2) Some other people were concerned not with ranking, but with credits balance.
Getting 234 millions from a single system plus an whooping 4x first discovery bonus, totaling 1.1 billions - for an activity that does not require any ingame character progress (it can be done equally effective in the started sidewinder with a g1 store-bought artemis suit) and pose 0 risk whatsoever and requires 0 skill felt waaaay too much
With this sort of monetary rewards, they could as well remove the credits from the game and replace the BUY buttons with GET buttons.
Even 234 millions plus a 1x first discovery bonus feels a bit too much for an activity that requires 0 skill and 0 character progress.
But at least it was sort of better than 4x first discovery bonus
And no, dont ever get to, but balancing and getting the monetary rewards in line with the rest of activities.
What activities?
Stacking massacre missions (to get 100-200 millions credits per hour) requires a good combat skill and a good engineered ship - so a certain solid level of character progression
Mining platinum to get 150 millions per hour requires unlocking and engineering a Cutter and also good flying skills and not at last, resorting to mapped mining.
Bulk trading also requires a solid engineered large ship and solid flying skills.
Exobiology, as i said - does not requires anything of this.
It's the new road-to-riches for new players, Spansh even updated its magic plotter
So, to conclude - the faster increase in ranking system is not a real problem - or at least not a problem that really needed fixing, not at the cost of people losing apparent progress over it
But getting billions due to payout increases and 4x first discovery was a real problem (IMO ofc)