If I were in charge... For a laugh.
Thank you for your continued feedback and patience regarding the current TrailBlazer Beta build.
Our team recognizes the urgency of addressing the identified performance degradation issue within the planetary terrain generation subsystem—specifically related to procedural mesh instantiation and GPU instancing anomalies. Currently, our daily iterative process involves targeted debugging, root-cause analysis, and subsequent optimizations within the shader pipeline and terrain LOD streaming algorithms.
Given the complexity of real-time computational dependencies between terrain tessellation and physics mesh collision detection—coupled with ensuring server-client synchronization stability—updates at intervals shorter than daily are not viable from a technical or QA perspective. Frequent incremental deployments carry significant risk of further regression due to incomplete build validation cycles.
Rest assured, our development cycle follows rigorous CI/CD best practices with comprehensive automated integration testing, followed by manual QA verification. At present, builds are stabilized and deployed for public testing once per day after successful internal validation, regression testing, and benchmarking performance metrics against established KPIs.
We deeply understand and respect your desire for more frequent insights; thus, we will continue providing detailed daily technical briefings outlining ongoing debugging progress, optimization strategies, known issues under active investigation, and expected performance improvements.
Your detailed and specific technical reports greatly assist our team in prioritizing and addressing critical path issues, so we encourage continued detailed submissions through our established bug-tracking channels.
Thank you again for your cooperation and understanding.