Elite: Harmless - Karma System aka "be the Tamagotchi" - FRESH SALT, MINED RIGHT HERE

of course most people want this, because the game does not encourage people to pvp, as there is no reward in it.
There's a reason for this. Elite Dangerous is NOT A PVP GAME.
Yet a not so small part of the player base does play pvp, some of those are the most supportive members
of the community.
PvP and Ganking are not the same thing. PvP has been somehow merged to mean the same as ganking, so when people complain about ganking/griefing, those being complained about then drag up PvP, as if it's what they're doing. It's not.
The people that hate pvp can not understand the people who do it, and wish for a game without them, as to them they are only a nuisance and they´d of course be better off without them. They ignore
the fact that this game from the start was advertised as an open world where you can choose whatever career you want, and some careers might interfere with those of others in a "unpleasing" way. It is all part of the game.
Most take it too serious.
Ganking and griefing is not a career choice, it is acting in a way which deliberately ruins the enjoyment of others, with no gameplay reason to do so. This might be an Open world, but that doesn't mean that it's ok to do whatever you want. Except it is in Elite, as there is no C&P system. Which is the whole point of this topic.

As is mentioned lower down, Eve, which is a harsher game to play generally, has a VERY low gank/griefing problem because you simply can't do it without being obliterated by Concord. Therefore, most actions that involve PvP are generally accepted; you don't flow to low/null sec unless you can afford to die. But you CAN stay in high sec in relative safety. Can tippers and the odd newbie griefer who doesn't know the consequences are all you need to worry about.
 
If you look at known gankers like HP you will notice that many people try to hunt
these people down...and they will not have peaceful minute in player populated
systems. Problem is when the gankers and griefers combat log. That i
agree, is the worst kind. If you shoot others, you must take the risk to be blown
up yourself by others too. That is imho the only thing that really needs to be
addressed. Asides, i do think the lowest rank with ships are the least
targeted. You will be much rather get a victim if you have higher combat rank,
an expensive ship, and are not capable to fly nor equip it for save travels.

Anything in this game has to be learned, read up, tested by experiencing it. If
you start ED, you will not know how to fly, nor escape, and you first need
to fill that big black hole of missing knowledge. The first days in open can be hard,
and some never learn their lesson, and never even consider to learn how
to run if they can not fight. Some other do, and stay safe, and would
not want the game to be different although they are explorers or traders.
Because it would also make it less exciting, if you are only endangered in
some specific regions of the galaxy.

I do agree that there should be some systems where new players enjoy
special protection, but that should not be applied to the most of the
galaxy. Its open waters...and in open waters, you do expect some
sharks.

But yes, although i am supportive of the so called "non social" playstyle (and i don´t mean
multi-crew sniping, shooting at stations as a gunner...i refer only to interdicting others) i
agree there is minor things that need addressing. A bounty system for player killing, that can
not be abused to grant kills for cash would be nice, but how? The Karma system seems
a bad approach to me. Also how to address if someone ganks, and combat logs when
it is his turn to fight or run? I generally hate combat-logging but this is the worst
case imho. Can only see one thing really work out, only make it possible to log out
when landed somewhere (planet or station). Do not see anyone favoring that thought
somehow. Of course that would also punish anyone plagued by client crashes. And
the same would be the case if the logging, regular base or not, would be taken
into account for a Karma system. No punishment for loggers for a long time, because
nobody yet has found a widely accepted solution. And the Karma system
to be just looks like another hopeless attempt.

Biggest word salad I ever read. I hope they never dig up this civilization.
 
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Spitball idea: What about a pvp ranking system to encourage more legit pvp kills over seal clubbing. Number of pvp kills is your value to an opponent when they blow u up. Maybe degrade over time. Wanna make the leader board? Kill legit pvp'ers since they are higher value.

This plus karma maybe a good way forward...thoughts?

Edit: Actually maybe make a new thread for that...
 
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I love watching the usual suspects squirm all of a sudden. Why are you guys afraid? You kept saying that you're just playing the game and not sealclubbing, so you should be fine! Plus pretty much anything goes in anarchy systems, so what's the problem?

I'm super happy about this finally getting some brain time by FD. Here's hoping implementation follows swiftly.
 
Talking about what a fd dev recently "dropped" on reddit...

https://www.reddit.com/r/EliteDangerous/comments/698b36/sandro_sammarco_lead_designer_talks_about/

It´s Mai and not the 1st of April, was my first thought.

So that is the plan...make open play the new solo coward mode, but now with people?

