Elite is a virtual 9-5

Man you guys really are not getting the comparison.
In elite you start at the bottom and stay at the bottom except you have more money. You can never become the leader, or the owner. You are always working for someone else. The equivalent of a dead end 9-5 job no where am I saying that I work a 9-5 dead end or am I saying that I or implying that anyone else is playing the game as a job or doing it 9 to 5pm Monday-friday. I'm using it as a comparison of your place in elite is and always will be bottom of the chain of command.

Nobody is allowed to become a leader, owner, hero ..... and that conflicts with reality, doesn't it.
 
Not saying it's bad, just craving more! I want to be the first small business owner in the galaxy! I set my goals high lol

You got it backwards: 'being a small business owner' isn't really a step-up from 'being a financially independent space pilot with his own ship(s)'.

Its also a daft thing that seems to infest sci-fi communities. Noone in CoD or FIFA forums claims to want to 'move up from being a soldier/football player and become an entrepeneur'. Its completely daft.
 
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Nobody is allowed to become a leader, owner, hero ..... and that conflicts with reality, doesn't it.

Nm I read this wrong


Well my thing is you have a game here with the ultimate freedom to do as you choose but you have such limited tools to do these things with. It seems forced is all and highly limited. Yes yes the whole let's not make it eve argument that has got to stop. Just because it's in one game doesn't mean it can't be successful in another or at least a version of it. Eve has mining, combat, exploration, and trading... so doesnt that make ED a straight clone of eve already? Or well eve a clone of ED but with more freedom?

I get the core of the game and someone said feature creep he was so right we don't want another SC... but damn... maybe it's not more freedom just more toys to play with. To each their own. For those of you who have the biggest ships and tons of money and let's face it that's a lot of you... what do you Do? What's next and please no reply with self imagination or immersion what does the game do to push you and keep you interested? Is the game fun, yes... Yes it is, is it beautiful heck Ya! Is it complete well we all know it's not complete yet but could there be more already of course! Could there be more to appeal to a broader target market, definitely ! Why are people so opposed to additions to elite that are outside the realm of linear... Yes linear elite is very linear IMO. You have choices to make money and in the end it's always the same result regardless of your choice/choices.... You cannot become someone, you cannot leave your mark, you cannot make any sort of true discovery unless its sanctioned by ED because an in game mechanic does not exist for it. You cannot be known as a ruthless bounty hunter because again no in game mechanic exist for this other than your rank which also means nothing. Kill 100000 pilots or 1 doesn't matter. I think you get where I'm going.

We need more toys that's all more meaningful interactions with players and npcs alike.

Billions of stars and the only thing to do is mine, murder, trade or explore. These are great but boil it down.

Mining: laser a rock haul to station sell for profit
Trading: buy from station travel to another station sell for profit
Combat: murder some poor soul fly to station sell head for profit
Exploration: jump jump jump fly to station sell for profit.

Linear.... Why can't we assassinate one of the power play people or a faction leader sending a system into anarchy?

Why not add systems that only bounty hunters can enter or explorers things to make your profession different? These systems can offer unique items for your profession so long as you earn it?
 
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You got it backwards: 'being a small business owner' isn't really a step-up from 'being a financially independent space pilot with his own ship(s)'.

Its also a daft thing that seems to infest sci-fi communities. Noone in CoD or FIFA forums claims to want to 'move up from being a soldier/football player and become an entrepeneur'. Its completely daft.

While I agree with you I should mention that FIFA has a career mode where you can be a coach and train a team of players. I think it's different in that FIFA isn't an open world sandbox game.
 
While I agree with you I should mention that FIFA has a career mode where you can be a coach and train a team of players. I think it's different in that FIFA isn't an open world sandbox game.

