Elite Dangerous | Powerplay 2.0 Update

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The only way to do it is to give players more rewards for playing open and in the same moment create an really good crime and punishment system.
This. ☝️☝️☝️

The entire idea behind power play is players versus players, each trying to push their Power's objectives. It doesn't really mean that much if no one is there to object to what it is you're trying to do. And it doesn't really mean much if you aren't able to stop other players from encroaching on your power's territory.

More and better rewards for playing in open is the best way to encourage playing in open.

I personally don't really care for people who go around in murder boats just looking for someone to blow up for laughs. C&P has to have some kind of incentive to say "This kind of behavior is acceptable but this kind is not."

A good example of negative reinforcement to stop people from behaving badly is that if you commit crimes you end up on a prison ship 10,000 light years from you where you were and you have to wait for your ship to be sent to you so that you can come back home.

A nice thing to add would be you in front of a blackboard and you have to type 500 times "I won't do that stuff again" while you wait for your ship to arrive. And it won't arrive until you've done it 500 times. 😵‍💫

Unfortunately, I know this sort of thing will never be implemented. Expect a number of players to stay in Solo.
 
This. ☝️☝️☝️

The entire idea behind power play is players versus players, each trying to push their Power's objectives. It doesn't really mean that much if no one is there to object to what it is you're trying to do. And it doesn't really mean much if you aren't able to stop other players from encroaching on your power's territory.

But players vs players in no-open mode means that is more in a strategic level, so still it works. You can stop other players, by doing the same activity... so you can fight with players playing open, or do other activities. Power play is for eveyrone, and if you see that more as a complex strategic gameplay, you can see clearly that it's not designed for open only, because it is just a small part of the idea.

More and better rewards for playing in open is the best way to encourage playing in open.

I personally don't really care for people who go around in murder boats just looking for someone to blow up for laughs. C&P has to have some kind of incentive to say "This kind of behavior is acceptable but this kind is not."

Totally understand, for me it is like loosing time for some random fights.
 
The entire idea behind power play is players versus players, each trying to push their Power's objectives.
I wonder what that conclusion is based on? Are we hard nailed to our Power?
More and better rewards for playing in open is the best way to encourage playing in open.
And what exactly can they offer me?

Don't you think the first sentence is the opposite of the second?
Then we have to promote our power then we have to get something personally more.
 
The entire idea behind power play is players versus players, each trying to push their Power's objectives.
I wonder what that conclusion is based on? Are we hard nailed to our Power?
I was always under the impression that this was the entire purpose of power play in the first place. Otherwise, are we just module shopping?

And what exactly can they offer me?
One could expect higher payouts for doing the work of your power, or more merits, things like that. What do you get right now from your power? Don't you think that if you take a bigger risk by playing in open you should get a bigger reward of some kind for doing so?

I see your point, because like a lot of other players, I myself am not great at PVP. But I think if somebody wants to encourage players in conflict or in competition with other players, that's going to have to be in open eventually. I get that, and I would rather it be done that way if the reward for taking the greater risk is increased, otherwise, I have no problems at all doing all kinds of things involving power play in Solo mode myself.
 
Guys, can someone confirm that playing in Open have more impact to the Power growth? Is that somehow confirmed by Frontier or just ingame calculations made by players?
 
One could expect higher payouts for doing the work of your power, or more merits, things like that. What do you get right now from your power? Don't you think that if you take a bigger risk by playing in open you should get a bigger reward of some kind for doing so?
I'm playing as a Power (I basically don't care what kind of power it is) right now for one purpose only. To earn rank 100 and try to play an open game after that.
Since the insurance for my Cutter is 50 million and I don't like it being destroyed by the FDL wing once again.
 
I'm playing as a Power (I basically don't care what kind of power it is) right now for one purpose only. To earn rank 100 and try to play an open game after that.
Since the insurance for my Cutter is 50 million and I don't like it being destroyed by the FDL wing once again.
I have absolutely no problem with that. The discussion veered into the open or solo thing with some making a proposal that power play should be open only for a very specific reason.

I tended to agree with that premise but only if it's with a greater reward for playing open. I still prefer to have an option play in Solo because, like you, I don't want to be someone else's entertainment.

I'm just saying that the rewards for taking the greater risk should be greater if you play in open.
 
I have absolutely no problem with that. The discussion veered into the open or solo thing with some making a proposal that power play should be open only for a very specific reason.

I tended to agree with that premise but only if it's with a greater reward for playing open. I still prefer to have an option play in Solo because, like you, I don't want to be someone else's entertainment.

I'm just saying that the rewards for taking the greater risk should be greater if you play in open.
I wrote that if by default when joining the Power would immediately give 0 cost of insurance, then in my opinion the number of flying in the open game has increased.
I was told that this is my delusion, I agreed and continue to earn rank in single mode.
 
Now that I finally have Odyssey, I'd like to try some of the more interesting settlement missions. Preferably those that's not likely to end up with too many dead bodies lying on the ground that is.

Any suggestions?
Is that what you're asking in this thread?
 
I wrote that if by default when joining the Power would immediately give 0 cost of insurance, then in my opinion the number of flying in the open game has increased.
I was told that this is my delusion, I agreed and continue to earn rank in single mode.

For me random fights with gankers is still waste of time.
 
For me random fights with gankers is still waste of time.

I agree, PvPing with other people who have zero interest in PP is a joyless exercise and a complete waste of time.

I wrote that if by default when joining the Power would immediately give 0 cost of insurance, then in my opinion the number of flying in the open game has increased.

I think the reason behind placing the zero rebuy bonus at rank 100 is by that time, most people are seasoned PP players and (if interested) are ready for the next step - which is PP PvP.

It's just too bad that we don't have a PP-PvP flag that a high level pledged player can put on himself to signal he's ready for a fight. The caveat, of course, that he can only be touched by another player who is also similarly flagged and belonging to an opposing Power.

Just like the way only pledged players can affect PP systems. Gankers be damned, they contribute nothing to PP.
 
I agree, PvPing with other people who have zero interest in PP is a joyless exercise and a complete waste of time.

Exactly like just while ago. I forgot to switch to PG mode and went in open to the CG system. I had few minutes and wanted to check something.
Got interdicted by 2 combat ships in wing. And I was in exploration Mandalay. That's why playing in Open is just waste of time. They did nothing, just destroyed static target, and I just lost like 10-15 minutes of gameplay. Where is the fun here? It's like downgrade the whole game to arcade shooter.
 
The only things that could potentially be open only are the combat areas. There's no real reason for miners, for example, to be open only; it basically just gatekeeps a few hours of effort on your ability to blockade run. Why force people to do something they don't enjoy?

By contrast, Stronghold Carriers would make sense to only be attackable in Open. That would be a great place with convenient rebuys at zero cost.
 
It might be immersion breaking to put obvious 'game' stuff in-world but it would be nice if there were Open CZs, installations etc.

So you could play in solo but instance into an Open PoI and then leave back to Solo.
 
I think the reason behind placing the zero rebuy bonus at rank 100 is by that time, most people are seasoned PP players and (if interested) are ready for the next step - which is PP PvP.
Who is an experienced PP player I don't quite understand, knows which missions don't work?
And yes, that's what I think too. And that's why I'm playing PP2 and waiting until I reach level 100 to try to play in the Open Game.
 
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