Karma System, or "behavior code" for CMDRs? Why still keep the "Dangerous" in the games
title? It just is not what its going to be anymore in the future.

Maybe call it "the failed Elite: warm showers edition"

PVP only "on demand" "Mememe i don´t wanna be herassed in my weak ship by stronger players, they must
be punished...also those evil wings...and those rammers...ohhhh those rammers! And all that abuse their time
to of somebody else in the game... we must teach them all to be GOOD PERSONS. Also we will send them
a free edition of the holy book...nono...we don´t want bullys. Also we want a version of Quake without weapons,
where we can hug each other to death only!!! Exactly.

IMHO THE KARMA SYSTEM IS AN UTTERLY SAD IDEA!! A higher power to judge all our actions... punish certain
play-styles...education by the devs. An open universe...but with rules! Lol.

But maybe first....

Fix your gameplay. Fix your tons of bugs. Give the people something to fight for together. Give them content that is more interesting. And i don´t mean those boring generation ships that seem so far very much alike, despite the voice acting with repetetive story. You devs put a lot of time into a very slow paced story, that does not really get everyone excited. Not like the instancing massacre around the salome event ...and so on. No, i don´t dislike the new content - but it is too little too late. And that is just one little reason why people do enjoy some anti-social gameplay. Asides...the game needs it, if it wants tor remain elite: DANGEROUS. There is a group mode already to be save from any anti-social elements and ganks. If you want some excitement at the other hand, and learn how to escape, fly evasive, evade danger, or even learn how to fight...thats open. And not karma-gotchi CMDRs.........

Mmm... extra salty.
 
There is a difference between taking things too serious and recognising that certain behaviours should never be considered acceptable regardless of the environment.

MMOs and Social Media have created (directly or indirectly) certain kinds of sick mentality that need to be dealt with. If ED is the first title to do so effectively then well done FD.

I agree. This whole "It's only a game" "It's only the internet" "Why you hafta be mad" is really childish.
People should be responsible enough to accept consequences of their actions. If one can do that even in virtual de-personalized space, it speaks loads about character...
 
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It´s called Dangerous, but they want to make it a walk in the park. I would find open a lot less exciting if people have to think 3 times if they want to interdict and fight
me or not. "Oh he has just an ASP...now i will get bad karma if i interdict him with my Python...but if his ASP is super engineered, and my python would not be, its fair again? And if i´m in a Clipper, killing a Conda, the in theory stronger tougher ship, should be fine for my Karma...? And then see...oh wait he´s "Expert" and not "Elite", so would that make it good for my Karma now, or bad? Oh better just don´t attack anyone at all before it gets too complicated..."

So if you have to make those thoughts before hit "interdict" you can leave the interdictor at home right away.

You're imagining the system will turn out that way, when it was stated a few times that the system is designed to notice when a player is specifically targetting weak players or ships repeatedly. Normal criminal playstyle wont really be impacted by the karma system. This cannot be stated enough.
 
Unlike many here i do not think a video game lite elite needs to educate it´s mostly mature players. Most here do think this is required, because
they want Elite: Carebear edition... and consider all people that are killing others without permission in general a problem to their game-play.
Get rid of them, and any way is welcome.

Why so much interest in educating others? Oh of course, all players with anti-social play-style are anti-social in real life.... that must be it.
You say virtualized de-personalized space must be treated like the real world... but this is a game. A game where people can choose how
to play it, and one that already has the name "dangerous" in it´s title. So you basically want a system that tells people how to behave.

I do respect the opinion of those that want the karma-system, even with downsides and flaws... but i do not have the feeling many people
would do that the other way around and even care about a different opinion. They do think this game is a role model for the real world, including
the persons taking part in it. They start psycho analysis on the game avatar of a person, that is a invention of the person playing it. Great job.

Dathayn had one good thought there, but that would of course not prevent stuff that people worry about so much from happening (the seal
clubbing!) It would yet makegive the people that want to PVP more purpose than what seems to be random killing. Punishing the baby seal
clubbing in some harsher way, maybe even similar to Eve, or at least put up such measures for high security systems could be a more reasonable
approach to balancing stuff out.

