Elite Dangerous - Tritium Efficiency Update

Now we can mine 200t/h.
How many fuel do you want? Carrier has 25000 capacity, so how? 500 units per hour? Even 1000t/h mean more than 20h of mining.

I'm saying that ring NotSpots should be FIXED to the way they were pre-patch 3 so that they actually contain the commodities they are intended to contain. Mining 25K tons of tritium makes no sense if you mine along the way - you're far better off mining 3-5K tons and travelling further. It means that you get to break up the tedium of mining for tritium over 20-30 stops and that each refuel is, at most, 2-3 hours for a couple of commanders in pythons.
 
The Fleet Carrier mini game is a total waste of time in my own opinion. I bought one when they came out. Took it way past Sagy A. Then realised it was such a major pain for the amount of time I had to put in to mine Tritium. As CMDR Kestrel71 calls them appropriately NOTSPOTS (I found that funny too mate!) simply because it's too hard to find Tritium in ordinary rocks since FDEV goosed game play. Yes I had 3 x 2B abrasion missiles on my mining cutter. Finding glowing yellow rocks was hit and miss. When I found one rock with 4 SSD i thought great. Wrong answer. Only 1 SSD contains a decent supply of Tritium the other 3 contain only 3 or 4 hits then dead.

Then I thought about mining LTD. again wrong answer. Hardly any core rocks seen. Hardly any rocks found with LTD SSD. Changed plan and tried Void Opals. Again wrong answer. Drop in find a core rock. Fly towards the NOTSPOT And don't find anymore cored rocks.

FDEV You have nerfed mining to the point it is pointless to even bother. When I decommissioned my FC it had less than 1000 T of Tritium in its hold. I think it had like 750 T of Tritium. I could not be bothered Mining for it anymore.

Your nerf bat wielding has ruined this game.
 
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Greetings Commanders!

We'd like to talk about the recent patches and a change we have just made to the live game.

Since the release of Fleet Carriers we've made changes intended to balance the overwhelming effect of overlapping hotspots, with the latest update resolving the cause of this issue and bringing hotspots back in line with our original goals. Singular hotspots now provide a significant bonus to a resources' frequency over the rest of the ring and areas where multiple hotspots overlap are still more lucrative than their non-overlapped counterparts, but at much more reasonable levels.

One effect of the latest patch that we felt could be improved further was how it impacts tritium. The reduction in availability of tritium, most notably at overlapping hotspots, has made getting around the galaxy by mining the commodity more time consuming than we would like. In order to maintain the new, more natural distribution of tritium within icy asteroid rings, we will instead be increasing its effect.

Tritium is now twice as potent, allowing Fleet Carriers to consume 50% less fuel (this includes the base tritium requirement) and effectively doubling the capacity of their fuel tank. This change should be effective immediately but players may still see old values until they next log in

you as always to our community for your ongoing feedback.

Appreciate the work guys! But scooping it makes more sense! Off of certain qualifying stars and certain gas giants. With mining it being for when you've jumped yourself out of fuel. This would enhance gameplay , such that you get to a point with your fuel depot that you jump out in your ship/ exploration ship, probing out new candidates to refuel at. Jump to said gas giant/ star and wait 8-10 hours for a full depot (same amount of down time as mining a full depot), only you can go off and explore and rake in an income, as opposed to shooting into rocks for 10 hours.
 
Came to Colonia today finally. Made a list of something like 20 starports around of refinery. Visited EACH. Could buy 4t (total!) of tritium. It's just empty market there.
Guess my expedition ends there. Next jump carrier will go back to bubble, as I can't recharge for deeper run.
 
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Came to Colonia today finally. Made a list of something like 20 starports around of refinery. Visited EACH. Could buy 4t (total!) of tritium. It's just empty market there.
Guess my expedition ends there. Next jump carrier will go back to bubble, as I can't recharge for deeper run.

FDEV seems hell-bent on nerfing the living hell out of mining and making FCs completely useless. Doubling the efficiency of tritium was a typically useless FDEV fix (doubling the efficiency of something you don't have is meaningless) - no tritium to buy, Notspots don't contain the commodities they are supposed to contain and now the pulse wave scanner is broken.
 
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Yeh, time wasters :D Did some match around. I was planning to go from Colonia to Mare Somnia where I stopped year ago.
Well, I need at least 10000t then, there is 1 FC selling for 290k. Which is almost 3 billions - nope.
Tried different miner ships/setups in single NoSpot. best was 128t in 45 mins. This means 80+hrs of hard working ...nope.
Last option is to go back to bubble (another 4 boring weeks?). Then mine there 8hrs of painite. Sell it. Buy 20000t trit and then can go to Mare.
Darn ...

And most important I really need a carrier at end points only. During all that way I could leave without it. But I can't. I must stay and recharge it.
 
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The efficiency doubling was very welcome, but mining tritium still feels very sluggish. At the risk of being classed a whiner, I'd say a 50% increase in finding it would be great. At the moment, it'll take around about an hour to get ~100 units mined.

