Extreme lighting contrasts, as has been suggested here, has utmost game implications.
Alex
Whilst we are at it, what about implementing a shader to show the searchlight effect or the Lorentz transformation at extreme relativistic speeds.
Extreme lighting contrasts, as has been suggested here, has utmost game implications.
Alex
I wonder how hard it is to allow players (commanders?) to upload an image and have it plastered to the outside of your ship?
Now, I'm not suggesting floral wallpaper but if this were to enable us to upload a ship name or emblem. After all, we'll all get KS decals...
AK-73:
Very impressive tech demo, but I must say that the extensive bloom effect doesn't suit me very well. I feel like I'm looking through a pair of foggy glasses.
I think bloom is great, but in my opinion it can easily be overdone.
That being said, you can't really judge the final game by what you've seen in the Developer's Diaries so far. Graphics are (from what I've read) often one of the last things that are tweaked - first make it run, then make it render fast and pretty.
I'd love to see awesome reflections on ships, stations, etc. - but I think a dirty and beaten up ship should reflect being just that (pardon the pun ;o) - dirty and beaten up, and not be shiny.
I wouldn't like a ship to look like it's covered in chrome. I'ts ok in places, but overdone it becomes irritating to me.
Shiny armoured hulls specifically designed to reflect laser fire could be purchased. There could be different classes of this that are better are defending against certain weapons. They would probably all look alike though.
IIRC the ships in Traveller were colorful and also had the same some what used look as Starwars.
I for myself like the used battered look, the ship can start off looking new at the start of the game but should aged over time and even faster when they start going into atmospheres.
Agreed, all protrusions and no hull. Reminds me of the overly giger-esque Romulan ship the Narada from the last Star Trek movie.. It's supposed to be a mining ship yet looks like some kind of mutant lobster.My thoughts exactly, though you still need your ugly but reliable and affordable Ford Transits too! Also, unlike cars, there are fewer design constraints on the shape of spacecraft, so higher-end companies would have more freedom to create iconic profiles.
I wouldn't like to see anything quite as contrived as the Vanduul fighter in Star Citizen though. It's a cool design, but somehow wrong.
http://starcitizen.wikia.com/wiki/Scythe
So, no rumour or thoughts as to whether the graphics engine will have self-shadowing?