Unlike many here i do not think a video game lite elite needs to educate it´s mostly mature players. Most here do think this is required, because
they want Elite: Carebear edition... and consider all people that are killing others without permission in general a problem to their game-play.
Get rid of them, and any way is welcome.
Why so much interest in educating others? Oh of course, all players with anti-social play-style are anti-social in real life.... that must be it.
You say virtualized de-personalized space must be treated like the real world... but this is a game. A game where people can choose how
to play it, and one that already has the name "dangerous" in it´s title. So you basically want a system that tells people how to behave.
I do respect the opinion of those that want the karma-system, even with downsides and flaws... but i do not have the feeling many people
would do that the other way around and even care about a different opinion. They do think this game is a role model for the real world, including
the persons taking part in it. They start psycho analysis on the game avatar of a person, that is a invention of the person playing it. Great job.
Dathayn had one good thought there, but that would of course not prevent stuff that people worry about so much from happening (the seal
clubbing!) It would yet makegive the people that want to PVP more purpose than what seems to be random killing. Punishing the baby seal
clubbing in some harsher way, maybe even similar to Eve, or at least put up such measures for high security systems could be a more reasonable
approach to balancing stuff out.
Also the never implemented galaxy wide bounty system, that would make it a lot easier to hunt down the "bad guys" for groups of bounty hunters.
And to fix the combat logging problem in some way, but there seems to be no accepted solution for that. I would even be fine with loosing my
ship on it. Others would not accept such a solution "what if my computer crashes mememe..." Well, bad luck, write a support ticket and send
the crash log?! That would be most likely less work for FD support than sorting out karma-related issues that a complicated system will cause.
The proposed system seems to complex for it to work efficiently. No option to combat log would also affect the griefers that use this method to
be themselves ungriefable. But hey i´m dreaming again, a system against combat logging from FD...will propably fail as miserable as i expect Sandros
Idea to fix anything. Hey, i can´t move, must be all the salt thrown at me. Awesome community, propably deserves a couple of griefers

Thanks
for all the funky feedback on this, and also thanks Vandaahl to remind me again i´m not a native english speaker, that really helped the
discussion a lot.
You're imagining the system will turn out that way, when it was stated a few times that the system is designed
to notice when a player is specifically targetting weak players or ships repeatedly. Normal criminal playstyle wont really be impacted by the karma system.
This cannot be stated enough.
And it is a problem i talked about before, as how to determine the "weaker ship". The griefer can still keep his combat rank low, he can still use
ships. Let´s say i shoot a Conda with a Clipper, and i am lower combat rank. This can easily be done against an unexperienced player, and would
not be considered bad karma eventually. There is many other situations, and that is why i stated the system will have a hard time to cover all the cases.
That is where it fails in its own complexity, and why i would rather see a different approach that is not deemed to fail.
*Asides, i don´t see any of the "usual suspects" speak up here. They do not even bother using this forum, or even talking back to those people they usually
like to shoot for their pure entertainment, it seems.
Maybe find some on reddit... where the devs share new ideas. Well it seems we are now all ready for the new great karma carebear edition, have fun with it
