Elite Dangerous | Update 13 Notes

Grind, which is purely voluntary, is where you repeatedly play the same thing over and over (boring!) until you have everything you need. In this case doing whatever is required at a Guardian site to unlock all the modules / weapons / SLF. This only happens if you're in a hurry for all the stuff and you must have it all now!. That is your own choice.

Not grinding is where you might go to a Guardian site and do whatever is necessary to get one blueprint. That can be fun. You might do it a second time during that play session but again that is purely optional. You then go and do something else you enjoy. Later (another day, maybe another week, maybe another month) you go back to a Guardian site to get another blueprint, then go and do something else. Doing it this way is much more enjoyable and doesn't feel like a grind. This is what I did and the word "grind" is foreign to me in ED.
 
:rolleyes:

Q: If there's no grind in ED/EDO, why don't players have the option to just buy what they require in materials and other resources?
If you don't want to do that, but gri...er, play game loops to gather them, good for you, but it's no skin off your nose if somebody else just wants to go to a broker and buy what they need? But we can't. Why not?

You still need to acquire credits by gr...er, playing game loops anyway in order to buy things, so please don't say being able to outright buy things would break the gr...er,game loops!
 
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Not grinding is where you might go to a Guardian site and do whatever is necessary to get one blueprint. That can be fun. You might do it a second time during that play session but again that is purely optional. You then go and do something else you enjoy. Later (another day, maybe another week, maybe another month) you go back to a Guardian site to get another blueprint, then go and do something else. Doing it this way is much more enjoyable and doesn't feel like a grind. This is what I did and the word "grind" is foreign to me in ED.
This is what I did for my modified plasma chargers, I used the canonn edmc plugin to find a guardian site giving weapon blueprints, went there scanned the entire system, checked out some nice looking places and then did most of the loop on foot instead of in the SRV. Then as I needed another 3 blueprints I looked for another system and went there to repeat. Got to see several nice systems, different guardian site layouts and got my 4 plasma chargers. Took a few hours and was a nice session. It didn't feel like grinding at all..
 
But we can't. Why not?
It's not even a case of "but we can't", not consistently, which makes me think at least some of it is "not got round to it" rather than any deep principle Frontier has against it.

Commodities of any origin and Odyssey materials can be traded between players either directly in the same instance or using a Fleet Carrier as an intermediary.
Credits can be traded between players using a FC as an intermediary.
Human-origin Horizons materials can be traded using the NPC material traders at fixed rates, but not with players.
Guardian- or Thargoid- origin materials are completely untradeable.

I'm hoping that inter-player trading for all materials is at least something made available in future; I don't think it would hurt anything and it could open up some interesting opportunities.
 
an aggressive alien species
You mean Humans, right? 😏

I question the wisdom in thinking that you are safe in an active warzone just because you are unarmed.

It seems that many didnt remember the Gnosis (or even researched what happened last time we had Gnosis Thargoid event). Lots of explorers in paper ships died there too.
Okay so I came in my explo ship fully expecting to be destroyed, sold explo data / collected intel the night before, etc. I ended up barely surviving, but that was unexpected. But as I was arriving, other players in chat were discussing how they came in sideys, haulers for just that reason. I don't think anyone necessarily expected to be safe or are complaining about that aspect per se, certainly not I. My critique lies in the narrative & gameplay value of hyping what is really a niche AX event and storyline as a must-see milestone that would have a broad appeal and a broad impact on the History of the Game™.

I wouldn't have known how to use a "field neutraliser" or any AX equipment even if they had indicated that it might not just be nice to have, but really central, to the experience of the Event, because I don't do AX stuff-thus needing to evacuate the system after about 2 minutes of engagement. That's all well and good, and I wouldn't have much to say at all about this if it hadn't been hyped as having a broad relevance and appeal to all corners of the galaxy to drop everything and come witness what--yes, most of us predicted--would be humanity's umpteenth epic failure.

