Correct. Now, they should be protected by their own combatants, so I am trying to stop them from delievering items while they try to by pass me with the help of their wing of combat.
We need scouts (speed couriers) as well to see how many enemy ships are ina specific system.
There is alot of RP here for everyone and it requires collaborarion between players, so you have discord / TS to plan your actions. There is depth and meaning, it becomes more than "deliever x to here 100 times", I dont see the reason for all the resistance tbh.
Escort ships are a losing strategy. Using four ships to deliver one ship's worth of tokens isn't as efficient as sending four ships worth of tokens, and accepting that one
may intercepted and be destroyed. A good blockade runner is adept enough at Supercruise to avoid interdiction, and a coordinated group of blockade runners could easily scatter to the four winds. Finally, a well designed blockade runner will be designed to keep out of the line of fire long enough for their FSD to charge, while having good enough shields to survive at least one or two hits.
The same goes for system patrols. A ship patrolling a system may be fortunate enough to intercept a few blockade runners, but most of the time they'll escape and deliver anyways. It is effectively doing nothing to aide their chosen Power.
Of course, the Elephant in the room is that you're envisioning this grand game of cat and mouse, with
you as the cat. What you fail to accept is that the players who enjoy
being the mouse at all (*waves coquettishly*) are already in Open. Those who
don't enjoy being the mouse will stop playing completely, and you'll be right back where you started, complaining about the lack of "content", only even less people will now play Powerplay. To
actually get the gameplay you want, you'll have to convince most of the players who enjoy being cats to be mice instead.
Good luck with that.