Elite Dangerous | System Colonisation Beta Details & Feedback

For me, the most irritating thing in this whole feature by far: when you're on the colonisation ship transferring goods it is very tedious to navigate to the "transfer all" button by keyboard.

IMO this button should be selected by default, ready for pressing, and if for some reason you only want to transfer part of your cargo (by far the minority case, I would expect) you can navigate away from it to select the specific number of specific items to transfer. Also irritating, but not by as much: after pressing "transfer all" you have to go backwards (in terms of the usual semantics of the UI) to the confirmation button which could instead be navigated to on your behalf by the UI code.

Transferring from the fleet carrier cargo to ship is also onerous because there's no increments acceleration like there is in the carrier's commodity market. For this reason I found myself putting the delivery items in the FC market and buying them off myelf just to speed up the transfer.
 
And that's why surface stations are ideal for getting construction materials in demand in reasonable quantities - most people avoid them or don't use medium size transport ships.

all a medium ship guarantees is having to repeat the trade loop more times. the goal is to do that less, not more. it is less annoying to have the process take longer than it would be to double the number of times i have to do a trade loop down to the surface and back to a carrier. i'm not looking to minmax how fast this stuff can be built. I'm looking to minmax how much of my soul is crushed by roboticly repeating the same thing over and over.
 
all a medium ship guarantees is having to repeat the trade loop more times. the goal is to do that less, not more. it is less annoying to have the process take longer than it would be to double the number of times i have to do a trade loop down to the surface and back to a carrier.

That's the difference between us, I find space trucking and supercruise soothing and don't mind it nearly as much as other people. I do want to finish this outpost soon though and planetary stations cut down the sourcing time for me since they're often much nearer and much less depleted than orbital stations.
 
I just came back to the game after an extended time off. Claimed the system Col 285 Sector JC-D A42-2. I used my other account that has a Type-9 to haul all the materials over a 24 hr period. Finished the station ... and now it's not mine?? Says I'm the architect on the station news feed ... but I can't do anything on the Architect View. Was it all a waste of time?
yep, jave the same prob with two system which two of my chars claimed and colonized. it seems to an on/off thingy, as day before yesterday (after deleting some temporary files on my laptop) my second char got control back and was able to build a ground-hub). first char still is blocked out.
interestingly, in architect view, as soon as a system-colonization is finished, in the system you colonized from one slot is blacked out - behond that (and you can see upon screen loading) is a colonization ship hidden. the problem described above occurs only AFTER the next system has been colonized!
So to me it seems that this Colonizations ships presence causes the bug....
 
Am I counting that right that you've kicked off colonisation in something like 60 systems?

Sheesh... and people think this is too slow...
233 now. It's other players scanning from our space. However we have got 2 systems constructed and populated in our name and 5 others where we are 2nd place. The rest are counting down for construction to be completed.
 
so, perhaps it's just coincidence and i have someone hoarding my cmm's in a surface station i was mining all of a sudden... but since my fleet carrier jumped into this system, the regen rate of cmm's went down to 2% of it's value i was getting every 10 min. Probably coincidence but i wouldn't put it passed some weird undocumented behavior where these surface regen rates self-nerf if a carrier is nearby.
 
233 now. It's other players scanning from our space. However we have got 2 systems constructed and populated in our name and 5 others where we are 2nd place. The rest are counting down for construction to be completed.

Even if just 10% reach completion, that's 23 new systems in the next few weeks. Not bad.
 
so, perhaps it's just coincidence and i have someone hoarding my cmm's in a surface station i was mining all of a sudden... but since my fleet carrier jumped into this system, the regen rate of cmm's went down to 2% of it's value i was getting every 10 min. Probably coincidence but i wouldn't put it passed some weird undocumented behavior where these surface regen rates self-nerf if a carrier is nearby.
Almost certainly one or more other CMDRs at the same location. In my experience you get way more from alternating several systems than from camping one.
 
Almost certainly one or more other CMDRs at the same location. In my experience you get way more from alternating several systems than from camping one.
yea, i was trying that earlier today. i was just getting garbage amounts in each randomly. sometimes 100 and change..sometimes 16. It got old fast. Since there's no way to identify prior to landing exactly how many i'll be getting once i land, that game of chance just isn't worth it.

I'll just camp this one for a few weeks. eventually it'll reach 4600 without having to keep moving around.
 
Greetings

Can somebody please tell me how we get to choose the name for our station. I completed it and it set a default name. Can’t seem to find an option to rename.
Thanks 🙏

Edit: found the answer thanks ☺️
 
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Really, really grateful for my T-8 as construction resources become scarce and stations (no large pads) thousands of LS from the system sun or out in the planetary boondocks become the best sources.

