Hello everyone
I have crunched some numbers and I'd like to share the results to support the allegations that the material requirements are too high.
The
basis for the calculations are the following:
- Used ship: T-9, A-graded, unengineered, no guardian modules, 756T cargo capacity.
- Fleet carrier support: no
- Wing support: no
- Closest surface settlement:
- has a large landing pad,
- is reachable in one jump, loaded and unloaded.
- has a refinery economy.
- Commodities are assumed to be always fully available, i.e the market does not serve other Cmdrs.
- Travel time is assumed for a single two-way trip from the colonization ship to the commodity source and back as:
- 15 min for a short jump (<15LY)
- 35 min for a medium jump (<50LY)
- 70 min for a long distance jump (ca. 100LY)
- Colonization ship and the Commodity source are assumed to be both at 450Ls from their sun. SCO was not used.
- Colonization building: starport
In other words we want to build the biggest Colony with the largest ship and get the materials from the shortest route.
(I know the T-9 can carry more, but I like to keep a shield around for the occasional pirate interdiction).
The
results are the following (Disclaimer: required quantities have been rounded up for ease of use):
View attachment 418497
With the current requirements, a single player must be hauling for 30 days straight - forgoing food, sleep, family, friends, work - and they STILL wouldn't make it in time!
As stated before, the CMM composites are the bottleneck. Their spawn rate may have been buffed, but since the max cap is so low it doesn't change much in practice. On a short route that's about 20T refilled between deliveries. That is simply not nearly enough for the 49k goal.
Even ignoring the CMM, the time investement is steep: 70 hours. That's 2.5 hours per day, every day. And this is assuming most commodities can be found right next door. Any further, and it takes even more time. I don't feel this is compatible with the personal situations of many players.
Proposed solutions
- Reduce all the material requirements, especially for CMM composites.
- Allow for automatized hauling (Time for the npc crewmember to earn his keep. Personally, im fine with automatization being a paid feature if necessary).
o7 Cmdrs