Elite Dangerous - Tritium Efficiency Update

That still does not give the sense of collective accomplishment that successfully deploying a carrier would so that would solve nothing in terms of the collective accomplishment removal.
I am slightly puzzled by this. Once the DSSA carriers are deployed that whole gameplay disappears anyway! It thus seems to have a limited lifespan and in fact be largely gone already as AFAIK most are on station already.
 
Simple solution for you all....you don't like the idea that someone can purchase tritium in the bubble and make a roundtrip to Beagle point without ever having mined? Then don't do that. Who cares if someone else is doing it? What does that take away from you? There are plenty of undiscovered systems so you'll still get your "First Discovery tag", and besides if people are making speed runs to Colonia, Sag A, or Beagle, they're skipping them anyway. Personally, I mine to fill up the 1000t tank and add what little extra to storage as a reserve (don't carry more than 5,000t in reserve). Does this playstyle affect any of you? No. If you fill your tank and make speed runs somewhere does that affect me? No. The only impact I can see is the affect it may have on community initiatives that CMDR Gnauty mentioned, but even then if people want to take part in an initiative like that, they will.
 
(...) What does that take away from you? (...)

AFAIR, we (comanders who are more or less happily using FCs according to their current abilities) are guilty of "not helping the issue".

Which seems to be making FCs a instant, effortless way to teleport you and your whole fleet to any point in the Galaxy ;)
 
Why can't you add automated mining or tritium scoop? If player wants do it faster, he can personal mine too.
And revert all last patches. Painite now is how ltd/vo must work. You see yellow -> most likely it is painite (in spot).
VO mining is broken? Since when? I was out a couple of evenings ago and got loads of VO cores in a hotspot. Filled my hold in about an hour and 50 mins. 225 mil for a couple of hours is not a bad return.
 
AFAIR, we (comanders who are more or less happily using FCs according to their current abilities) are guilty of "not helping the issue".

Which seems to be making FCs a instant, effortless way to teleport you and your whole fleet to any point in the Galaxy ;)
I get it's not ideal for carriers to get to destinations quickly, it definitely shrinks the galaxy quite a bit, but those CMDRS are only thinking of the destination, not the journey. Think of how much they miss by doing these speed runs past countless systems waiting to be discovered. I take it as their loss. It really doesn't affect those of us who enjoy exploring and take the time to look around, other than the fact that the time required for us to mine to move to the next place is effectively cut in half.
 
VO mining is broken? Since when? I was out a couple of evenings ago and got loads of VO cores in a hotspot. Filled my hold in about an hour and 50 mins. 225 mil for a couple of hours is not a bad return.
In painite spot i got 86 tones from single rock in 10 mins from start. Also yellow rock to explode with painite happens each 5-10 mins. Or to SSD.
As for VO/LTD you may fly for an hour around and find 2-3 explosive rocks of anything else then spot + many of tritium. I.e. ice spots are tritium spots now effective.
Because it is 2 random rolls there.
1st roll do same for ltd/vo/painite -> u get yellow rock with chance, lets say you see 3 rocks 1 will be to explode
then on icy rocks there is 2nd roll which adds tritium. lets say 5.
now your eye sees 3+5 yellow rocks, but 1 is ltd/vo. So chance to get from 1/3 dropped to 1/8 for you personally.
So mining VO/LTD is not same effective as painite.
 
I get it's not ideal for carriers to get to destinations quickly, it definitely shrinks the galaxy quite a bit, but those CMDRS are only thinking of the destination, not the journey. Think of how much they miss by doing these speed runs past countless systems waiting to be discovered. I take it as their loss. It really doesn't affect those of us who enjoy exploring and take the time to look around, other than the fact that the time required for us to mine to move to the next place is effectively cut in half.
Look, there are 100 billions stars ... I can't map even 0.0001% of it :D So yes, destination to check is important. Because I have destination with some idea - tourism, refuel somebody, check that shiny on map, check for raxxla, anything.
And i still have countless stars there too if I want to map everything. So yes, only destination matters.
 
"If you don't like it don't do it"
Great.
So I have idea.
400k ly carrier's range, 10000ly jump, and free big 3 for all players :)
No need. Just what can be done by machine should be done by machine. Let NPC crew to mine. Thats all. I will find them spot to land, will wait. Just I don't want be main worker there.
 
