I'm the Lead Designer. Management is on vacation, for a very long time...Who’s is The Lead Designer now and who are the management team running the show, does anyone know?
I'm the Lead Designer. Management is on vacation, for a very long time...Who’s is The Lead Designer now and who are the management team running the show, does anyone know?
Go exploring in an FC,it's a miners wet dream.The interesting thing is that mining is so profitable that once you have done it for a 'bit' there is actually no need to continue doing it for the credits.
So why am I am still doing it..........
Not everybody does things for the payout.Mining as a career is one of the very few activities that actually makes any sense in the game. The other would be exploration. Combat is fun, but doesn't make a lot of sense for what's being actually attained through it.
I'm the Lead Designer.
what do you mean?
I would disagree on one point, it is not a 'good' combat simulator. The original Elite and further iterations had a satisfaction loop ( Lets not forget story driven games like Decent Freespace). Exploration yes, as it is a beautiful looking game in some locations and hass the best VR arguably of any game. Trading is viable, though not particularly exciting. Combat requires, engineering, specialist weapons and knowledge not readily available in game and most importantly No satisfaction/reward loop. it can take over a month to get Power Play specialist weapons/Shields per single item type which are a must for PVE survivability. ( you can disagree there - but Prismatic Shields - nuff said)
It would be good if you could buy those, slightly less modified from stations etc. and allow, with better credit rewards for new and mid range players to learn how to play the combat part of this game.
Amazingly Realistic Immersion Mod
UPDATE - The latest version of this mod is available in this post from this very long thread. This is the last update I'll be making before Odyssey releases. For those who want more customizations and fine-tuning of their HUD, I recommend checking out EDHM, which is more user friendly than mine...forums.frontier.co.uk
D) All of the aboveOh, better. You were sounding like the Lead Narcissist there for a moment!
Hi,, Thanks for the reply, if I wanted to just get to Elite via combat, unless things have changed in the last year would be thargoid bashing. - Guess they might have nerfed it for mining but I am just a cynical old soakHello Cmdr Kallipar,
Are you referring to PvP fighting as combat or combat in general?
For single player PvE, I am not sure you need to Engineer your ship to get Elite, although it does help with Dangerous and above, when you need to really concentrate on deadly or higher targets. I got to Elite in Combat the 1st time round with an unengineered Vulture. OK when 2.1 came out I upgraded to a FAS for combat zones, as the unengineered Vulture lacked the punch for combat zones, an enigneered Powerplant would have fixed it, but I could not be bothered when better combat ships were available. So not convinced by your proposition.
In terms of story, the BGS is resolved mostly by Combat Zones - in this case ownership of stations can be changed, you can use this as a basis for a narrative for multiple game loops. I tend to need to a reaosn to do anything. Early on its bigger, better ships, that grows old quickly for me, regardless of what I own, I need a narrative to do things. Community Goals were great for this, but the BGS is a good "story generator".
Simon
Hi,, Thanks for the reply, if I wanted to just get to Elite via combat, unless things have changed in the last year would be thargoid bashing. - Guess they might have nerfed it for mining but I am just a cynical old soak
Personally I backed the game as I always wanted a Fer De Lance - job done. So it is combat in General, but also about people learning what can be done. It is not Elite Mining I backed though it seems that this mini game is the most polished part of the game as it has been done by devs working on the same type of design in other FD games, which frankly sucks in a combat simulator. I would respecfully ask the devs in the lack of combat satisfaction loop to up the rates for combat regardless of whether commanders are playing a sidey with pulse lasers to a fully tricked out Corvette. Add a couple of 0's and we might find commanders flying the game as it is meant to be played.
My MO in this or any game is the 'modification of in game equipment' i.e. Engineering. personal projects have included a 11% heat signature Diamondback Explorer with torpedoes, to trying out various types of shielding and shieldless builds as well as the usual long jump range. My personal favourite was a PS shielded Sidey with eningeered thrusters from Felicity Farseer which survived a pvp attack by two gankers outside Jamesons. Cant hit it you cant beat it.loved the frustration factor as I cruised into the terminal and docked.
Heres an idea completely wouldn't run but shows how stupid I consider the in-game Mining simulation, lets have a site or system where I can collect all of the engineering material at once from raw to manufactured and all encoded scan data. Then let me play with all the variations and let me sell engineered weapons to other commanders. It won't happen, but personally it would give me satisfaction...
SO FDev if you are listening up combat rates, you know its a good quick fix....
This reply sailed over my head.Go exploring in an FC,it's a miners wet dream.
What's H3?This reply sailed over my head.
No idea what you mean: because I will always be mining for H3 ?
TritiumWhat's H3?
So what point are you making?Tritium