If you want one in the system and have the resources to complete it, it makes sense to start with it, I think.Is there any benefit at all to starting with a higher-tier port?
- a Coriolis/Asteroid Base would normally consume three Tier 2 points, which would effectively require using three slots in the system for its prerequisites. Not terrible, but might be a bit limiting in a smaller system
- an Orbis/Ocellus would normally consume six Tier 3 points, which would require as a minimum three Tier 1 and three Tier 2 constructions (if you go for maximum efficiency of gaining tier points). If you wanted slightly more varied stuff rather than purely rushing T3 points, you'd probably be looking at six Tier 1 and six Tier 2.
So being able to get one without having to go through the pre-requisite steps can potentially get your system a huge head start and open up more flexibility with what you use the rest of the space for.
Sure. But why would anyone fight for a system at all?The easiest way to avoid all mentioned is to stop on one outpost. All! Nobody will fight for pile of outposts w\o ground WZs.
To obtain a new system via normal BGS mechanisms requires as a minimum:
- 2 weeks to expand to the system (and there's suddenly a whole bunch of extra potential expansion targets, with the potential for opponents to add arbitrary new ones any time they like)
- a week minimum to set up and win the control war, longer if anyone actually bothers to oppose it
Colonising a new system, on the other hand, can be done in a day with only a moderately determined group, has much laxer range limits, has freer targeting choice, and might well be done for you if you set up a few nice fringe-of-bubble systems for people to use as their own starting points.
There's a good chance that a lot of colonisation isn't even being done "for" a BGS faction.