Also the never implemented galaxy wide bounty system, that would make it a lot easier to hunt down the "bad guys" for groups of bounty hunters.
And to fix the combat logging problem in some way, but there seems to be no accepted solution for that. I would even be fine with loosing my
ship on it. Others would not accept such a solution "what if my computer crashes mememe..." Well, bad luck, write a support ticket and send
the crash log?! That would be most likely less work for FD support than sorting out karma-related issues that a complicated system will cause.
The proposed system seems to complex for it to work efficiently. No option to combat log would also affect the griefers that use this method to
be themselves ungriefable. But hey i´m dreaming again, a system against combat logging from FD...will propably fail as miserable as i expect Sandros
Idea to fix anything. Hey, i can´t move, must be all the salt thrown at me. Awesome community, propably deserves a couple of griefers :) Thanks
for all the funky feedback on this, and also thanks Vandaahl to remind me again i´m not a native english speaker, that really helped the
discussion a lot.

You're imagining the system will turn out that way, when it was stated a few times that the system is designed
to notice when a player is specifically targetting weak players or ships repeatedly. Normal criminal playstyle wont really be impacted by the karma system.
This cannot be stated enough.

And it is a problem i talked about before, as how to determine the "weaker ship". The griefer can still keep his combat rank low, he can still use
ships. Let´s say i shoot a Conda with a Clipper, and i am lower combat rank. This can easily be done against an unexperienced player, and would
not be considered bad karma eventually. There is many other situations, and that is why i stated the system will have a hard time to cover all the cases.
That is where it fails in its own complexity, and why i would rather see a different approach that is not deemed to fail.

*Asides, i don´t see any of the "usual suspects" speak up here. They do not even bother using this forum, or even talking back to those people they usually
like to shoot for their pure entertainment, it seems.
Maybe find some on reddit... where the devs share new ideas. Well it seems we are now all ready for the new great karma carebear edition, have fun with it :)
 
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verminstar

Banned
I agree. This whole "It's only a game" "It's only the internet" "Why you hafta be mad" is really childish.
People should be responsible enough to accept consequences of their actions. If one can do that even in virtual de-personalized space, it speaks loads about character...

Ready fer another life lesson about what things used to be like yesteryear?

When I was a tearaway teen, I had absolutely no fear of the police...having a juvie record was seen as a right of passage, the more serious the more respect ye got. The one thing I did fear greatly was my father...he would have taken the belt to my hide and kept going till he broke a sweat and that fear kept me more or less on the straight and narrow.

Nowadays, kids call childline when ye so much as raise yer voice to them...

See the difference?
 
Ready fer another life lesson about what things used to be like yesteryear?

When I was a tearaway teen, I had absolutely no fear of the police...having a juvie record was seen as a right of passage, the more serious the more respect ye got. The one thing I did fear greatly was my father...he would have taken the belt to my hide and kept going till he broke a sweat and that fear kept me more or less on the straight and narrow.

Nowadays, kids call childline when ye so much as raise yer voice to them...

See the difference?

Sad but true.
Speaking of fear, I'm almost 40, and my biggest concern when I screw up in life is STILL "What my father would say". Not police, not a bank or tax office. :D
 
So: if you get ganked in elite, propably the ganker just had a very strict father! Be happy about seeing your ship blow up, its nothing, the guy has had his punishment already with the good old belt.

You know what, forget about whole Karma system.
Instead, every time you gank, grief or combat log, David Braben should magically appear in the room with belt in his hand and give you a good spank. :D
 
You know what, forget about whole Karma system.
Instead, every time you gank, grief or combat log, David Braben should magically appear in the room with belt in his hand and give you a good spank. :D

i do have the feeling you would like to be Mr Braban in this case. And it almost scares me! :)
 
...some badly formatted stuff (honestly, if you're going to type your posts out in Wordpad or whatever, at least make sure the line breaks work on the forum?

Nothing you've been saying makes any sense, in relation to the proposed karma system. You're just spouting the same stuff over and over.

Dangerous = Rank. Not Difficulty.
Karma - gained by repeatedly shooting at players for no reason. It make no difference what you're flying. Unless they're wanted, or they have turned Report Crimes off, you have no business shooting at them. Period. There's no excuses, there's no justification, it's just a pointless exercise in griefing/ganking. And yes, I'm fully away in it's current form, the Report Crimes toggle could easily be abused by the atackee to ensure the attacker gets bad karma by initiating PvP and then turning it off - that' something Sandro et al can figure out themselves.

And finally, your opinion that people can 'choose how to play it'. That's precisely the reason karma is being introduced - to stop people from playing it in the way it was never intended to be. Do you honestly think Frontier had the idea of letting griefing/ganking be as much of a problem as it is (yes, it is, no matter how much you bleat)? Of course not. I assume they had ideas of 'playing in the spirit of the game' and 'cooperation' - unfortunately, these are real world traits, and because ED is NOT a real world.. people enact how they WANT to be portrayed - and some people want to be the infamous idiot who ruins other people's fun. Thankfully, those days will come to and end, and those players will either adapt or just go away - either is fine by me.
 
