Hi Bran.
You have clearly taken this very personally.
And I recognise that you are extremely serious about this so please take what I'm about to say as being genuinely friendly and an attempt to be helpful:
I would suggest you take a breather and come back in a day.
I'm not saying you are right or wrong but it's obvious to all in this thread that you are very angry right now and when I've been like that it's always helped to take a bit of time out and come back to it later.
Hope that doesn't wind you up.
I will read this and get back to you but David does not seem to be talking about bonded slaves....
Guess my "surprise and take away" from DB was that the Empire was not meant to be the galaxy's "bad guys" cut-out in ED here and are intended, essentially, to be a somewhat-clone of the Roman Republic/Empire to add flavor to the game.
Or am I reading too much into it?
When we first greenlit Elite: Dangerous, there were no other major space games since Freelancer.
This is outrageous:
<Snip>
Games aren't paintings big guy. If my vacuum cleaner isn't "finished" upon purchase it gets returned. Nevertheless it's good insight into a designers mind, and confirms many suspicions.
The initial release of Elite: Dangerous doesn't mark the end of development. We intend to continue expanding the game both with new content and new features. A good example of this is planetary landings. We have an ambitious goal for landings to include new gameplay and a rich variety of worlds to explore. To achieve our goal we want the planets to come to life. We also want to add leaving the ships so you can explore space stations or board enemy vessels or even just to look around your own.
The main reason for treating these as expansions is so we can approach these with the proper development resources that we require to do them well. We don't plan or desire to just tick a box, we want to make these additions something significant.
:
I feel personally offended by him not recognising the merits of X2 and X3, the games that kept the space genre alive during the genre drought. Joking, I don't feel personally offended , I know they've always been some niche games, but we are talking about a niche genre in general, so I find strange for him to not mention either of them.
Niche genre, space games NICH GENRE!!!
What are you mad?
Space invader was one of the first games and was the mother to every game to come [yesnod][alien]
Games aren't paintings big guy. If my vacuum cleaner isn't "finished" upon purchase it gets returned. Nevertheless it's good insight into a designers mind, and confirms many suspicions.
This is outrageous:
"Upon its release, Dangerous was accused of being "unfinished." What would you say in response to that? Obviously, you've added a lot to the game over the past three years.
I would say no game is ever finished. There's a lovely story about J.M.W. Turner, the artist, breaking into one of his art galleries to tweak one of his pictures. It so annoyed him that a wave in the foreground didn't look right. So he went in and changed it, and someone noticed. I don't know if that's true or not, but I've heard that from so many people. When we first released the game, there were so many things we wanted to do. There's a point where you have to say, well, let's go with that. It's a great game, but we can make things better continuously now. People have described so many games as unfinished, but what they mean is "You could do more."
That applies to film as well. Like I said, I'm a huge fan of the original Star Wars, the '77 one. And apparently George Lucas couldn't do a plausible encounter at Mos Eisley where the trip takes off. Then he was able to do it five years later. And now, that's the thing that's most dated about the film. Because he felt it was unfinished without it, he felt the need to keep changing it. In every medium, people want to tweak things. I've even heard interviews where it happens in books, with continuity errors."
Games aren't paintings big guy. If my vacuum cleaner isn't "finished" upon purchase it gets returned. Nevertheless it's good insight into a designers mind, and confirms many suspicions.
WARNING: Rant mode engaged.
I read the article but I am disgusted at his comparison of a soldier to a Roman slave. One makes the choice to join the army, a slave has no choice. I wonder if Mr. Braben would be willing to have this discussion with army vets or the families who have lost loved ones fighting for our freedom in many wars.
Quite frankly I am appalled at his comments in this regard and see no correlation between what he says and reality. Considering Mr. Brabens work is what inspired me to have the career that I followed I have today lost a huge amount of respect for him for the comments he has made. If ever I meet you David, I will be raising this as I find it so disrespectful towards the people I consider braver than myself for giving service to their country to be compared to slaves.
WARNING: Rant mode engaged.
I read the article but I am disgusted at his comparison of a soldier to a Roman slave. One makes the choice to join the army, a slave has no choice. I wonder if Mr. Braben would be willing to have this discussion with army vets or the families who have lost loved ones fighting for our freedom in many wars.
Quite frankly I am appalled at his comments in this regard and see no correlation between what he says and reality. Considering Mr. Brabens work is what inspired me to have the career that I followed I have today lost a huge amount of respect for him for the comments he has made. If ever I meet you David, I will be raising this as I find it so disrespectful towards the people I consider braver than myself for giving service to their country to be compared to slaves.
So you say that games are vacuum cleaners? I'm confused nowGames aren't paintings big guy. If my vacuum cleaner isn't "finished" upon purchase it gets returned. Nevertheless it's good insight into a designers mind, and confirms many suspicions.
WARNING: Rant mode engaged.
I read the article but I am disgusted at his comparison of a soldier to a Roman slave. One makes the choice to join the army, a slave has no choice. I wonder if Mr. Braben would be willing to have this discussion with army vets or the families who have lost loved ones fighting for our freedom in many wars.
Quite frankly I am appalled at his comments in this regard and see no correlation between what he says and reality. Considering Mr. Brabens work is what inspired me to have the career that I followed I have today lost a huge amount of respect for him for the comments he has made. If ever I meet you David, I will be raising this as I find it so disrespectful towards the people I consider braver than myself for giving service to their country to be compared to slaves.
Interesting article. David Braben, the more I read from him, is a hit and a miss with me. He's obviously an intelligent and knowledgeable person but he is also prone to delusions of grandeur - in the sense that his head is sometimes too far in dream land and that results in what he says being at odds with the reality of both his own game and the things he interprets in his own way such as the significance of story telling in films, books, TV and games.
I also dislike how he overstretches his ambitions as a games creator - he tends to fancy himself as someone who is conducting a social experiment with Elite Dangerous instead of what his real job is/should be: to make a good video game first and foremost. Play scientist and social philosopher later after the foundation of your game actually resembles a coherent and entertaining video game. The more I see/read from him the more I can see where ED gets both its strongest elements and its most terrible faults and they both come from David Braben.
Not really in my opinion.
Yes, on release it was very bare bones but we all knew that from the beginning of the kickstarter.
To say the game should have been released as a finished product in today's manner of game development isn't very realistic.
And no games are not paintings but I wouldn't mind a bit of JWM Turner style concept art.
And I'm curious on what your suspicions are.