You're not old ;-). There's just hysterical witch hunting everywhere nowadays.Isn't Twitter the preferred mustering grounds for hysterical witch hunting mobs these days? I'm getting old, so I can't quite keep up.
You're not old ;-). There's just hysterical witch hunting everywhere nowadays.Isn't Twitter the preferred mustering grounds for hysterical witch hunting mobs these days? I'm getting old, so I can't quite keep up.
I think the big difference is, SC is sold as an Alpha. You install and fire up SC, you know there will be bugs and it's an unfinished product. Not marketed as a finished DLC.Once Star Citizen is a full game, I'll probably kick its tires. But correct me if I'm wrong on the following: Star Citizen has been under development for over a decade, at a cost of $300,000,000 from its backers. One could fairly expect more than an Alpha considering the staggering time and financial investment.
It may be broken but at least they are attempting to fix it and they gave us CM-Sally. They should make a monument of patience is a virtue with her out of Iron and put it in front of Fdev office.
I'm very critical, I wasn't happy with the way the release went down. It was a long wait, I was excited. People should come here, vent, give some bad reviews to let Fdev know it ain't right. But once that's out of your system and the moral obligation to call out shady stuff is out of the way its time to move forward. If you love Elite and want to continue its the only choice. Even when its collapsing under its own weight, it does something special, something I cant get anywhere else. I may get frustrated, I may step away for months and months because the glacial pace left me bored, but there's just enough life to keep me coming back. But I cant lie, Odyssey release and the build up of excitement I had for any kind of new content was probably my biggest disappointment in gaming in my adult life.
I really wish Fdev would learn from their mistakes also. They say third times to charm, but fool me once shame on you, fool me twice shame on me. No more blind faith, no more purchases till I see a commitment to the game and the community. I see the beginnings of that, I want to be reaffirmed that there is life beyond prepping and polishing up Odyssey to roll out a console launch.
TLDR
I'm still going to give them a chance.
Its the start of people representing Frontier listening to players and interacting with them and letting them know their grievances are heard. Its happened before and kind of fell off, well see if it sticks around this time. But its a good thing in my opinion.No offense but CM-Sally hasn't done anything for this game as far as I'm concerned. I have nothing against them personally but these CMs aren't doing much "community management" at all, in my view.
Fdev has not been trying to fix the problems I and other players reported for 7 years. They've gone on to "fix" other things nobody asked them to fix, and add new features, many of which do not work properly.
I think the big difference is, SC is sold as an Alpha. You install and fire up SC, you know there will be bugs and it's an unfinished product. Not marketed as a finished DLC.
ED up and to Horizon & beyond was good, despite its very shallow content. EDO added just a mess to it, far from what it was advertised as.
I'm taking a break from EDO atm, playing the current season of Diablo 3, farming the new Ethereals. I know it's a grind, but the excitement for drops is what the game is about. I know I'm just running rift after rift, but the thrill of finding better gear is what keep people playing for months on end. Pushing the limits, farm new gear.
This is something that's lacking Elite.
I keep saying, make some modules drop from enemy ships, something to salvage and have fitted by an engineer, a module with unique stats, or innate engineering, that can be fitted by an engineer to your ship. Add some interesting mission to it.
Salvage some module from a derelict ship in space, and FSD for example, lug it to Felicty, she can make something out of it for your ship. Special modules, that could jump to a different stellar body not just the main sequence star for example.
Even the cannon fodder troops could be dropping stuff to collect. Just saying..
Would reduce the grind and maybe even get players to do some of it.
So many ideas that could be done, so many wasted opportunities.
Its the start of people representing Frontier listening to players and interacting with them and letting them know their grievances are heard. Its happened before and kind of fell off, well see if it sticks around this time. But its a good thing in my opinion.
To the rest all I can say Is I feel your frustrations.
