Elite Dangerous | Update 18.06 | Thargoid War overhaul |Tuesday 28 May 2024

No I am saying it is a human label, animals don't rationalise it like that. And please do not compare me to a creationist. You're as wrong about that as you were about my pet ownership and you are now bordering on abuse.
Then use the definition.
The only difference between humans and animals in this is that amongst humans it's frequently between males and females. In animals it's almost always between females.
 
The only difference between humans and animals in this is that amongst humans it's frequently between males and females. In animals it's almost always between females.
Animals do not understand the concept of sadism or rationalise it the way we do, it's still a human label for behaviour we observe and define in our terms.
 
In my Ideal World, people should always be trying to do as high of a CZ as they can. Which means that without rearm and repair capability they need to reward well enough to justify doing them, even with the more prolonged wait between Cycles.
The problem with “Ideal World” ideas is that there’s always a catch. Or usually, anyway. And a quite simple one in this one is -

The materials which are required so synth ammo, AFMU whatevers, limpets and so on. That burns through them very quickly, especially so limpets, if you require more than are in your cargo hold(or you’re one of those idiots like me who like to take an FDL into AX, and it only holds 4 with the “ideal” setup). It’s also quite boring to just, sit around waiting for a limpet to work, or keep boosting away from chasing Scouts/Interceptors to not get the limpet destroyed.

And I don’t find replenishing the Guardian materials or raws to be particularly pleasant tasks to do frequently. Although you can at least trade the raws down from a higher ‘tier’, the Guardian ones, not so much.

And the alternative to that is constantly resetting it and finding a station within the system or jumping out to a carrier, unless you happen to be doing them with a wing.

But I digress. I am in agreeance with the point that higher difficulty/risk CZs should offer a higher progress and/or monetary reward. Even if I personally don’t bother with the ones in open space for the aforementioned reason.

I’d also perhaps just straight up reduce the number of them in a system while ensuring there is at least one of low, medium and high present at all times, just so there is a higher chance of actually finding another player in them. As is… that’s another plus for the station conflicts. Easy “social spot” to get other people around in Open or a private group.

Meanwhile… good luck finding a player in open space CZs with a dozen of varying intensity locations in system, at various different spots throughout it, and… I think you get the idea. As well as I can word it in the early morning brain fog.

(Wouldn’t mind more interest in outpost and station conflicts… I don’t mind either. Though I don’t know if they’ve fixed the bug with the interceptors and stuff rotating with the port once somebody is inside it with rotational correction enabled.)

Animals do not understand the concept of sadism or rationalise it the way we do, it's still a human label for behaviour we observe and define in our terms.
Now, I’m not looking to respond to this line of thought in particular, just quoting it for the sake of a reply…

I imagine the Thargoids to be quite far above animalistic, instinctual intelligence and basic emotions. As much as some people within the lore/GalNet have liked to proclaim. Without going into all of the detail of why(because it’d be too much), I just think that a species lacking the intelligence to cooperate at a greater level or beyond short-term survival (which doesn’t mean animals are stupid) wouldn’t make it nearly as far as the Thargoids have.

Unless through just sheer brute force, numbers and luck, they would have encountered something that wiped them out otherwise.

(And it is for that reason I don’t really believe that they’re simply just going to retreat because of a show of force that was made, even if it looks that way to us.)
 
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The problem with “Ideal World” ideas is that there’s always a catch. Or usually, anyway. And a quite simple one in this one is -

The materials which are required so synth ammo, AFMU whatevers, limpets and so on. That burns through them very quickly, especially so limpets, if you require more than are in your cargo hold(or you’re one of those idiots like me who like to take an FDL into AX, and it only holds 4 with the “ideal” setup). It’s also quite boring to just, sit around waiting for a limpet to work, or keep boosting away from chasing Scouts/Interceptors to not get the limpet destroyed.

And I don’t find replenishing the Guardian materials or raws to be particularly pleasant tasks to do frequently. Although you can at least trade the raws down from a higher ‘tier’, the Guardian ones, not so much.

And the alternative to that is constantly resetting it and finding a station within the system or jumping out to a carrier, unless you happen to be doing them with a wing.

But I digress. I am in agreeance with the point that higher difficulty/risk CZs should offer a higher progress and/or monetary reward. Even if I personally don’t bother with the ones in open space for the aforementioned reason.

I’d also perhaps just straight up reduce the number of them in a system while ensuring there is at least one of low, medium and high present at all times, just so there is a higher chance of actually finding another player in them. As is… that’s another plus for the station conflicts. Easy “social spot” to get other people around in Open or a private group.

Meanwhile… good luck finding a player in open space CZs with a dozen of varying intensity locations in system, at various different spots throughout it, and… I think you get the idea. As well as I can word it in the early morning brain fog.

(Wouldn’t mind more interest in outpost and station conflicts… I don’t mind either. Though I don’t know if they’ve fixed the bug with the interceptors and stuff rotating with the port once somebody is inside it with rotational correction enabled.)


Now, I’m not looking to respond to this line of thought in particular, just quoting it for the sake of a reply…

I imagine the Thargoids to be quite far above animalistic, instinctual intelligence and basic emotions. As much as some people within the lore/GalNet have liked to proclaim. Without going into all of the detail of why(because it’d be too much), I just think that a species lacking the intelligence to cooperate at a greater level or beyond short-term survival (which doesn’t mean animals are stupid) wouldn’t make it nearly as far as the Thargoids have.

Unless through just sheer brute force, numbers and luck, they would have encountered something that wiped them out otherwise.

(And it is for that reason I don’t really believe that they’re simply just going to retreat because of a show of force that was made, even if it looks that way to us.)
Gathering mats for ammo reloads is a total chore for me as well. I just hope the update makes all combat worth doing. The concept of fighting being useless in a war is ridiculous without some kind of story reason for it, so without that the only conclusion is that the activity balancing so far has simply been rubbish.
 