There is enough reasons to shoot on other players that are not wanted. To you there might be no justification for this, but others do for example shoot all that are with the federation, or a specific powerplay party. I have heared about enough cases. For you criminals should only shoot at other criminals or people that put the flag "you can attack me if you want to" up.

Sorry but i do not think that is what ED was intended to be like. That would also prevent even normal piracy, that is actually a part FD wanted to have in this game. Because, if he does not want to give you any cargo, you can not even fire a warning shot...or destroy him if he does not comply... where would that still make any sense. And yes, Frontier allowed that ganking became a problem, and mainly bugs and holes that allow it make those ganks possible. I was refering to player interdictions, and not to the stupid dull ways of logging into other ships, station ganks, and so on. I am only on about the regular attack, where you interdict someone. Anyone can outrun this, with some training. It was always a part of the game untill now, that many people like you just do not want to accept. If you meet the infamous idiot who wants to ruin your fun by killing your ship, feel free to high wake and leave him behind, you can at the moment even combat log without any punishment from FD. Nobody will care. You get on Rinzlers famous list eventually, thats about it.
 
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There is enough reasons to shoot on other players that are not wanted. To you there might be no justification for this, but others do for example shoot all that are with the federation, or a specific powerplay party. I have
heared about enough cases. For you criminals should only shoot at other criminals or people that put the flag "you can attack me if you want to" up. Sorry but i do not think that is what ED was intended to be like. That would
also prevent even normal piracy, that is actually a part FD wanted to have in this game. Because, if he does not want to give you any cargo, you can not even fire a warning shot...or destroy him if he does not comply... where
would that still make any sense. And yes, Frontier allowed that ganking became a problem, and mainly bugs and holes that allow it make those ganks possible. I was refering to player interdictions, and not to the stupid dull ways
of logging into other ships, station ganks, and so on. I am only on about the regular attack, where you interdict someone. Anyone can outrun this, with some training. It was always a part of the game untill now, that many people
like you just do not want to accept. If you meet the infamous idiot who wants to ruin your fun by killing your ship, you can feel free to high wake and leave him behind, you can at the moment even combat log without any punishment
from FD.

I think you should read not only the reddit thread, but also the forum thread that started it (link in the reddit post). If you did so, you'd know that Sandro clearly stated (actually he had to do it multiple times, because people can't read) that Karma system would not punish a legitimate criminal gameplay and also it wouldn't track individual crimes, but rather the player's behaviour trends.
 
....Except when you are mass locked at the generation ship 200 meters from the scanning point trying to find the poi with your back to the world and some guy called ranje appears behind you and wastes you without a word before you can even turn around.

I still can hardly believe of all the people to start this moan - it had to be you, the first time I have been killed in quite a while for absolutely no reason and here you are moaning about a forthcoming karma system!! LOL!!! Classic!!
 
yes and a behavior trend does not address the problem in its full extend, as it does not really care about the single action. The one who has been shot will gain nothing from this system... it is about finding a way to make it less bad for players to get shot, and not educate people to not do it in general because "its a bad thing"

The problem is also a bit down to the current insurance system, and loss of time eventually after a long mission/exloration run etc. The player killed will not benefit at all from this, unless his rebuy costs are reduced dramatically or he does not loose his progress if it was a gank (crimes on, no hp deployed, not an anarchy= much less rebuy cost, eventually) I doubt ganking and griefing will just stop happening with a karma system in place.
 
Thank you, I was hungry for popcorn tonight. And you were so kind to provide me SALT, because the game is working to hold griefers and gankers like you accountable. PLEASE cry a little more, I am sure there are many others who also want salty popcorn tonight. But next time, could you try to make your salt a little more cheesy too? I like flavored popcorn...

I keep telling people sweet and salty for the win, so good.

On topic though TC I think you've taken this way too far in reaction. Nothing on that post shows a lack of danger in the open galaxy. Just that a treatment of repeat criminals and power tippy psychos needs to be added so that there can be a long term weighted outcome to positive and negative interactions.

Sounds good to me. On top of all that I would have a system in place so that when a bad karma commander becomes wanted they show up on Galmap so they can be hunter down for the bounties, or be avoided by those not wishing to interact

Win win
 
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