A quick check on inara shows the average price of tritium is currently at 50,000cr. To fill up an entire FC with 25,000t would cost a CMDR 1,250,000,000cr. Sure, there are some money bag CMDRS out there who can put this down right now pretty easily, but it's only going to take a few trips before they start to see the CR balance dwindle which means they either need to mine, do missions, combat, explore, or whatever in some other part of the game to make the credits to fund these trips. All that's being done is potentially trading one aspect of the game (deep space mining) for another.
 
A quick check on inara shows the average price of tritium is currently at 50,000cr. To fill up an entire FC with 25,000t would cost a CMDR 1,250,000,000cr. Sure, there are some money bag CMDRS out there who can put this down right now pretty easily, but it's only going to take a few trips before they start to see the CR balance dwindle which means they either need to mine, do missions, combat, explore, or whatever in some other part of the game to make the credits to fund these trips. All that's being done is potentially trading one aspect of the game (deep space mining) for another.

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Yes, totally 50tsd

I will write it for zillionth time:
250 t/h Painite mining, sold at 780-980k gives you 200-240 mil / h
you can buy 5000-6000 Tritium at 42k for that.

So, it''s like 4-5 hours of mining plus 1-1.5h for selling Painite / buying and transferring 24.000t of Tritium

Totally acceptable.
 
A quick check on inara shows the average price of tritium is currently at 50,000cr. To fill up an entire FC with 25,000t would cost a CMDR 1,250,000,000cr. Sure, there are some money bag CMDRS out there who can put this down right now pretty easily, but it's only going to take a few trips before they start to see the CR balance dwindle which means they either need to mine, do missions, combat, explore, or whatever in some other part of the game to make the credits to fund these trips. All that's being done is potentially trading one aspect of the game (deep space mining) for another.

Tritium is available in huge quantities for 42,000 credits. It can be sold for 52,000 credits. A T9 will earn just under 8 million for travelling less than a minute in SC at most ports. A full carrier load will net you 250 million credits. Carriers are offering up to 200,000cr for fuel out in the black, that would net you around 4 billion.

You don't need a lot of cash to start making money with a carrier, polymers are available for 32cr/t, you can sell them for 9000cr/t a coupleof hundred ly's away. Last time I tried painite LTD2 laser mining, I made 300 mill in just over an hour, every roid was 30+

funds are not an issue.
 
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Yes, totally 50tsd

I will write it for zillionth time:
250 t/h Painite mining, sold at 780-980k gives you 200-240 mil / h
you can buy 5000-6000 Tritium at 42k for that.

So, it''s like 4-5 hours of mining plus 1-1.5h for selling Painite / buying and transferring 24.000t of Tritium

Totally acceptable.
Yes, and completely in line with what I said about replacing deep space mining with something else. Inara currently shows just over 50k for tritium, so we've had some minor inflation, but your point stands. And that doesn't even mention the time it takes to make the cargo runs to get the tritium to your FC. Not a long time with a good size cargo ship, but still something.
 
In painite spot i got 86 tones from single rock in 10 mins from start. Also yellow rock to explode with painite happens each 5-10 mins. Or to SSD.
As for VO/LTD you may fly for an hour around and find 2-3 explosive rocks of anything else then spot + many of tritium. I.e. ice spots are tritium spots now effective.
Because it is 2 random rolls there.
1st roll do same for ltd/vo/painite -> u get yellow rock with chance, lets say you see 3 rocks 1 will be to explode
then on icy rocks there is 2nd roll which adds tritium. lets say 5.
now your eye sees 3+5 yellow rocks, but 1 is ltd/vo. So chance to get from 1/3 dropped to 1/8 for you personally.
So mining VO/LTD is not same effective as painite.
VO mining never was. As I said in a VO hotspot I found enough VO cores to fill 160t hold in an hour and 50 mins. Not looking for any old yellow rock, but the bright glowing ones which indicate a core. Getting quite good at spotting cores from the run of the mill yellow rocks now. So you can make about 130 mil an hour, which is not as good as Painite, but I don’t think VO mining has ever been as profitable as Painite mining. LTD mining was so profitable due to the effect of the triple hotspot coupled with a huge price premium. Now average prices for LTD’s and Painite are about the same, but Painite gives much bigger yields per rock Painite mining is king!
 
(...) Inara currently shows just over 50k for tritium, (...)
And that doesn't even mention the time it takes to make the cargo runs to get the tritium to your FC. (...)

You must be doing sth wrong, because I can find Tritium close to 40k, with after-last-tick update time

And

Are you sure you have read my post? What doesn't "that mention" again?
 
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