I just tried turning SLI on with two 980ti cards and, while there wasn't judder, there was a lot of headtracking delay. An awful lot. I had to turn SLI off. Alternate Frame 1 seemed to just make the screen flicker and be really terrible. "Everything was delayed and made me feel sick" - this is exactly how I'd describe it but I'm using Nvidia Recommended
I haven't tried Alternate Frame 2 yet
All the DSR modes seemed to just cause the screen to flicker and there was like a ghosting effect. IDK what I'm doing wrong
I don't think you are doing anything wrong.
The best setup I've now got is single card. SLI for me was more juddery for sure. Any frame rendering set up involving anything other than Nvidia recommended caused major delay and sickness.
I think until Nvidia/FD and Oculus al come together with VR SLI, support for latest SDK and the latest SDK we are stuck with what we have.
Don't forget to lower your Oculus image quality slider in ED to about half way. This improves things a lot for me in terms of judder.
The only major problem I have now is when I'm in planetary rings. I get pauses every 20 or so seconds that last for about 1 second. The whole game freezes. I am running 6.01 beta SDK so that may be the issue. I'm rolling back tonight to 5.01 to see if that resolves it.
So, with a single 980 GTX card I get smooth (mostly) viewing on the DK2. Turning down the Oculus quality setting to half helped A LOT. I also adjusted some of the other options lower.