FDev, please address the issues face by those of us who are sitting on their dream system, but started out with a big starport, only to be appalled by the difficulties in acquiring materials and/or the horrible location the colonization ship arrived in.
My post about this topic on page 9 received the most likes in the whole thread, so it's not just me.
By now CMDRs have found out the hard way that it's impossible to abandon a system and recolonize it with an outpost.
A first and simple step would be to remove the mechanic that prevents you from recolonizing the same system, at least until another mechanic like "scale down starport" gets implemented.
Another observation:
There is a huge mismatch between monetary and material requirements for colonization. At the moment, it's basically 100% focused on materials. This is problematic because many of us love the idea of colonization, but consider hauling a rather boring necessity.
By massively reducing the material requirements while steeply raising the costs of system acquisition, you would allow players to work towards their colony by playing the game the way they want, at least to a certain extent.
Another point that had been raised before: If the brutal time limit is just there to prevent the galaxy from getting spammed with unfinished colonies, please make it "1 month since last delivery" or maybe "1 month and then 1 week since last delivery".
It's hard to imagine how frustrated a player must feel who can't finish their effort in time, e.g. due to some unforseen last-minute RL trouble... especially if they don't enjoy hauling.