am not a grinder, I just "play the game".

Don't fall into the trap of reiterating the usual forum/reddit hyperbole. Choose the right power and the right activities for your playstyle and you're set. Mostly.
 
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You don't need to play several hours every day for months, that is either misinformation or ridiculous hyperbole. If you choose the right power with the right activities for your play style it is actually pretty easy since the merit buff.

The weeklies (admitted, when they work) alone give you between 15k and 40k merits. On top of that, I made the merits for the first module rank in three two hour play sessions or so. Yes, I did it core mining. Yes, some claim it is OP. But others do it effectively doing shooty shooty. Bounty Hunting isn't as effective, but in my testing in a HazRes made 5k merits in 15 minutes, and my power doesn't give bounty bonuses.

There are several activities that are pretty generous with merits. Scanning megaships as a weekly gave me 900 merits per ship for literally three minutes of work per scan, plus the completion merits. I did powerplay stuff seriously for less than ten hours and am now rank 46 with over 300k merits. And I am not a grinder, I just "play the game".

Don't fall into the trap of reiterating the usual forum/reddit hyperbole. Choose the right power and the right activities for your playstyle and you're set. Mostly.
I’m not reiterating anything - just relating my own in-game experience.

I probably get to play a couple of evenings a week. So maybe 10 hours at a push. I can bring in about 30k merits that way through a combination of the weeklies (15k) and then a few hours of other activities.

First module is 247k merits. At 30k a week that’s around 2 months. So, yeh, willing to accept that “hours every day” isn’t needed if you’re prepared to wait. Max rank - and therefore all modules - is what, 800k? So about 6 months.

As a casual player I still think that is too slow to be considered “rewarding”.

5K merits in 15 minutes in a HazRES? Man you got lucky … that’s a kill somewhere around EVERY 30 seconds at an average of 200 merits per ship - which would be a VERY good average given most I’ve seen are worth maybe half of that. I’m more realistically getting 4-5K in an hour.

I’m about to head out for some brief exobiology work in the next couple of days for one of my weeklies. We’ll see how that fares post-nerf, I guess …
 
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I can only tell you my experience, it is up to you to believe it or not. If you choose to go core mining and choose your system in a smart way, you can make 30k+ merits per hour easily if you are an experienced core miner.

And with the haz res: I wasn't lucky. I went there multiple times with a efficient build (Frag P2 with a KWS) with comparable rsults and killed everything that moves untiI ran out of ammo. Which can be as much as a 3 ship wing in about a minute. If the res site runs dry, jump out and reset.

And my play time is similarly limited. If I am lucky I get to play 8 hours per week. Which, this week, I spent core mining as I truly enjoy that. I wasn't lying when I said I made the first module rank in six to eight play hours mining plus two sets if weeklies.
 
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I retract my previous statement and admit I am an idiot. Sorry, it is late at night and I can't sleep. That's my excuse.

I made 5k in 13 to 15 minutes in a power CZ, not a HazRes. Principle is the same though. In a HazRes made about 3k per ammo load, which lasted around 20 minutes.

Rest still stands though, merit earning and getting the first module rank is easy since the buff. You just have to find the right activity for you.
 
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Unless you can prove they put in the same hours as the previous top agent, that proves nothing.

There were significant nerfs for some merit earning and increases for others but not - in my experience - to the point they became as good as the things that were nerfed / disabled.

The guy who earned 1M merits during the 1st week put in a LOT of hours. He was not hauling rares. He was mostly farming Belugas in undermining systems, which means he was nearly constantly on max notoriety.

The following week my alt account was mostly doing the same thing in an anarchy system to avoid bounties, and the yield was 13 to 18K merits per hour depending on the limpet bug. It took me 2 play sessions to reach rank 34 (I was only doing it for the Concord cannon).

My main account started the next week and only reached rank 14 during the first 7 days (but I was only playing casually and wasn't really trying to farm merits). Then the merit changes happened and now my main account is rank 55 thanks to the increased payout in power CZs.

They disabled both rares and escape pods, but since they buffed combat to the point where it's actually a viable way of farming merits, I'd say good riddance. Both hauling and whaling were incredibly boring anyway. And if you are not a pewpew guy, you can go core mining and you'll be able to make 30 to 60K merits per hour. I don't think rare trading could yield that much when it was still a thing. Otherwise the top agents of the first week would not have made less than 1M.
 
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Most likely as the are trying to balance PP itself. The struggle of the different powers, which IMO is more important than how quickly a causal player can get shiny modules without caring about the power struggle itself.
 
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