Elite IS too easy

Nice chart. Show me that overlaid with players by hours played. Also, tell me who in that chart prefer elite as it is vs elite with a more dynamic sandbox

in fact. Shouldn’t consistent content updates over time have a net gain in player base rather than holding more or less steady? New people come to the game for x update, % stay, playerbase grows.
Its not up to me to prove your statement (" That doesn’t mean that there’s not an even larger number of people who’ve played a large number of hours who’ve stopped playing because it is elite:safe. ") That chart was suggestion how you could do it. Or at least would be intersting anyway to see if updates had influence. If im wrong, then how to verify ur statement?

How many games youve seen that their popularity would grow over 6 years? People buy the game, play the game, get bored and quits. Yet number of players is not decreasing so people keep buying it. Or they are returning.

As for your request to split chart into peoples preferences. Lmao. So one group is more valueable than other? Who cares as long playerbase remain the same. Thats democracy. And capitalism - no matter what type of people is buying it, as long as they do it (buying, that is)
 
Player thargoid. Like how in Star Trek Online, after you achieve a certain rank, you can be Klingons. Imagine if combat Elite (or even just triple elite) players could load the game as a Thargoid and run incursions into player space. The entire might of the Imperials/Federation/whoever else will be after you, and you fly around just being a Thargoid jerk to everyone for as long as you can. Maybe some sort of cooldown when you lose your ship.
This is one of the most interesting, exciting ideas I've seen during my short time on the forums. It would definitely add to the danger and fear across the bubble. Maybe when your notoriety hits 10 you can swap to a thargoid ship?
 
Its not up to me to prove your statement (" That doesn’t mean that there’s not an even larger number of people who’ve played a large number of hours who’ve stopped playing because it is elite:safe. ") That chart was suggestion how you could do it. Or at least would be intersting anyway to see if updates had influence. If im wrong, then how to verify ur statement?

How many games youve seen that their popularity would grow over 6 years? People buy the game, play the game, get bored and quits. Yet number of players is not decreasing so people keep buying it. Or they are returning.

As for your request to split chart into peoples preferences. Lmao. So one group is more valueable than other? Who cares as long playerbase remain the same. Thats democracy. And capitalism - no matter what type of people is buying it, as long as they do it (buying, that is)
My point was that your chart is meaningless to this conversation without more context. Hold your hand up next time maybe it won’t go over.

Without context to the numbers bringing them up isn’t useful to the topic or the argument
 
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Honestly OP with how much you constantly complain about the game's difficulty or lack thereof maybe it's time to find a new one? Because clearly Elite is not the game you want it to be.
 
Honestly OP with how much you constantly complain about the game's difficulty or lack thereof maybe it's time to find a new one? Because clearly Elite is not the game you want it to be.
Im sorry drawing attention to the core issues upset you. Would you prefer a thread about how I made a bad decision to fly a paper ship in open and died, and now because of my own mistake anyone who does combat is evil?

or maybe Asps in front of things?
 
Im sorry drawing attention to the core issues upset you. Would you prefer a thread about how I made a bad decision to fly a paper ship in open and died, and now because of my own mistake anyone who does combat is evil?

or maybe Asps in front of things?
Well going off of your lashing out at myself and others in this thread the only person upset here seems to be you.
 
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Take flight and experience life as a starship commander in the dangerous galaxy of the 34th century.

The game keeps the player from encountering danger, even protects them from it, and eliminates problems before the player can solve them.

example, some argue the thargoids shouldn’t affect people if they don’t want them to. Them not doing so is antithetical to a living sandbox and the stated experience the game is allegedly trying to deliver. It’d be like the bgs states not affecting commodities markets without the player wanting them to. If the game is going to function, so that as the environment changes, so too does how you react to it, then it needs to hold that theme. Diverting from it when it would be the most interesting/dangerous only does a disservice to the game, the players, and doesn’t help anyone. It’s just more elimination of possibly gameplay loops for the sake of a hand wave. This is a common theme, that backed up with grindy game design choices, that leads to uninteresting gameplay.

sticking with the thargoid example. If you were actually actively attacked and pursued by thargoids in these systems they are seiging, thargoids which can apparently take out capital ships, all of a sudden you have a problem to solves. Problems necessitate solutions. Solutions require thinking, problem solving. Thinking and problem solving creates emergent gameplay.

so because fdev eliminates the problem for you, they also eliminate everything attached to solving that problem. that is a problem throughout the game as a whole, and is why the game feels disjointed and seperate. Nothing places itself in front of the player. Or worse, what they do place in front of you is grind so you’re just dodging grind. Fdev just takes the interesting problems away so you never have to problem solve, leaving only the problem of get A for B. And that leads to stale and boring gameplay, and a dissatisfied player base, and a game not delivering on the experience it’s trying to deliver.

The thargoids are but one example, you can look all across the game see how nothing is ever interjected into the world in a meaningful way.

Next addition to be made toothless and pointless: Fleet Carriers! At first they looked like they could stimulate emergent gameplay, but the gamers soon managed to complain enough that they got made into another tepid, half-done feature.

Sometimes I think we as a community are just not mature enough for the game that Elite Dangerous set out to be.

:D S
 
in what part of your brain does Elite make sense as being too easy?

the reason that everything has been made so optional in this game is that it's a nightmare to alter gameplay and spec to do anything in it, and there is no or little or haphazard scaling of anything to take inefficiency into account.

you're confusing ease with jank and bluntforce jank mitigation.
 
Pretty sure we’ve already been down this road. But in my backgrounds of firefighting, construction and the military, we do indeed talk like that there big shoots
Yes we have and I'll say the same thing again. Just because you and your friends talk like that doesn't mean that everyone else does.

You are not the protagonist of reality.
 
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