Nobody likes it when the landlord comes around.being attacked by my own settlement for wanting to visit it on foot
Nobody likes it when the landlord comes around.being attacked by my own settlement for wanting to visit it on foot
I'm a little murky on this. I have built an Ocellus. Can I now build an extraction surface port? Do I need an orbiting refinery outpost first?i see the problem, you need to build previous settlement aka tier 1 before you can work on the Tier 2 tourism settlement
so it looks like smth like this : Satelite > Tier 1 settlement > Tier 2
take a look onto Commander Daftmav spreadsheet over here, for now try to not think too much about the data of goods needed
also i attach Commander Daftmav awesome Tier tech tree below
Cheers 07
If your starting station was an Ocellus, you won't have any T2 or T3 construction points banked.I'm a little murky on this. I have built an Ocellus. Can I now build an extraction surface port? Do I need an orbiting refinery outpost first?
That's a shame!Nobody likes it when the landlord comes around.
and here we are!That reminds me. We definitely need The Nameless in the Bubble![]()
And how would the Galmap be updated for every player ?, The names are generated by the Stellar forge so a huge task.
The Galmap would need an update downloaded for every system renamed otherwise all players would be out of sync, all third party tools would be broken and your logs would be a mess.
Going out of one system, there were 4 carriers "parked" and visible at the sysmap right after the update.What makes you think the colony ships are limited? I've not heard anyone at all mention "I tried to launch a colonisation but the contact said they were out of ships".
If it's the "Concurrent Constructions" number on the map, that's a limit for in-system construction projects - which doesn't much apply to pre-existing systems as they can't have an Architect, but never mind - not for the number of simultaneous colonisations launched from that system. (And it's a per-system limit, not one shared across factions in any way, so someone building with your faction elsewhere won't affect your own projects at all)
There's a typo on the information page for the "Hub" settlement type - it doesn't actually have a landing pad.Just curious. I made a refinery and after I finished I was not able to land at it. I actually got a bounty on my head for flying over it. The information on it shows it has appropriate landing spots and a market etc. However, I just can't land there. Anyone else having that same glitch?
Interesting.I expect that after the tick we will have 4 new colonization carriers available at each system that has finished the initial construction and is moved to bgs. So no big problem, I can just see an abuse of this coming by blocking enemies from expanding by using their carriers for useless systems. That's all and maybe it is already happening...
Hm, I frequently remember our prime minister, often quoted during more than quarter of century due 2 his speeches (difficult for translating, however). All you wrote, have sense, of course, but, as was said "were planning to do the best, but the result is... as always"I think Frontier have very carefully designed the colonisation process to stop BGS factions pre-building the most boring systems imaginable so that they're really easy to maintain without effort (because no-one wants to visit them anyway).
- you have to have diversified asset ownership, or at least put in some effort to make it "one faction owns absolutely everything" if that's what you want
- there's a big incentive (and sometimes a hard requirement) to build Odyssey settlements, surface hubs, installations, and other things which are mainly a BGS liability from the influence point of view
- a lot of the more attractive economy types take a bit of obtaining
Since the other factions are also non-native, you can always retreat them later if they end up with a bunch of assets you really want on the controlling faction.
More and more, I'm feeling like selecting a tier 2 primary port makes me the butt of a sadistic practical joke, and that makes me more and more glad I didn't go straight for an Orbis. The primary port is going to assign itself a random location at the furthest star from the arrival point, have a deadline to complete, and not unlock lower-tier expansion opportunities. Is there any benefit at all to starting with a higher-tier port? I spent the week before colonization obsessing over Raxxla, and now this. I'm FDEV's April fool. Only in February. And I'm not finding it amusing.If your starting station was an Ocellus, you won't have any T2 or T3 construction points banked.
So it depends what sort of extraction port you want to build.
- if it's Tier 1, then you can just build that
- if it's Tier 2, then you'll need to build a Tier 1 asset first (none of the extraction surface ports have special pre-requisites, so pick whatever sort gives you other things you want)
You can open the planetary map, find the planetary construction site and bookmark it. That's the fastest method of selecting it.A friend invited me to help carry cargo to the above-ground construction sites. It's unclear where to take it. There is no marker to go to the construction site in one click. It's very inconvenient. It is possible to single out a planet that has active construction sites on it.
I built a mining hub too tier 1, the refinery is tier 2, however I can land at the mine and buy ore. Plus the info for the refinery says it has a market etc and exports cmm composite (main reason I really want to land there)There's a typo on the information page for the "Hub" settlement type - it doesn't actually have a landing pad.
(We're not completely sure what the Hubs are for at the moment - they're a very cheap way in terms of commodities to get T3 construction points and boost a lot of system properties, but what that then does is unclear)
the benefit is you get the port right away without spending any of your construction points. Chances are if you start with Tier 1, you'll have to build multiple sites before you'll have the option of building a tier 2 again.More and more, I'm feeling like selecting a tier 2 primary port makes me the butt of a sadistic practical joke, and that makes me more and more glad I didn't go straight for an Orbis. The primary port is going to assign itself a random location at the furthest star from the arrival point, have a deadline to complete, and not unlock lower-tier expansion opportunities. Is there any benefit at all to starting with a higher-tier port? I spent the week before colonization obsessing over Raxxla, and now this. I'm FDEV's April fool. Only in February. And I'm not finding it amusing.
you can.Wait, u cant jump carrier to system under construction??
Ohh, ok. Granted, I did not try all planets. But most resulted no time slot message.you can.