Modes Elite Dangerous PvE vs PvP and who needs a Solo play if you had PvE server

Not popular? Sorry but there is still a huge market for single player games, and EA did have some good ones. Dragon Age Series is awesome, Mass Effect is good. I actually like Andromeda and the reasons it didn't do so well wasn't the game itself's fault but the things EA did. Single player games still have a large following and many who await each new installment of favored games. Plus many independent game makers use Steam or GOG to advertise their games and you can find great games there as well.

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Check what I had answered to, maybe. And every game tries to squeeze in at least some MP in it.
 
And every game tries to squeeze in at least some MP in it.

That's false.

I've bought a few single player only games recently.
I'm also waiting for some single player games to go on sale to buy them.

Steam has a massive list of single player only games that are popular.
 
%-/

Check what I had answered to, maybe. And every game tries to squeeze in at least some MP in it.


I did and my statement still stands... and Please tell me in Skyrim, Fallout 4, Dragon Age Inquisition, The Long Dark, countless other games... where the MP is?
 
I did and my statement still stands... and Please tell me in Skyrim, Fallout 4, Dragon Age Inquisition, The Long Dark, countless other games... where the MP is?

It was not my statement. I was commenting on EAs reasoning. And I had spent crapton of time in games you had mentioned.

Yet, without PvP, ED is void for me.
 
It was not my statement. I was commenting on EAs reasoning. And I had spent crapton of time in games you had mentioned.

Yet, without PvP, ED is void for me.


That is YOUR problem not ED's...


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Yet, without PvP, ED is void for me.

That's fine, and you can get PvP in ED, and there are perhaps ways that FD can improve the PvP experience in ED, especially without taking anything away from those who don't want PvP.

This is the whole reason we have these debates. If a very small but vocal few PvPers didn't insist on making suggestions on how to make things better for PvP at the cost of PvEers, then you might find PvEers would not be arguing against you, but instead they would be supporting your suggestions.

All FD see with these types of suggestions is poo flinging contests.

If instead there were more suggestions on how to improve PvP without negatively impacting on the game as sold to the PvEers, then FD might see a more united front, and thereby, more reason to take such suggestions seriously.

But as things stand with these suggestions, its basically all we hear is "Nasty PvEeers are playing the game as it was designed. FD please stop the nasty PvEers!"

This is a rather amusing reversal of the situation when someone fliies in Open and gets ganked and then cries they were killed by nasty PvPers.

The irony is.... ironic.
 
That's fine, and you can get PvP in ED, and there are perhaps ways that FD can improve the PvP experience in ED, especially without taking anything away from those who don't want PvP.

This is the whole reason we have these debates. If a very small but vocal few PvPers didn't insist on making suggestions on how to make things better for PvP at the cost of PvEers, then you might find PvEers would not be arguing against you, but instead they would be supporting your suggestions.

All FD see with these types of suggestions is poo flinging contests.

If instead there were more suggestions on how to improve PvP without negatively impacting on the game as sold to the PvEers, then FD might see a more united front, and thereby, more reason to take such suggestions seriously.

But as things stand with these suggestions, its basically all we hear is "Nasty PvEeers are playing the game as it was designed. FD please stop the nasty PvEers!"

This is a rather amusing reversal of the situation when someone fliies in Open and gets ganked and then cries they were killed by nasty PvPers.

The irony is.... ironic.

I agree with this sentiment.
 
That's fine, and you can get PvP in ED, and there are perhaps ways that FD can improve the PvP experience in ED, especially without taking anything away from those who don't want PvP.

This is the whole reason we have these debates. If a very small but vocal few PvPers didn't insist on making suggestions on how to make things better for PvP at the cost of PvEers, then you might find PvEers would not be arguing against you, but instead they would be supporting your suggestions.

All FD see with these types of suggestions is poo flinging contests.

If instead there were more suggestions on how to improve PvP without negatively impacting on the game as sold to the PvEers, then FD might see a more united front, and thereby, more reason to take such suggestions seriously.

But as things stand with these suggestions, its basically all we hear is "Nasty PvEeers are playing the game as it was designed. FD please stop the nasty PvEers!"

This is a rather amusing reversal of the situation when someone flies in Open and gets ganked and then cries they were killed by nasty PvPers.

The irony is.... ironic.

I am doing suggestions in between ranting. I will post them all as soon as I can in the suggestion section.
And I welcome any critique to them. Baseless one will generate a rant, constructive one would help me a lot.

Number of PvPers are low for a reason in ED though. And you saw me stating them.
Btw, if you check Youtube, you will see that view count on exploration and on PvP is the same (there are no videos of long-range hauling for SOME reason though). So PvP is the face of ED, whether you like it or not.

I am searching for balance and might be that I found it.

ED has PvP, if it isn't the PvP you like, then find a game that has the PvP you like.

Why not add to PvP instead? I like SPESS as well and ED is currently the best FPS in SPESS.
 
I am doing suggestions in between ranting. I will post them all as soon as I can in the suggestion section.
And I welcome any critique to them. Baseless one will generate a rant, constructive one would help me a lot.