That it was a totally predictable trope speaks to the lack of original spark, lack of a coherent thread to connect what was/is happening with Salvation to other parts of the game, other experiences of the game, which led to it, for me, feeling particularly empty and disconnected.
 
I wouldn't have known how to use a "field neutraliser" or any AX equipment even if they had indicated that it might not just be nice to have, but really central, to the experience of the Event, because I don't do AX stuff-thus needing to evacuate the system after about 2 minutes of engagement. That's all well and good, and I wouldn't have much to say at all about this if it hadn't been hyped as having a broad relevance and appeal to all corners of the galaxy to drop everything and come witness what--yes, most of us predicted--would be humanity's umpteenth epic failure.
Well, it is simulator in 1st place. Like "real life" - if you don't know how to survive - go read something about or die. Reality (and Elite game) don't care about personally you.
And those changes were promotion of 4.0 game engine, which shows up what can happen later. Meaning, you cannot safe ignore Thargoids any more any where as we got used to. And I bet exploration may get dangerous as well in time as game allows to do that too now.
 
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If you could just buy everything then people would complain there's nothing to do. Game developers can't win!

Before you post it's generally regarded as good practice to actually read before replying:
:rolleyes:

Q: If there's no grind in ED/EDO, why don't players have the option to just buy what they require in materials and other resources?
If you don't want to do that, but gri...er, play game loops to gather them, good for you, but it's no skin off your nose if somebody else just wants to go to a broker and buy what they need? But we can't. Why not?

You still need to acquire credits by gr...er, playing game loops anyway in order to buy things, so please don't say being able to outright buy things would break the gr...er,game loops!

You can't just "buy everything", you still need to acquire credits by gr...er, playing game loops anyway in order to buy things, so please don't say being able to outright buy things would break the gr...er,game loops!
"there's nothing to do" is a consequence of overreliance on repetitious formulaic game mechanics aka grind as a substitute for engaging variable content.
Some people clearly love to keep repeating the same actions, others get bored quickly and like to hear a different bell tinkle each time in the pavlovian skinner box.
 
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Maybe
Early reports are that the new Thargoid/Guardian relic does not spawn when using the Thargoid machine with three Guardian relics on console. I would assume this is also the case with 3.8 Horizon PC.
Maybe it's because...it's....BUGGED!

Like this, still
20220810213950_1.jpg

20220810214034_1.jpg
 
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People perpetuating this myth that "ED/EDO grind is completely voluntary, you just play the game silly billy, and everything just falls into ur pocketses" make my eyes roll hard enough to work as a shipboard gravity generator.
Depends on the player as to what equates grind. I can't say someone who says it's a grind is wrong, and you can't say that someone who says it isn't is wrong either. It's purely subjective. I personally don't find Elite to be a grind, but if I were speedrunning it, then maybe. The refinery that fills up with my progress in Elite has many bins and they all slowly fill up as I go along my merry way.
 
Depends on the player as to what equates grind. I can't say someone who says it's a grind is wrong, and you can't say that someone who says it isn't is wrong either. It's purely subjective. I personally don't find Elite to be a grind, but if I were speedrunning it, then maybe. The refinery that fills up with my progress in Elite has many bins and they all slowly fill up as I go along my merry way.
Sure, gameplay experience obviously varies from player to player.
However, that's a loaded assumption, implying everyone who doesn't like grind must be "speedrunning".
 
Sure, gameplay experience obviously varies from player to player.
However, that's a loaded assumption, implying everyone who doesn't like grind must be "speedrunning".
The only assumption is yours. I was merely stating my perspective on how I might see a grind in Elite, not projecting it on anyone else. As I said, everyone sees it their own way, to read what I said otherwise would only create a contradiction where none exists.

Edit; It's interesting as it makes me recall how the original Elite got rejected by all the publishers because it didn't have 3 lives or score. I guess the modern version of that is to look at Elite as a game to be completed, like a quest. Elite has never been that.
 
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