Patch Notes Update Elite: Dangerous Update 1.05 Change Log

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micheal does this fix the 2 issues surrounding system influence that u mentioned, it looks like one is addressed, and issues with data between client and server ( could include some missions not getting thro and system statuses vanishing) well lets see if this helps
 
Thanks for the updates. I'd really like to see more exploration-centric things in future patches if possible, such as a sell all button for exploration data.
 
Nice.... but when will we have:

- Reputation fixes
- Landing pad lighting fixes
- incompletable missions shown in missions you can do (such as landing at outposts with a size 3 ship)
- missions showing in bulletin board for permits you already have
- changing summerlamd in summerland
- fixing the in game chat function (let alone the voice chat function)

and a ton more of these.... Please do not get me wrong at all, I do like where the game is aiming to go at, but when you see things like these in the patch notes:

- Fixed crash when launching limpets
- Fixed some system meta data mismatches between client and server
- Memory use improvements and fixes on server
- Fix assert when someone manage to select 'declare bankruptcy' button before UI receives proper data from the game
- Optimise mission template list selection
- When switching servers do not disconnect during the transfer
- Added telemetry for when a player dies to help identify cause of death when players explode near stations
- Added further telemetry to trace failed resource loading
- Fix large quantity missions using "light cargo" text
- Fix salavage coms lines
- Correct reputation on abandon branch of pirate missions
- Fix incorrect destination for massacre branch money collection
- Fix salvage mission branching
- Change order of mission contracts in massacre missions
- Change data that is displayed to players in massacre missions

These seem like very minor fixes. (I might be wrong of course, as I am no programmer) but what I would like too see is that some of the bugs which have already been persistent since beta 2, have not been fixed at all. Perhaps looked at, not fixed. I suggest that FD addresses the bug which have been known to man for ages, before doing other, seemingly 'trivial' stuff.... Just my 2 cents
 
- Added telemetry for when a player dies to help identify cause of death when players explode near stations


Is this for you or for Commanders? I'm one of those with a ticket because a station blew me up as soon as I was undocked from the landing pad so wondering if this is some kind of admission that there is an issue and I might actually get my ship back...
 
Small edit:

These seem like very minor fixes. (I might be wrong of course, as I am no programmer) but what I would like too see is that some of the bugs which have already been persistent since beta 2, will be fixed, instead of having
not been fixed at all. Perhaps looked at, not fixed. I suggest that FD addresses the bug which have been known to man for ages, before doing other, seemingly 'trivial' stuff.... Just my 2 cents
 
i hope these branching fixes fix the various kill missions and maybe fix the duplicate assassination missions incorrectly completing while making influence in a system more changable by the players:)
 
Does this ...

Added telemetry for when a player dies to help identify cause of death when players explode near stations

... mean you're investigating the issue of ships suddenly exploding for no apparent reason? I've now seen so many messages on the forum now about this happening to players, effectively wiping them out, that I'm actually slightly scared to play.
 
Nice.... but when will we have:

- Reputation fixes
- Landing pad lighting fixes
- incompletable missions shown in missions you can do (such as landing at outposts with a size 3 ship)
- missions showing in bulletin board for permits you already have
- changing summerlamd in summerland
- fixing the in game chat function (let alone the voice chat function)


1. How is reputation broken? I managed to make Allied within a few hours with an independent faction, seems to be working just fine for me.
2. True, but not exactly critical gamebreaking issue
3. By the time you can't land at outposts anymore you have 20 million credits or more. Don't you think by then you should be able to tell the outposts from the stations by their names?
4. True, but not exactly critically gamebreaking either
5. See above
6. Seems like a rather major thing, I'd rather get it right in the near future than wrong today.

Yes, these are rather minor fixes. That is probably why the version number was only increased by one two digits behind the decimal point.

Would you rather have no fixes at all?
 

IceyJones

Banned
thx 4 the update.

i would also like to see a fix for a specific type of assassin-missions that cannot be completed!

i grind assassin-missions in LHS 331 for the alliance, but approx 10% of these missions are bugged. when you hunt down an orca instead of an anaconda, this mission cannot be finished at all, even if you kill this ship over and over again! it just does not finish!
i bet i lost around 20 missions because of that bug already!

also an increase of availability of these missions in general would be highly appreciated, as these missions are the only way to get decent money for combat in this game! trading is still much OP

thanks
icey
 
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