Number of PvPers are low for a reason in ED though. And you saw me stating them.
Btw, if you check Youtube, you will see that view count on exploration and on PvP is the same (there are no videos of long-range hauling for SOME reason though). So PvP is the face of ED, whether you like it or not.

I am searching for balance and might be that I found it.



Why not add to PvP instead? I like SPESS as well and ED is currently the best FPS in SPESS.


Looks like Star Citizen may be more up your ally. Go there and shoot people to your heart's content. They even have a space port for criminal types.. and it is anything goes.
 
Detriment goes other way ATM. I want balance in efforts.

It doesn't the game has been this way since well before launch. You know I support PvP as a thing, and I support any improvements that make it better or more popular. But not at the expense of existing gameplay.
 
Number of PvPers are low for a reason in ED though. And you saw me stating them.

Not sure i saw your reasons, perhaps it was part of your "rantings" :)

But for sure, i can fully understand why PvP isn't so popular in ED.

Two main factors i see:

Its more attractive as a PvE game, therefore no surprise that a majority of players are either fully focused on the PvE or just take PvP as and when it happens. Unless FD completely changed the game, it will remain a game that atracts those who prefer PvE, so PvEers will likely remain the majority.

Its (in my opinion), a pretty crap game for PvP. There are tons of better games out there for PvP. I can kind of understand those who play ED with a focus on PvE but enjoy the PvP when it happens. But to dedicate yourself to PvP in ED to me seems like a rather strange case of masochism. What I want from a PvP game is no PvP downtime due to PvE requirements (no need for rebuys, no need to build up stuff) and balance between players, so the only differentiation is experience and skill... not how many hours you have spent engineering or because you have the latest meta ship or whatever.

Examples of good PvP games:

Shooters: Counterstrike, Team Fortress, GTA (when the mode is selected so nobody can bring their own stuff in), Fortnite, Paladins, Overwatch (hey, you seen they added a PvE mode now?).

Racing: GTA (again, when using default cars only - otherwise you always get those who have souped up high end cars winning all the time), Colin McRae Rally, Wipeout (yeah, its been a while since i did PvP racing).... oh yeah, Demolision Derby was a classic.

Strategy: Well, just about most of them. Starcraft, Command and Conquer, Dune, Age of Empires, etc. The list goes on and on.

And some in other genres as well.

You have games like Ark, ED, WoW, etc, where they do mix PvP and PvE. Many stop the inevitable issues by creating separate PvP and PvE servers. That's not going to happen in ED, we have a single shared universe, and i understand this is a reason why some PvPers don't like it. But it is the way it is, and its something we have to live with.

So, let's focus on looking at ways to improve the game for as many people as possible, without taking things away from those who are currently happy.
 
Not sure i saw your reasons, perhaps it was part of your "rantings" :)

But for sure, i can fully understand why PvP isn't so popular in ED.

Two main factors i see:

Its more attractive as a PvE game, therefore no surprise that a majority of players are either fully focused on the PvE or just take PvP as and when it happens. Unless FD completely changed the game, it will remain a game that atracts those who prefer PvE, so PvEers will likely remain the majority.

Its (in my opinion), a pretty crap game for PvP. There are tons of better games out there for PvP. I can kind of understand those who play ED with a focus on PvE but enjoy the PvP when it happens. But to dedicate yourself to PvP in ED to me seems like a rather strange case of masochism. What I want from a PvP game is no PvP downtime due to PvE requirements (no need for rebuys, no need to build up stuff) and balance between players, so the only differentiation is experience and skill... not how many hours you have spent engineering or because you have the latest meta ship or whatever.

Examples of good PvP games:

Shooters: Counterstrike, Team Fortress, GTA (when the mode is selected so nobody can bring their own stuff in), Fortnite, Paladins, Overwatch (hey, you seen they added a PvE mode now?).

Racing: GTA (again, when using default cars only - otherwise you always get those who have souped up high end cars winning all the time), Colin McRae Rally, Wipeout (yeah, its been a while since i did PvP racing).... oh yeah, Demolision Derby was a classic.

Strategy: Well, just about most of them. Starcraft, Command and Conquer, Dune, Age of Empires, etc. The list goes on and on.

And some in other genres as well.

You have games like Ark, ED, WoW, etc, where they do mix PvP and PvE. Many stop the inevitable issues by creating separate PvP and PvE servers. That's not going to happen in ED, we have a single shared universe, and i understand this is a reason why some PvPers don't like it. But it is the way it is, and its something we have to live with.

So, let's focus on looking at ways to improve the game for as many people as possible, without taking things away from those who are currently happy.

But I am doing just that. Check latter pages in nearby thread.
 
Thats exactly how its not balanced. Facing npc vs facing pvp min maxed combat ships yields the same result.

Different difficulty levels yield same rewards.
Its a joke.

The difficulty does not come from the mode, it comes from the other players. I'm broadly in favour of rewarding PvP, but the reward should be attached to the correct mechanism.
 
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