My T8 in-game:

T8 parked.png


My T8 in my mind:

T-8 ship from Elite Dangerous as a Transformer robot with more yellow.png
 
Hello, the amount of CMM Composites is running VERY low
nope - it isn´t -> INARA just reports what other Commanders already found (and reported to INARA)
do search for CMM (Refinery Systems with Refinery planetary Port) oldschool (GALMAP/fly there) and keep your reporting tools disabled, such if you find a viable souce, it doesn´t immediately get drained by other Cdrs using INARA to search. I since Update going live, have three sources in my vincinity (28-39 Ly jumpdist) which drop between 255 and 920 ton per 10 minutes

edit: actually five, but I don´t use the other two, my PMF/Squd colleagues farm there, I don´t want to cross them

edit2: using INARA under such circumstance is like going to a flagship-store the day a certain company releases their newest gen Phone - you cant expect to get one immediately - 2 miles cue outside ;)
 
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When selecting your initial outpost the economy influence type is shown in the details for the structure you select. High tech economy for scientific outpost or colony for commercial trading post etc
Oh, I see. That's slightly restrictive and ever so annoying.
 
decreasing the difficulty of colonizing and growing the system would be nice, but at the same time in my opinion surpressing the colony growth is also important, there is too many junk outpost/systems already atm.

If someone only builds 1 outpost in a system that's better than nothing. Due to the tedious grind of hauling, players will run out of patience to do more than a few facilities in 1 system.

at this point i'd rather pay 10bil upfront for my ocellus tbh

Seconded. For example it costs 10 billion hire NPCs to build an Ocellus. Downsides are the cost and it takes 2 or 3x longer than manually hauling. Upside: the player is not forced to haul, get frustrated or upset and credits become useful again with big money sinks.

Frontier could instead simply ask you for 1 cutterload, then have 10 minutes cooldown for "under construction", and after the 10 minutes pass you have a total of 2% completion. It's just an example, but I feel that with timers you could easily cut out a LOT of the hauling necessities for the player without actually reducing the time it takes to build a station so that players don't pop out an ocellus station per hour. Needs to be a time investment for sure, but some of that time could be passive or idle. Like whatever takes you 2 hours to complete you could instead ask for 1 hour of manual labor from the player and have the other hour be a cooldown where the station puts itself together.

Still takes 2 hours for the station to appear but you only haul for 1 hour. If that makes any sense. I just don't want to haul so much :(

The player could spend credits to hire NPCs. It'll show "under construction". After a couple of hours or days the completion percentage goes up from e.g. 10% to 50%. The player must login to ED to check progress and rehire NPCs for another 20 or 50% to complete the facility. The player must also grind for credits, but can avoid the boring hauling.

4) I think many people have said it multiple times, but as a simulation game, I think hiring NPCs to do the haul for you, needs to be added. This allows a player to be a "system architect," not a hauler. It was honestly not fun after the first few hours of gathering materials, I don't see myself as a solo player doing this again. For squadrons and teams setting goals, if nothing changed, I see this addition breathing life into groups and is a good addition.

Seconded. Expectation: be the system architect. Reality: part-time hauler.

3) When completing the build... it feels like a placeholder congrats screen, please don't leave it like that.

Yeah add some fireworks, artwork of celebrations and / or a cinematic.

I think FDEV needs to add the feature to select your station and for everyone that has stations give us 1 free MOVE ability so we can adjust our stations after their patch... that way at least we get a win instead of just staying ed that our station is on the last planet instead of the 2nd or 1st like we wanted.

Seconded. Maybe there's a technical bottleneck that prevents manual placement of the station?
 
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Hello, the amount of CMM Composites is running VERY low
i guess this is as good a time as any to link this guide i just wrote:

Spoilers: those figures look fine, don't trust Inara.
 
Please use this thread to share feedback on costs/resources/distances/times.

Please direct any bug reports to the Issue Tracker.
Suggestion: increase the range but with caveats to balance it.
  • Claim something far out and it requires more resources or additional steps like missions.
  • Put a cooldown on further claims so even if someone completes the initial station they have to wait a week or two before a new claim. This way people would have to truly commit to something 50 or so ly out. It would make things feel more poignant instead of people rushing to claim whatever they can.
  • Put a cooldown on using it to expand so people can't quickly daisy chain across the galaxy. The further out the system the longer others must wait to launch from it.
Suggestion: give more ways to complete stations after the initial station.
  • Add mission rewards to nearby systems that help build your stations.
  • Give the option to pay NPCs to automate like 30% of the process at a high price and slow rate. Maybe these NPCs can be subject to RNG like pirate attacks so there's no guarantee that their progress will be consistent.
  • Allow one construction after the initial station to be auto built regardless of credits at an extremely slow rate. That way even players with little credits and time to game can see their system built up a bit more albeit slowly.
 
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Suggestion: increase the range but at a penalty to balance it. Claim something far out and it requires more resources or additional steps like missions. Also put a cooldown on further claims so even if someone completes the initial station in time they have to wait a week or two before a new claim. This way people would have to truly commit to something 50 or so ly out. It would make things feel more poignant instead of people rushing to claim whatever they can.
Huh... I do kinda like that... double the range, double both the credit cost and the materials required, maybe out to some reasonable max of a couple hundred LY? Or something to that effect?
 
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