Alliance Elite Diplomatic Corps
Visit our website and forums: elitediplomats.com
Discord server: discord.me/aedc
Who we are
We are the Alliance Elite Diplomatic Corps, a collection of Elite: Dangerous players who have found a calling in supporting the Alliance in any way we can. Our members span the globe and our TeamSpeak server is usually full of these players. The atmosphere is casual and light-hearted. Our players are mature and we work well together even though we come from different countries, nationalities and even religions.
Our main focus is supporting Alliance factions in the Milky Way galaxy by promoting them to ruling status of systems. Our members have been instrumental in welcoming hundreds of systems into the Alliance through this process. We support them through all of the available methods, missions, bounty hunting, civil and system wars, selling exploration data and even trade.
Over the course of our time together our members have developed tools that help us note and track influence changes in systems and we have a separate tool that we use to organize operations to accomplish our goals.
As staunch supporters of the Alliance, we don't enforce any particular kind of playstyle for our members with the exception that we do not condone piracy or unprovoked aggressive actions toward other players, Alliance or not. We recognize your right to play the way you want to play. If that happens to be supporting what we want to accomplish then we welcome your efforts.
So if you are looking for mature and well-rounded players working to accomplish good things for the Alliance in Elite: Dangerous, please join us! Our TeamSpeak server is noted on our website and there is usually someone that can welcome you!
As always, fly safe. For the Alliance!
What We Do
Now that you know a bit about who we are, I'd like to detail more about what we do.
As stated before, we focus on supporting Alliance minor factions to the point where they control the system. This involves a lot of playing with what is known as the Background Simulation. There are many ways to affect the simulation to raise or lower minor faction influence in a system. We involve ourselves in every aspect of the game to achieve our goals. Now for some examples:
Civil wars are part of the process of a minor faction gaining control of a station or outpost. For several releases, our testing showed combat bonds from conflict zones had no effect on influence for the faction we were supporting. With the release of 1.5/2.0, our testing shows that these now affect influence again. So we post operations in one of our internal tools for our pilots to track the amount of bonds turned in. Once our goal is reached we know that the war will be won (due to influence gains) and we can move on to other operations. Speaking of conflict zones ...
In other cases, we post operations to run missions for specific factions to raise the preferred faction or even to reduce a faction's influence if they seem to be rising too fast. Pilots input the number of missions completed for the preferred faction. Again, once the operational goal is met, the operation is closed and pilots can move on to other operations or continue to pursue each individual's own goals.
Thanks to the hard work of our pilots not only completing our operations, but also to those that meticulously test the mechanics of the Background Simulation we have been able to raise Alliance factions to ruling status of upwards of 100 systems in civilized space. In fact, sometimes our operations are noticed and broadcast on GalNet.
As always, fly safe. For the Alliance!
Summary about The Independent Alliance of Systems
The Independent Alliance of Systems arose out of a need for cooperation. Centuries of warfare and both Imperial and Federal meddling in a great many otherwise peaceful independent systems caused various small alliances to form and then get broken up over the centuries.
The Alliance formed from a number of culturally different systems with a unified goal – to provide a stronger voice in the galaxy for its member systems and ultimately to defend them against unwelcome attention from the big powers. The Independent Alliance is culturally very varied and leadership of the Alliance (the presidency moves between member systems annually) has been described as ‘challenging’. Seeking agreement between the member systems is generally a tortuous process, usually ending up with a great deal of compromise.
Militarily, cooperation has been more successful. Each member system contributes a portion of its navy to the Alliance Defence Force – the total contribution proportional to its GDP. It is led by the six-strong Council of Admirals (one from each of the largest member navies), but they can act swiftly without government approval, which has proved very effective, and over the years there has been little disagreement between the admirals.
Contributed vessels generally bear the decals of their own navy, but have an additional Alliance Defence Force decal applied while they are with the group – so the culture of identity and independence (and rivalries) applies here too.
