Its not up to me to prove your statement (" That doesn’t mean that there’s not an even larger number of people who’ve played a large number of hours who’ve stopped playing because it is elite:safe. ") That chart was suggestion how you could do it. Or at least would be intersting anyway to see if updates had influence. If im wrong, then how to verify ur statement?Nice chart. Show me that overlaid with players by hours played. Also, tell me who in that chart prefer elite as it is vs elite with a more dynamic sandbox
in fact. Shouldn’t consistent content updates over time have a net gain in player base rather than holding more or less steady? New people come to the game for x update, % stay, playerbase grows.
How many games youve seen that their popularity would grow over 6 years? People buy the game, play the game, get bored and quits. Yet number of players is not decreasing so people keep buying it. Or they are returning.
As for your request to split chart into peoples preferences. Lmao. So one group is more valueable than other? Who cares as long playerbase remain the same. Thats democracy. And capitalism - no matter what type of people is buying it, as long as they do it (buying, that is)