NOT a mistake. Killing Orthrus, especailly at spire sites was too easy and too rewarding. As can be seen on many YouTube videos. And they paid out more than the far more dangerous Interceptors. It's a good adjustment.
Definitely. It wasn't doing much for war progress, it was just a get rich quick scheme at the end of the day, a turkey shoot where the enemy didn't fight back. Nice for making a bit of cash, good while it lasted but that's all.
 
NOT a mistake. Killing Orthrus, especailly at spire sites was too easy and too rewarding. As can be seen on many YouTube videos. And they paid out more than the far more dangerous Interceptors. It's a good adjustment.
I don't goid but its nice to see if thats the case loopholes being filled in.
 
I know what you mean. And I agree with your opinion when one of the interceptors ganks the other. Not kill them to survive, but gank them for their own amusement.
So while their behaviour to each other is better than our behaviour to other humans they are animals but if they drop to our levels and start abusing each other then they are intelligent beings?
 
The concept of fighting being useless in a war is ridiculous without some kind of story reason for it, so without that the only conclusion is that the activity balancing so far has simply been rubbish.
Honestly afraid that it was just poor balancing. Especially when you consider GalNet sometimes not so gently nudging people in the direction that the main way to discourage a Thargoid invasion force is to blast lots of their ships.

… though even that seems questionable sometimes, considering the Titans. Then again, I’m not sure how much effort whatever remains of the writing team is actually putting, or capable of putting, into that. Because apparently it’s worth letting the medium carry on, even if its story support was left somewhere on the side of the road a while back.
 
Maybe its because Orthrus's are going to be easier to destroy. I am hoping that its going to be easier to solo these as I'm also hoping the Sampling Scouts has been reduced.

I do wonder if they're making the thargoid war easier because they want it out of the way before PP 2.0 Kicks off,
I'm more interested in who the Orphans really are. Why do they leave Titan when it melts and not the Hydras?
What's the point of their appearance near the Spire?
It's an easy target for us, but why didn't they even equalize its cost with the Cyclops or make it lower?
It turns out that the developers still need us to kill them and not pay attention to them at all.
 
I'm more interested in who the Orphans really are. Why do they leave Titan when it melts and not the Hydras?
What's the point of their appearance near the Spire?
i thought it was pretty well established that the orthruses are logistics and reconnaisance vessels and that spires are an extraction operation supplying titans.
you dont call artillery for evacuation...
ps: maybe you just arent threat enough for them to bring out the hydra when you are at the titan
 
The problem with “Ideal World” ideas is that there’s always a catch. Or usually, anyway. And a quite simple one in this one is -

The materials which are required so synth ammo, AFMU whatevers, limpets and so on. That burns through them very quickly, especially so limpets, if you require more than are in your cargo hold(or you’re one of those idiots like me who like to take an FDL into AX, and it only holds 4 with the “ideal” setup). It’s also quite boring to just, sit around waiting for a limpet to work, or keep boosting away from chasing Scouts/Interceptors to not get the limpet destroyed.

And I don’t find replenishing the Guardian materials or raws to be particularly pleasant tasks to do frequently. Although you can at least trade the raws down from a higher ‘tier’, the Guardian ones, not so much.

And the alternative to that is constantly resetting it and finding a station within the system or jumping out to a carrier, unless you happen to be doing them with a wing.

But I digress. I am in agreeance with the point that higher difficulty/risk CZs should offer a higher progress and/or monetary reward. Even if I personally don’t bother with the ones in open space for the aforementioned reason.

I’d also perhaps just straight up reduce the number of them in a system while ensuring there is at least one of low, medium and high present at all times, just so there is a higher chance of actually finding another player in them. As is… that’s another plus for the station conflicts. Easy “social spot” to get other people around in Open or a private group.

Meanwhile… good luck finding a player in open space CZs with a dozen of varying intensity locations in system, at various different spots throughout it, and… I think you get the idea. As well as I can word it in the early morning brain fog.

(Wouldn’t mind more interest in outpost and station conflicts… I don’t mind either. Though I don’t know if they’ve fixed the bug with the interceptors and stuff rotating with the port once somebody is inside it with rotational correction enabled.)

Limiting the number of CZs would be kinda nice, especially since distance is much less of an issue now.

If they wanted to make things even more smooth, they could have missions reward large numbers of the mats used for synthesis. I could easily imagine missions that give, say, 50 of both Basic Conductors and Heat Conduction Wiring. Take just one mission and you get enough mats to synth 25 heat sinks.

But to be honest, most synthesis materials are relatively easy to acquire. Synthing AX Multicannons is so cheap, a single G4 raw can trade down to 20 synths, which is more than enough for multiple conflict zones. Grabbing a single HGE can keep you in mats for an entire day or more.
 
i thought it was pretty well established that the orthruses are logistics and reconnaisance vessels and that spires are an extraction operation supplying titans.
you dont call artillery for evacuation...
ps: maybe you just arent threat enough for them to bring out the hydra when you are at the titan
I must have asked the question wrong. Why didn't they make the reward for Orf equal to 1 million ?
 
Synthing AX Multicannons
Those are probably cheaper, yes, and I did consider them as an option for the open space AXCZs(especially if they spawn Glaives - dunno if they do though), but also for being able to focus on the flying more than the weapon aiming. But if you want to use Guardian weapons in them - and there are good reasons to, fun being one - well, those synths aren't quite so cheap.

... wouldn't mind being able to trade down the Guardian tech components for some of the other stuff though. Once you have the unlocks, or however many modded Guardian guns you want/need, they're not really used for anything, to my knowledge.
 
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