Elite Dangerous | System Colonisation Beta Details & Feedback

i traveled to a system that stated it had about 3000 CMM composites, arrived to find 5, it was updated 4 minutes ago >.< having a CMM famine tonight
 
So we're talking 1500-2000 hours of work to fully populate a really crappy system with max tier orbital and surface ports, if you haul non stop, and if you have a Cutter or T9, and if you have a carrier. That's just stupid. I've been playing this game for years and my total playtime would maybe just barely be enough to max out one such crappy system. Things need to get buffed radically, this is an unacceptable level of grind.
So.... don't fully populate a bad system with max tier orbitals on your own? (or at all for that matter?)

Work with others, find people to work with, help each other out, only develop systems that are "good". The answer to a collaborative activity being hard for an individual isn't to make it an individual activity.

i traveled to a system that stated it had about 3000 CMM composites, arrived to find 5, it was updated 4 minutes ago >.< having a CMM famine tonight
If you saw that on Inara, that info would've been added just before the person reporting it in purchased them all. Inara's a bad source for these things.
 
B E T A says it all,we mst learn and the devs need the feed back,,stop moaning not all i say,if you have never played a B E T A, its a way to recieve updates and correction to the update,things will be wrong to each player,but with good constructive feed back it will work,cant colonize a system in a few hrs,stay with it.
 
I'm not entirely sure if I lost my claim or not. Should I see my claimed colony on the galaxy map? Cuz I got nuthin on mine, but the colony ship is still parked where it was in system... 225kly away from the A star. 😡

Wouldn't break my heart if I lost that claim, to be honest. Not sure why it decided to put that colony ship a quarter light year away from the beacon when there were PLENTY of options around the primary star.
Yes it should be the galaxy maps and on the missions panel . It it is neither, and stations are allowing you to claim a new system, then that original claim is gone.
 
CMM requirements are incredibly to high compared to there availability.
I would recommend perhaps allowing us to mix polymers and some kind of metal to make them in the new refinery feature. If this isn’t a good option the quantity required needs to be reduced or available product increased further.
Solo commanders are already looking at 100s of trips before accounting for CMM with the average haul being 100 at a time they add over 180 trips minimum extra for a simple Coriolis station.
 
I guess all these people still complaining about CCM composites are using Inara and all chasing the apparently high numbers. Which by the time they get there are not there any more. The market gets registered in Inara when a CMDR arrives. Then they buy all the stock so the number ought to be zero.

Look for systems with refinery ground facilities with markets. Find a few in range of your colony. Round robin them and get the CMM composites and fill the rest of your cargo with other materials needed by the colony.

I completed a Coriolis in around 18 hours with this method. The amount of CMM composites in the 7 ports I was visiting has considerably increased, around 10x over the course of Thursday.
 
I like the colonization system as it is now and think no fundamental changes are needed. I've read all 35 pages (so far) of this and understand why people are asking for the changes they describe but I think almost all of them would be a mistake. The game already has types of play where throwing money at the situation solves it. It also has activities with small relatively easy requirements to complete them. What would be the point of launching a new feature that is just more of the same? How would that enhance or improve the game?

I realize a lot of the frustration comes from people not having much time to play the game along with other life activities. I don't think a good solution is to practically make colonization a gimmie for all players though. As harsh as it may sound if a hobby (such as playing this game) takes too much time then perhaps you simply can't do that hobby. That happens with many things in life and you have to choose what is worth the time and effort you have to take for it.

Colonizing a system and building outposts should take a lot of time and effort in my opinion. It is a big task and in a game that's run primarily as a simulation that is an appropriate thing. If you don't want that then this might not be the game for you. If anything I think it might almost be too easy. I was worried I wouldn't make the 4 week time so I had planned to start with a small station first and adjust other activities to make the play time needed. I'm a solo hobby player (I don't even know the quick or "correct" methods to do anything) and after playing for about 6 hours using a Type-8 I'm about 18% done with the materials needed and have about 3/4 of the CMM Composites done. I think I'll probably be done in good time and then can build out bigger and better things in the system at leisure while intermixing other types of play.

For any of the developers or related people that may read this I think you did a good job with the rollout and design. I also appreciate the monitoring of the response and the steps taken to try and reasonably help by upping the refresh rates. Thank you for you work.
 
