I thought it would be the one controlling the station where the claim is bought?The controlling faction in the colonized system will be the one that is the leading one in the system from which the application is submitted.
I thought it would be the one controlling the station where the claim is bought?The controlling faction in the colonized system will be the one that is the leading one in the system from which the application is submitted.
That's why it is there. Devs don't want your startport in 2 days. Actually, they may slow down other matsIf not for the bottleneck that is CMM Composite, I could have made my Coriolis starport in 2 days of hardcore hauling.
Nothing says 'fun' like spending hours trying to get 5% of one of the goods required to build a space station. And if that aspect of the game is not rewarding, people will be less likely to spend their time playing that aspect.That's why it is there. Devs don't want your startport in 2 days. Actually, they may slow down other matsso it will be 7 days at least.
There's not much fun about it. I'd rather get 50k of these if it meant I could obtain a full T9's full from a single refinery station.Nothing says 'fun' like spending hours trying to get 5% of one of the goods required to build a space station. And if that aspect of the game is not rewarding, people will be less likely to spend their time playing that aspect.
that would be the normal reaction a a market economy, at least quadruple the output/stockage - as rotating shifts would be established to cover the needs a a hausseBuff CMM Composites availability, more than just "we made them respawn faster".
It is a significant outlier to all other components required.
There should be a big boost to their production given the galactic demand increasing substantially.
Elon found out I was 150 years old the other day...Some commodities requirements are way too steep. The game is mixing up its philosophy with in real life job activities here.
Single cmdrs will not be able to blaze their own trail before dying of old age.
Flimley
Nobody said "fun" is granted for everybodyNothing says 'fun' like spending hours trying to get 5% of one of the goods required to build a space station. And if that aspect of the game is not rewarding, people will be less likely to spend their time playing that aspect.
That's what Devs hope when they release new game features, for lots of the players to quit so the few players left can play the game they made.Nobody said "fun" is granted for everybodyFor example I cannot get back fast to the Bubble, because you slow down my carrier - more than hour jumps.
If it would couple persons building only at once, it would be easy. In 1-2 months all rushers will quit because "no fun" and this will be perfectly playable by anybody.
Also you need to remember BGS is active. When everybody buy only some list of items it may go out of balance and become worse.
This is all the same as CG, except we can choose the date when it happens, so we can prepare BGS and carriers before.
Also - can't find the cosmetic option in the store so I can rename my lovely newly created orbital (completed overnight) - any ideas?