You can also be the star of your team and be highlighted same with ol COD
 
You can also be the star of your team and be highlighted same with ol COD

Yes, and those games aren't large open world sandbox games. ED isn't the kind of game where you can be a star or leader of a station or outpost. If you had that kind of player involvement you'd find player factions locking out players, charging vast sums to dock, destroying your ship just for working for a different faction, etc.

Again, I'm pretty sure what you want is EVE.
 
Yes, and those games aren't large open world sandbox games. ED isn't the kind of game where you can be a star or leader of a station or outpost. If you had that kind of player involvement you'd find player factions locking out players, charging vast sums to dock, destroying your ship just for working for a different faction, etc.

Again, I'm pretty sure what you want is EVE.

That's not true at all, it could be policed or limited. Just because it's there doesn't automatically mean free reign. While your concerns are valid, yes... there are obviously work arounds for this not to mention 400 billion options.
 
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I'm playing another large open world sandbox game (not a space game). I'm a star as well as in a guild with a guild hall that does not have an ability to deny access or really affect anyone else in the game. I'm also a member of an NPC faction and I cannot deny other players access there either or cause them grief, yet I can belong to it as a peaceful member. I can also do quests for my guild or the NPC faction but cannot negatively (or positively) impact non-members. I have no power over anyone. It's fun.

I'm not sure what's with the 'player organizations' phobia in Elite. Writing code to create player made organizations or ability to join NPC factions does not necessitate also writing code to let players own stations or solar systems.

Btw, Powerplay allows people to blow up someone else's ship just for working for a different faction (power). Really, Elite lets you kill your buddy while sending mall cops to dispense justice...unless you leave the solar system.

Eve really is not the horrid place people here make it out to be. Most everywhere I've been in EVE is NPC run stations. There's high security space that is actually policed. A player does not need to pay tolls to dock at the plethora of NPC stations in the game. There are low security and no security places to hang out if you want, that do have player owned stations. But you don't have to participate in that. You don't have to join a player run corporation so you can avoid corporation wars. You can create your own one person corporation and be anti-social just like in Elite! Cloak your ship and be even more antisocial! Go to wormhole space and you don't even show up in the local chat window list. :p

Eve-phobia is similar to Elite Dangerous Open-phobia. Unless you head with intent to a bad neighborhood, most of the time , nothing bad happens. And I do mean, 99% of the time.
 
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I'm playing another large open world sandbox game (not a space game). I'm a star as well as in a guild with a guild hall that does not have an ability to deny access or really affect anyone else in the game. I'm also a member of an NPC faction and I cannot deny other players access there either or cause them grief, yet I can belong to it as a peaceful member. I can also do quests for my guild or the NPC faction but cannot negatively (or positively) impact non-members. I have no power over anyone. It's fun.

I'm not sure what's with the 'player organizations' phobia in Elite. Writing code to create player made organizations or ability to join NPC factions does not necessitate also writing code to let players own stations or solar systems.

Btw, Powerplay allows people to blow up someone else's ship just for working for a different faction (power). Really, Elite lets you kill your buddy while sending mall cops to dispense justice...unless you leave the solar system.

Eve really is not the horrid place people here make it out to be. Most everywhere I've been in EVE is NPC run stations. There's high security space that is actually policed. A player does not need to pay tolls to dock at the plethora of NPC stations in the game. There are low security and no security places to hang out if you want, that do have player owned stations. But you don't have to participate in that. You don't have to join a player run corporation so you can avoid corporation wars. You can create your own one person corporation and be anti-social just like in Elite! Cloak your ship and be even more antisocial! Go to wormhole space and you don't even show up in the local chat window list. :p

Eve-phobia is similar to Elite Dangerous Open-phobia. Unless you head with intent to a bad neighborhood, most of the time , nothing bad happens. And I do mean, 99% of the time.

Have some +Rep.

I think players should have the ability to "fly the flag" of any minor faction they choose to ... as long as they become, and remain, allied to that faction. Player faction, NPC faction, whichever. I don't know why people are so adverse to player organizations either ... it's a mulitplayer game. Let us play it as such. It doesn't have to lead toward player-owned major assets (stations, planets, systems) nor does the membership in those groups have to be lorded over by another player.
 
