All the enthusiasm on last nights stream for the efforts - the innovative co-operative gameplay - put in by groups of cmdrs, and now this? You've killed it FDev. This isn't far off being a "FastTravel" button.
Still perplexed about the change.
Why not removing tritium at all and introduce passive fuel scooping?
Our DSSA crew has found a ton of interesting things because we were sweeping areas looking for trit that might otherwise have been passed over and remained undiscovered. This in effect ties people to the bubble, always going back to refuel rather than staying out for long periods of time and being self-sufficient (off the grid).What joy has been killed?
Still perplexed about the change.
Why not removing tritium at all and introduce passive fuel scooping?
Doesn't this effectively mean you can sweep the areas as much as before, but only have to mine half the time?Our DSSA crew has found a ton of interesting things because we were sweeping areas looking for trit that might otherwise have been passed over and remained undiscovered. This in effect ties people to the bubble, always going back to refuel rather than staying out for long periods of time and being self-sufficient (off the grid).
Still have to get home.And now deep space mining looses it's point as it's simply easier to just stock up in the bubble and you're pretty much good to go.
But hey I guess it's the only way that doesn't break any of the other commodities.
The difference between a single hotspot and a 2/3 overlap is so tiny that it’s not worth the effortNothing stopping you from continuing that quest.
As Frontier have said the only change is fuel efficiency and commandos will always need fuel sources.
Our DSSA crew has found a ton of interesting things because we were sweeping areas looking for trit that might otherwise have been passed over and remained undiscovered. This in effect ties people to the bubble, always going back to refuel rather than staying out for long periods of time and being self-sufficient (off the grid).
Thank you FdevGreetings Commanders!
We'd like to talk about the recent patches and a change we have just made to the live game.
Since the release of Fleet Carriers we've made changes intended to balance the overwhelming effect of overlapping hotspots, with the latest update resolving the cause of this issue and bringing hotspots back in line with our original goals. Singular hotspots now provide a significant bonus to a resources' frequency over the rest of the ring and areas where multiple hotspots overlap are still more lucrative than their non-overlapped counterparts, but at much more reasonable levels.
One effect of the latest patch that we felt could be improved further was how it impacts tritium. The reduction in availability of tritium, most notably at overlapping hotspots, has made getting around the galaxy by mining the commodity more time consuming than we would like. In order to maintain the new, more natural distribution of tritium within icy asteroid rings, we will instead be increasing its effect.
Tritium is now twice as potent, allowing Fleet Carriers to consume 50% less fuel (this includes the base tritium requirement) and effectively doubling the capacity of their fuel tank. This change should be effective immediately but players may still see old values until they next log in
Thank you as always to our community for your ongoing feedback.
Keep your hands from our tritiumAwesome, I'm happy with this. Been saying for a while tritium needed to be more effective. I know some time has been wasted finding the deep space hotspots but with this change that isn't even a restriction to worry about any more.
However I would add my voice to the others who noted that there is still no word on the supply issues in Colonia. Imo it should be possible to use Colonia as a refuelling port to buy tritium on the way out to other areas of the galaxy.
Do they carry tritium?Indeed and its well documented that commandos can easily make mistakes with regards to their fuel.
Fuel rats exist for a reason.
I've been away a while. Are FC's now so nerfed that they have 100,000ly range? The last I heard it was 1kly.making a full FC from the bubulle now grant you nearly the whole galaxy as range.