I'm playing another large open world sandbox game (not a space game). I'm a star as well as in a guild with a guild hall that does not have an ability to deny access or really affect anyone else in the game. I'm also a member of an NPC faction and I cannot deny other players access there either or cause them grief, yet I can belong to it as a peaceful member. I can also do quests for my guild or the NPC faction but cannot negatively (or positively) impact non-members. I have no power over anyone. It's fun.
I'm not sure what's with the 'player organizations' phobia in Elite. Writing code to create player made organizations or ability to join NPC factions does not necessitate also writing code to let players own stations or solar systems.
Btw, Powerplay allows people to blow up someone else's ship just for working for a different faction (power). Really, Elite lets you kill your buddy while sending mall cops to dispense justice...unless you leave the solar system.
Eve really is not the horrid place people here make it out to be. Most everywhere I've been in EVE is NPC run stations. There's high security space that is actually policed. A player does not need to pay tolls to dock at the plethora of NPC stations in the game. There are low security and no security places to hang out if you want, that do have player owned stations. But you don't have to participate in that. You don't have to join a player run corporation so you can avoid corporation wars. You can create your own one person corporation and be anti-social just like in Elite! Cloak your ship and be even more antisocial! Go to wormhole space and you don't even show up in the local chat window list.
Eve-phobia is similar to Elite Dangerous Open-phobia. Unless you head with intent to a bad neighborhood, most of the time , nothing bad happens. And I do mean, 99% of the time.