[video=youtube;CfgeavPCynA]https://www.youtube.com/watch?v=CfgeavPCynA&feature=youtu.be[/video]
Visit our website and forums: elitediplomats.com
Discord server: discord.me/aedc
Who we are
We are the Alliance Elite Diplomatic Corps, a collection of Elite: Dangerous players who have found a calling in supporting the Alliance in any way we can. Our members span the globe and our TeamSpeak server is usually full of these players. The atmosphere is casual and light-hearted. Our players are mature and we work well together even though we come from different countries, nationalities and even religions.
Our main focus is supporting Alliance factions in the Milky Way galaxy by promoting them to ruling status of systems. Our members have been instrumental in welcoming hundreds of systems into the Alliance through this process. We support them through all of the available methods, missions, bounty hunting, civil and system wars, selling exploration data and even trade.
Over the course of our time together our members have developed tools that help us note and track influence changes in systems and we have a separate tool that we use to organize operations to accomplish our goals.
As staunch supporters of the Alliance, we don't enforce any particular kind of playstyle for our members with the exception that we do not condone piracy or unprovoked aggressive actions toward other players, Alliance or not. We recognize your right to play the way you want to play. If that happens to be supporting what we want to accomplish then we welcome your efforts.
So if you are looking for mature and well-rounded players working to accomplish good things for the Alliance in Elite: Dangerous, please join us! Our TeamSpeak server is noted on our website and there is usually someone that can welcome you!
As always, fly safe. For the Alliance!
What We Do
Now that you know a bit about who we are, I'd like to detail more about what we do.
As stated before, we focus on supporting Alliance minor factions to the point where they control the system. This involves a lot of playing with what is known as the Background Simulation. There are many ways to affect the simulation to raise or lower minor faction influence in a system. We involve ourselves in every aspect of the game to achieve our goals. Now for some examples:
Civil wars are part of the process of a minor faction gaining control of a station or outpost. For several releases, our testing showed combat bonds from conflict zones had no effect on influence for the faction we were supporting. With the release of 1.5/2.0, our testing shows that these now affect influence again. So we post operations in one of our internal tools for our pilots to track the amount of bonds turned in. Once our goal is reached we know that the war will be won (due to influence gains) and we can move on to other operations. Speaking of conflict zones ...
In other cases, we post operations to run missions for specific factions to raise the preferred faction or even to reduce a faction's influence if they seem to be rising too fast. Pilots input the number of missions completed for the preferred faction. Again, once the operational goal is met, the operation is closed and pilots can move on to other operations or continue to pursue each individual's own goals.
Thanks to the hard work of our pilots not only completing our operations, but also to those that meticulously test the mechanics of the Background Simulation we have been able to raise Alliance factions to ruling status of upwards of 100 systems in civilized space. In fact, sometimes our operations are noticed and broadcast on GalNet.
As always, fly safe. For the Alliance!
Summary about The Independent Alliance of Systems
The Independent Alliance of Systems arose out of a need for cooperation. Centuries of warfare and both Imperial and Federal meddling in a great many otherwise peaceful independent systems caused various small alliances to form and then get broken up over the centuries.
The Alliance formed from a number of culturally different systems with a unified goal – to provide a stronger voice in the galaxy for its member systems and ultimately to defend them against unwelcome attention from the big powers. The Independent Alliance is culturally very varied and leadership of the Alliance (the presidency moves between member systems annually) has been described as ‘challenging’. Seeking agreement between the member systems is generally a tortuous process, usually ending up with a great deal of compromise.
Militarily, cooperation has been more successful. Each member system contributes a portion of its navy to the Alliance Defence Force – the total contribution proportional to its GDP. It is led by the six-strong Council of Admirals (one from each of the largest member navies), but they can act swiftly without government approval, which has proved very effective, and over the years there has been little disagreement between the admirals.
Contributed vessels generally bear the decals of their own navy, but have an additional Alliance Defence Force decal applied while they are with the group – so the culture of identity and independence (and rivalries) applies here too.
[video=youtube;CfgeavPCynA]https://www.youtube.com/watch?v=CfgeavPCynA&feature=youtu.be[/video]
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