First of all, thank you for the update.
I still don't like the weak links.
I knew they were bad as soon as I started thinking about them.
They are about as bad as expected (0.05 each) and their purpose seems to be to accumulate into problems for large systems.
The more I build, the more I shoot myself in the foot.
I have already got 16 weak links everywhere and it would only get a lot worse from here.
Assuming I would build a total of 70 facilities, the "weak" influence would sum up to 3.5.
Suggestions (not all at the same time):
Environmental influence is a mixed bag, gain a lot, loose a lot.
I'd vote for keeping it as it is now.
There are reports of
Big planets like gas giants in system map have been significantly uglified?
Anybody see the same?
I still don't like the weak links.
I knew they were bad as soon as I started thinking about them.
They are about as bad as expected (0.05 each) and their purpose seems to be to accumulate into problems for large systems.
The more I build, the more I shoot myself in the foot.
I have already got 16 weak links everywhere and it would only get a lot worse from here.
Assuming I would build a total of 70 facilities, the "weak" influence would sum up to 3.5.
Suggestions (not all at the same time):
- Remove weak links entirely (involves GUI change, probably not)
- Remove weak link influence for all economy types if one economy is greater or equal 2.0
- Only apply weak links for economy types that are present with > 1.0 (due to strong links or planet)
- Remove inbound weak links for ports with native economy
- Remove demand side of weak linked economy contamination
- Scale effect of weak links down by factor of 5
- Limit number of weak links to 3 of each economy type
- Leave 10% of the consumed-to-zero supply at higher prices
- Give each supply+demand due to weak links a 50% chance of not occuring, reroll when strong links change
- Randomly select one economy type for which weak links are used, reroll when strong links change
Environmental influence is a mixed bag, gain a lot, loose a lot.
I'd vote for keeping it as it is now.
There are reports of
- new builds kicking things back into Colony.
- "local body" economy still not registering all participants (~old slot 0 issue).
- stations still not having markets and not picking up influence.
- Industrial outpost vulcan not sending weak links and I hope it stays that way.
Big planets like gas giants in system map have been significantly uglified?
Anybody see the same?