I can connect to the server, but when I try to go to the commodities market, it freezes and crashes this is currently unbearable us smaller wings will need more time and a reduction in materials
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My understanding is that you can’t pick the location of the first one, but you can for any you build after that one is complete.Is it possible to select your primary station location? I haven't selected anything because I wan't able to choose anything where the ship should go, I deployed and beacon and ship anchored near a random planet. Does it mean my outpost will be there? or perhaps after the material delivery I will be able to choose proper location? I want it near and Odyssey planet
That may have changed - I was asked and was able to select the location for my Primary Star Port when I purchased a beacon this afternoon. My Colonisation ship arrived at the exact planet I requested.My understanding is that you can’t pick the location of the first one, but you can for any you build after that one is complete.
Because I was excited about being able to build a asteroid base, also rushing to claim my system and believed fdev when they repeatedly said it was all good for solo players so did not read the amounts of materials needed - and even if I would have, would still not have really understood what the numbers meant until I started really collecting stuff.Why would any solo player opt for anything other than a small port for the 1st port/settlement. Not rocket science. Start small. I've nearly gathered everything already on my own... easy peasy.
The game needs the features to get NPC's/Players to reliably haul for you in order for colonisation to work as it stands.
As it stands it's been implemented as a solo feature but with material requirements of a group feature. Imo changes needed are either:
- Make it so it's locked behind squadrons/vanguards. Make it more of a multiplayer feature, allowing you to set incentives for players in-game.
- Make it so there is an actual framework around hiring NPCs/Players to do hauling for you.
- Or reduce the material requirements for more realistic solo levels
I've suggested this before as a solution to remote carrier refueling and faster ship/module transfers... but I'd love to hire a "hauling" pilot, perhaps as part of the carrier crew. And be able to order him (even remotely) to buy and transfer goods from stations in the system to the carrier. Even if this goes fairly slow but continues while you're offline. And similarly an order to offload to the colonization ship would be nice.
Of course manually doing it should be much faster but it'd be a great help to solo players. And if you're just tired of hauling you can still do other activities while managing the hauling pilot remotely. I don't care if it's like 10 times slower than manual hauling, at least some progress would be happening.
I would even suggest one other possible solution. A larger cargo ship. If I am not mistaken, there has been one talked about for years, with a very large cargo capacityI've posted this elsewhere but I wanted to add this idea about being able to hire a "hauling crew pilot" in this suggestions topic:
So it'd be perhaps a carrier crew pilot you can order to do haul stuff, albeit much slower than doing it manually yourself. Could act like a passive trickle to move stuff over from/to carrier and colonization ship. It would enable even solo pilots to slowly do the larger tier stations as well, or even if you're just not into hauling but do want to participate in the claiming of a system.
Personally I think I would get burned out quickly facing the massive amounts of commodities and probably won't even try to build any large stations. I'm hoping the ground bases are similar or less than the smaller initial orbital outpost, otherwise I'll probably abandon my claimed system with just the single outpost to be honest. Having a somewhat passive crew pilot to help me out would make it feels less futile.
Yep. Fleet carrier, 25000tI would even suggest one other possible solution. A larger cargo ship. If I am not mistaken, there has been one talked about for years, with a very large cargo capacity.
Surely we already have one it's a fleet carrier?I would even suggest one other possible solution. A larger cargo ship. If I am not mistaken, there has been one talked about for years, with a very large cargo capacity.
You still gotta haul from your FC, I was think more along the lines of Panther Clipper.Yep. Fleet carrier, 25000t![]()
Surely we already have one it's a fleet carrier?
Anything bigger than a large ship you couldn't land anywhere so you wouldn't gain anything over said carrier.
I agree. Id prefer solutions that involve introducing mechanics that help us meet the current requirements instead of reducing them.I've posted this elsewhere but I wanted to add this idea about being able to hire a "hauling crew pilot" in this suggestions topic:
So it'd be perhaps a carrier crew pilot you can order to do haul stuff, albeit much slower than doing it manually yourself. Could act like a passive trickle to move stuff over from/to carrier and colonization ship. It would enable even solo pilots to slowly do the larger tier stations as well, or even if you're just not into hauling but do want to participate in the claiming of a system.
Personally I think I would get burned out quickly facing the massive amounts of commodities and probably won't even try to build any large stations. I'm hoping the ground bases are similar or less than the smaller initial orbital outpost, otherwise I'll probably abandon my claimed system with just the single outpost to be honest. Having a somewhat passive crew pilot to help me out would make it feels less futile.
For that put carrier on proper orbit and use naked cutter. I think it will do almost 800t each 3-4 mins.You still gotta haul from your FC, I was think more along the lines of Panther Clipper.