I've worked in customer service. I have stood in front of the most aggrieved people on the planet and taken it for some corporation that didn't give a care for me. It made the customer feel better though.I very strongly disagree with the notion that "Its the start of people representing Frontier listening to players". I've interacted with these CMs. They pretend to listen, but they don't really care, and nothing changes. Nothing.
I very strongly disagree with the notion that "Its the start of people representing Frontier listening to players". I've interacted with these CMs. They pretend to listen, but they don't really care, and nothing changes. Nothing. I have tickets open with Frontier that have remained unaddressed since January, and Frontier has no plans to address them. They just basically ghost the customer
Sorry for expecting them to enforce their game's rules and take appropriate corrective action against a group of players who have terrorized the community for years, harassed players IRL after players went through the effort to compile journal logs and screenshots, and then waited 7 whole months for Frontier to ultimately do nothing.Mate, they've got 1000s of customers just like you all demanding different things - what makes you so special that they should drop everything and deal with your problem over someone elses?
Of course. But If you look at the track record of Fdev, they don't like player content. They don't even like a community designed paint job. And it wouldn't be rocket science to implement some nice paint job instead of the atrocities we are presented with every week.I mentioned this elsewhere, but I look at Neverwinter Nights of a great example of how to keep a game going.
Short answer: allow for community content. If a future expansion allows players to build their own bases on planets (or in orbit), and then customize them, it would be a major draw.
You can compare it to Star Citizen but at least Star Citizen doesn't claim to be a finished game
The game is not released lol. It's an open alpha. This is just nonsenseWhen asked about a 1.0 release by Gamestar in 2017, Chris Roberts said What do you mean 1.0? We have 3.0 coming out soon!
In another statement in 2020 Chris Roberts talked about a "playable now narrative"
CR clearly considers the game released.
Neither FD nor CIG claim their games are "finished". One puts a release label on things and takes the flack for bad releases. The other hides behind a shield of ITS ALPHA while pretending its a fully playable game.
I think the big difference is, SC is sold as an Alpha. You install and fire up SC, you know there will be bugs and it's an unfinished product. Not marketed as a finished DLC.
ED up and to Horizon & beyond was good, despite its very shallow content. EDO added just a mess to it, far from what it was advertised as.
I'm taking a break from EDO atm, playing the current season of Diablo 3, farming the new Ethereals. I know it's a grind, but the excitement for drops is what the game is about. I know I'm just running rift after rift, but the thrill of finding better gear is what keep people playing for months on end. Pushing the limits, farm new gear.
This is something that's lacking Elite.
I keep saying, make some modules drop from enemy ships, something to salvage and have fitted by an engineer, a module with unique stats, or innate engineering, that can be fitted by an engineer to your ship. Add some interesting mission to it.
Salvage some module from a derelict ship in space, and FSD for example, lug it to Felicty, she can make something out of it for your ship. Special modules, that could jump to a different stellar body not just the main sequence star for example.
Even the cannon fodder troops could be dropping stuff to collect. Just saying..
Would reduce the grind and maybe even get players to do some of it.
So many ideas that could be done, so many wasted opportunities.
I think Frontier has many options.
I mentioned this elsewhere, but I look at Neverwinter Nights of a great example of how to keep a game going.
Short answer: allow for community content. If a future expansion allows players to build their own bases on planets (or in orbit), and then customize them, it would be a major draw.
The game is not released lol. It's an open alpha. This is just nonsense
Different games, but the concept of allowing for player made content is not impossible. It's not like we are talking magic here. BioWare simply gave players access to the tools to create and mod custom items.Neverwinter Nights was designed from the ground up for player provided content, the two games aren't comparable on any level imaginable.
Different games, but the concept of allowing for player made content is not impossible. It's not like we are talking magic here. BioWare simply gave players access to the tools to create and mod custom items.
I am not saying FD will, or even want to do this but I could imagine a cool hybrid game where most of the context was server side but some of it could be local maybe sharable between a limited group of players in a PG.User created content in Neverwinter Nights can be shared between specific players, ED is an online MMO where all players have access to the same content, no not wildly different expect in concept, creation and application.