Hi,

I claimed Puppis Sector GL-Y B8 deployed the beacon, after logging in again my claim was gone, so I bought the claim again, but I could not deploy it. I logged out and in and my claim was back so I started delivering goods. Logged out while on the colonisation ship and back in everything was fine, so continued deliver goods than while on the ship it was moving out of the system, than my claim was gone ALL my effort for delivering good and finding the system are now gone because you gave the system now to someone else even though I wrote to the support the problem this sucks. Lost all the time and credits for nothing.

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I'm trucking the CMM last.

Next to last are Ceramic Composites.

Everything else I can source, even though it means half a dozen jumps each way, in Mootilda, my T9.

Note: I'm starting with an Industrial Outpost, not one of the big stations.
 
The new features are great, but honestly, you can't even have anyone board your ship to bring them anywhere. That feature isn't possible 75% of he time. The disconnects are horrendous. Joining someone in a resource extraction site to help with massacre missions and getting a black screen or some ship error code, has been going on for years. Jumping 6 jumps to find out the person you're trying to help get a better ship, got a connection error and you have to jump back to get them.

The galaxy map DOES NOT save your galaxy filters. I have to keep clicking realistic map everytime and my filters like the stars I want to jump to are all un-ticked. There are other games that have a very small dev team that put out game updates every month. Apon just sitting in space, I got a Mauve Adder code. This game needs more corrective updates.
 
The galaxy map DOES NOT save your galaxy filters. I have to keep clicking realistic map everytime and my filters like the stars I want to jump to are all un-ticked. There are other games that have a very small dev team that put out game updates every month. Apon just sitting in space, I got a Mauve Adder code. This game needs more corrective updates.

BETA, now you know why! Of course it's going to corrective updates, it's BETA!
 
Okay, I have to ask, are people afraid of putting CMM next to other commodities? Like, is this going to blow up my ship or something? I'm starting to get worried now.

It's so hard to get they don't want to risk a bug causing the colonisation process to crash and then losing all the CMM;s they have collected, so if you get that far and do it last it should be ok.
 
There is something I noticed, and I apologize if it has been mentioned before.

Looking at INARA I noticed one squadron has moved into about 60 new systems. I'm assuming that is because they are near the periphery of the bubble, and people who aren't associated with the squadron are just jumping out from their systems. Our maybe every single player in the squadron has opted to colonize, which would be a little odd since INARA is only showing about 50 members.

I'm not in the habit of telling people how to play the game, or telling PMFs how to run their expansions, etc. But this rate of expansion far outstrips what a large and active PMF/Squadron is normally capable of accomplishing. I also imagine it's going to have an impact on BGS, most likely by creatting a logjam and/or a monopoly on those systems that are being considered as players continue to push from "Bubble Beach" and into the ocean of unclaimed systems.

A few thoughts and suggestions follow....

1) Reopen the PMF creation system so architects can create their own faction as part of the colonisation process.
2) Allow architects more choice when selecting the colonisation faction.
3) Increase the colonisation range so that players can select a different faction.
4) Put a governor on faction colonisation rate.
5) Do nothing and let the BGS and colonisation chips fall where they may.
6) Other (feel free to add your suggestion).

Anyway, I figured I'd mention it if it has not already been surfaced.
 
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It's so hard to get they don't want to risk a bug causing the colonisation process to crash and then losing all the CMM;s they have collected, so if you get that far and do it last it should be ok.
That sounds like a pretty critical bug. I don't feel like they'd make you eat it. If you're worried though, probably best to take a screenshot of your progress every now and then.
 
All right. Got everything I need for my outpost except for CMM Composites. Sounds like we're all in the same boat. Found a settlement that had a supply of 500, and when I got there, there were 71.

This could take a minute.
 
All right. Got everything I need for my outpost except for CMM Composites. Sounds like we're all in the same boat. Found a settlement that had a supply of 500, and when I got there, there were 71.

This could take a minute.
Just remember if something is updated on Inara it means 1) someone was there to update it and 2) everyone using Inara can see it. So in a situation where everyone in the galaxy is trying to get the same thing you should try to find the type of station that generates the commodity you want and avoid the most updated ones
 
All right. Got everything I need for my outpost except for CMM Composites. Sounds like we're all in the same boat. Found a settlement that had a supply of 500, and when I got there, there were 71.

This could take a minute.

Don't go to the refinery settlements that were updated recently. Inara depends on commanders visiting stations or outposts for their data - which means the CMM stocks are already gone or depleted.

Look for those which haven't been updated for hours or even longer
 
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