There's a few jumps in that there number to be sure, but I'm of the opinion the amount of tritium in ripe-for-lasering hotspots should be greater.

On a side note, can a carrier ever get hyperdicted? That would be a cause for concern if not lolz :D
 
The efficiency doubling was very welcome, but mining tritium still feels very sluggish. At the risk of being classed a whiner, I'd say a 50% increase in finding it would be great. At the moment, it'll take around about an hour to get ~100 units mined.

There's a few jumps in that there number to be sure, but I'm of the opinion the amount of tritium in ripe-for-lasering hotspots should be greater.

On a side note, can a carrier ever get hyperdicted? That would be a cause for concern if not lolz :D
Think not. I have thargoid stuff on carrier for months. Jumped in their space for long too. Nothing happens.

About tritium, I was thinking, double painite spot has plenty 40% - 50% and saw even 70% rocks for lasers. Could be a thing for tritium. But still slow. Doubling tritium income will mean 40 hrs of work instead 80.
At the same moment you need less then 8 hrs for painite ->sell->buy trit in bubble. So if carrier can jump back faster then 72 hrs, better to jump back to bubble to recharge.
And 72 hrs difference (1500ly/hr) means from any point of Galaxy it is better to jump back for recharge.

So current carrier use looks like, you do mining preparations (mine/sell) for 3-4 days in bubble, load up full cargo tritium (2-3 more days) and you go to any point in Galaxy. If you need any another point - it is better to return to bubble and repeat recharge.
 
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Think not. I have thargoid stuff on carrier for months. Jumped in their space for long too. Nothing happens.

About tritium, I was thinking, double painite spot has plenty 40% - 50% and saw even 70% rocks for lasers. Could be a thing for tritium. But still slow. Doubling tritium income will mean 40 hrs of work instead 80.
At the same moment you need less then 8 hrs for painite ->sell->buy trit in bubble. So if carrier can jump back faster then 72 hrs, better to jump back to bubble to recharge.
And 72 hrs difference (1500ly/hr) means from any point of Galaxy it is better to jump back for recharge.

So current carrier use looks like, you do mining preparations (mine/sell) for 3-4 days in bubble, load up full cargo tritium (2-3 more days) and you go to any point in Galaxy. If you need any another point - it is better to return to bubble and repeat recharge.
I was thinking the same thing. I hadn't mined Painite very much before a few days ago, but it would be nice if tritium was as available in overlapping hotspots as Painite.
 
Think not. I have thargoid stuff on carrier for months. Jumped in their space for long too. Nothing happens.

About tritium, I was thinking, double painite spot has plenty 40% - 50% and saw even 70% rocks for lasers. Could be a thing for tritium. But still slow. Doubling tritium income will mean 40 hrs of work instead 80.
At the same moment you need less then 8 hrs for painite ->sell->buy trit in bubble. So if carrier can jump back faster then 72 hrs, better to jump back to bubble to recharge.
And 72 hrs difference (1500ly/hr) means from any point of Galaxy it is better to jump back for recharge.

So current carrier use looks like, you do mining preparations (mine/sell) for 3-4 days in bubble, load up full cargo tritium (2-3 more days) and you go to any point in Galaxy. If you need any another point - it is better to return to bubble and repeat recharge.
Agree, my thought as well. I propose to increase the yield of tritium in asteroids to similar level as painite 50% or more.

As for now to go deep space exploration, it’s:
Mine painite -> Sell painite -> Buy tritium in Bubble -> Load FC with tritium -> Go explore -> Return to Bubble and repeat the cycle again.

Mining tritium to go exploration is just too slow and not worth my game time.
 
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My rhythm until I got to my destination :
  • Mine tritium till the carrier's fuel is full.
  • advance to where you want to go and stop at like 15% fuel
  • Mine tritium again on the way until the carrier's fuel is full

Then when you're in the area you wanted to explore :
- do all the exploration you want from the carrier to a random spot and back, 25% of the exploration data gains automatically go to the carrier's balance

And, well, that's it. I have a mining 'vette and my explorer (a krait phantom) onboard plus "fun" ships like a racing courier for canyons and a cobra mkIII for the funsies.

Edit : I even do economical routes and do 1000ly journeys. Back and forth, took me a bit more than a week, I earned 53m worth of data after the 25% cut that went to the carrier's bank.
 
Carrier? mining Tritium? Exploring in the confines of the galaxy ... everything so similar ... without missions ... without life ... Staying in the cryogenic chamber ... until when? definitely? tedious...
 
It's tedious if you don't like it I guess, cause I don't find it tedious at all. I do exploration tours and mining to mix it up. Then when I feel I explored a region enough I finish the mining part and on my way I go.

And of course most of the galaxy is similar. The physics are the same. But the spice of exploration is looking for unique places, pretty places, and the search is worth it.