Except you get to fly. You basically go through the daily motions of a mundane life living pay check to pay check doing a job then move on to a new job with better pay. But unfortunately you are stuck at the bottom and can never really move up the ladder of success no matter how hard you work. You will always have the same position no matter what job you are hired to do.

So maybe it just dawned on me the game play is modeled after real life dead end jobs. With your political affiliation really making no difference or bearing on your life.

This is pretty much the reality of any "mmo"

When the player is not the main character, he may experience a crisis when he realizes he is a tiny piece of grit in the cogs of a machine he has no control over.

Personally I'm done with saving the planet in videogames as my primary motivator for playing. Others may have graduated also, moving onto wanting to save the universe, but personally I'm happy just trying to save my own butt.
 
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Have some +Rep.

I think players should have the ability to "fly the flag" of any minor faction they choose to ... as long as they become, and remain, allied to that faction. Player faction, NPC faction, whichever. I don't know why people are so adverse to player organizations either ... it's a mulitplayer game. Let us play it as such. It doesn't have to lead toward player-owned major assets (stations, planets, systems) nor does the membership in those groups have to be lorded over by another player.

I agree that players should be able to pledge to every faction they'd like to, or not to one at all.
I am also not against player organisations (but they don't do much sense to me) , I am even in
for some kind of asset control for faction. Only I am not in for player controlled space and
stations that allows to have control who is flying and landing where to do his/her business, whatever
the business is they do.

If I want to have control overa station I would love a spin-off as 'Coriolis - Station Manager game' :cool:
(With or without interfacing with E:D)

Regards,
Miklos
 
Sad :( as elite players we are doomed and cursed to live out our futuristic lives that won't even deserve a funeral barge. You will not be remembered and your trail will never be blazed. You start as a nobody you will die as a nobody with a bigger ship. Hear lies CMDR Rdizz he owned a cutter.

That's the way it goes, both in the Elite Galaxy and in the real one.
Nothing actually matters and that is awesome. [yesnod]
 
It is not enough to just work. You must excel at it too! You desire to be the best of the best, in every little detail of what you do. And that can make even the dullest, greyest of jobs interesting.

You job is an art form, where you are the Artist. Let the creativity flow.

Games like Elite can not simulate such high detail of depth required to excel at anything, except just some shallow, generic, mainstream stuff that anybody can achieve or do. But we dream about Elite being able to simulate such depth.
 
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Except you get to fly. You basically go through the daily motions of a mundane life living pay check to pay check doing a job then move on to a new job with better pay. But unfortunately you are stuck at the bottom and can never really move up the ladder of success no matter how hard you work. You will always have the same position no matter what job you are hired to do.

So maybe it just dawned on me the game play is modeled after real life dead end jobs. With your political affiliation really making no difference or bearing on your life.

It's not a 9-5. You don't have to work. You are free to do whatever you want at any time. You can start with your Freewinder and honk your way through the bubble, until you can afford a fuel scoop. At that point you are 100% economically independent.
The game is won. You are at the top.

You can of course also choose to handle it as a job and trick your self into thinking there is stuff you need to do, but that's a choice each player has to make for them self.

If you choose to do things you don't like with the knowledge that what you want is unobtainable, you might want to take a step back and think it through.
 
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Except you get to fly. You basically go through the daily motions of a mundane life living pay check to pay check doing a job then move on to a new job with better pay. But unfortunately you are stuck at the bottom and can never really move up the ladder of success no matter how hard you work. You will always have the same position no matter what job you are hired to do.

So maybe it just dawned on me the game play is modeled after real life dead end jobs. With your political affiliation really making no difference or bearing on your life.

Some folks think Elite is a second job.
Some folks think it is a second life.
 
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