I'm in no rush, I'm looking for good places to take some pretty pictures, and that's just great.

Edit : minus the carrier, I've been doing exploring and trucking alternatively since I started more than 4 years ago and I'm still totally fine :D
 

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My rhythm until I got to my destination :
  • Mine tritium till the carrier's fuel is full.
  • advance to where you want to go and stop at like 15% fuel
  • Mine tritium again on the way until the carrier's fuel is full

Then when you're in the area you wanted to explore :
- do all the exploration you want from the carrier to a random spot and back, 25% of the exploration data gains automatically go to the carrier's balance

And, well, that's it. I have a mining 'vette and my explorer (a krait phantom) onboard plus "fun" ships like a racing courier for canyons and a cobra mkIII for the funsies.

Edit : I even do economical routes and do 1000ly journeys. Back and forth, took me a bit more than a week, I earned 53m worth of data after the 25% cut that went to the carrier's bank.
I admire your patience commander. To refuel the 85% (850t) tritium each time, would have taken my at least 8 hours of mining, unfortunately I don't have the patience and gaming time for that.

Also I wonder how long did it take you to complete that 1000Ly journey in economical routes to earn that 53mil credits? Now a day, a lot of commanders want to earn credits the quick way and we all know mining minerals is the fastest way, miners can easily earn that 53mil credits in half an hour. Exploration is good in that not only you can earn credits but you can also climb the Exploration rank, however once you have reached Elite Exploration rank, the incentive is less but I still do it even as we speak now (just came back from Sagittarius A).
 
I admire your patience commander. To refuel the 85% (850t) tritium each time, would have taken my at least 8 hours of mining, unfortunately I don't have the patience and gaming time for that.
2 or 3 mining sessions of around 2 and a half hour to get to 100% with a few extra tons. But I do some exploration in between to mix things up.

Also I wonder how long did it take you to complete that 1000Ly journey in economical routes to earn that 53mil credits? Now a day, a lot of commanders want to earn credits the quick way and we all know mining minerals is the fastest way, miners can easily earn that 53mil credits in half an hour. Exploration is good in that not only you can earn credits but you can also climb the Exploration rank, however once you have reached Elite Exploration rank, the incentive is less but I still do it even as we speak now (just came back from Sagittarius A).

A few evenings ? I don't care about speed, as I mentioned in my previous post. I don't really care about money either.

I've been Elite for years in Exploration and Trading, I think I mined Void Opals once to see some rocks blowing up, i'm happy to now use the subsurface missiles for the tritium on top of the regular lasers. And I keep advising newcomers to take their time and not treat Elite like a regular game, cause it isn't.

Then you'll reach 4700 hours of play time and still play regularly without any issue :p
 
2 or 3 mining sessions of around 2 and a half hour to get to 100% with a few extra tons. But I do some exploration in between to mix things up.



A few evenings ? I don't care about speed, as I mentioned in my previous post. I don't really care about money either.

I've been Elite for years in Exploration and Trading, I think I mined Void Opals once to see some rocks blowing up, i'm happy to now use the subsurface missiles for the tritium on top of the regular lasers. And I keep advising newcomers to take their time and not treat Elite like a regular game, cause it isn't.

Then you'll reach 4700 hours of play time and still play regularly without any issue :p

I don't admire you dictating your acceptance of Elite by design when the game has zero respect for our time. There will come a time in life when a few seconds more will be the most valued thing to us when dying by a loved one. To sit and bang on about the time sink in Elite as if it is glorious is silly because the game has some of the absolute worst time sinks by design, and for me, despite being a major player of the game, I certainly don't gloat about it as if it is something good.

Mining for fuel is a disgusting primary design. It should be an option, not a requirement in places where markets cannot tend to your needs. There has to be a greater solution offered, so stop playing into the company's laziness.
 
Bit overegging the custard there, using the hypotheitcal death of a dying loved one as a means to have a whinge about a computer game's developers, though?
 
I don't admire you dictating your acceptance of Elite by design when the game has zero respect for our time. There will come a time in life when a few seconds more will be the most valued thing to us when dying by a loved one. To sit and bang on about the time sink in Elite as if it is glorious is silly because the game has some of the absolute worst time sinks by design, and for me, despite being a major player of the game, I certainly don't gloat about it as if it is something good.

Mining for fuel is a disgusting primary design. It should be an option, not a requirement in places where markets cannot tend to your needs. There has to be a greater solution offered, so stop playing into the company's laziness.
The same can be said of any entertainment software.... You never get the time back spent playing... does any game have respect for the player's time - the developers want you to use up your precious hours of limited lifetime in their game... Don't play anything - it eats up life :eek:

If you don't want to mine for fuel, one of the major things mentioned when fleet carriers were announced, why did you buy one? (assuming you did and are not just having a generic grumble)
 
He bought a carrier to do something new and not be the same as always ... but the sadism of the FD is unsurpassed... and supported by fanboys
 
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