Blackcompany
Banned
Mr. Braben and the flight engineers have proven their capability to make a flight sim in space. They have done a marvelous job. The numbers work; ships are of sufficient complexity that learning them is fun but not stressful. They are a joy to pilot, each with unique strengths and weaknesses and their very own feel.
Now though, these same precise, calculating engineers are trying to make a game. And it's failing. And I bet they neither realize that, nor would even understand why if they did. They plugged in numbers and got precise spawn rates, dependable RNG generation of POI and USS areas. Technically everything is working fine.
Technically.
But games, unlike flight sims, aren't purely technical affairs. Games require heart. Soul. Creative insight. Games require a mindset sometimes foreign to those who deal with precise engineering and the cold distance of Mathematica and precision calculation.
As I said elsewhere, not being a creative person is not a failure. Trying to lead a creative endeavor without yourself possessing any hint of creativity, is a failure.
Elite desperately needs the Engineers to just step away. Keep making ships and refining flight models. Sure.
But let someone else make the GAME going forward. Because right now you don't have a game. You have the best flight model in the history of space games, withering away inside a box full of RNG and disparate mechanics. No cohesion. No depth. And so it seems, no real end game for any single mechanic or set of them.
What will Exploration look like when its fully fleshed out? Or Trading? How about Wars and conflict between player factions? You probably don't even know. As far as you are concerned you plug in numbers and they work and all is well.
But its not well. The game...this loose grouping of independent mechanics totally without cohesion...its really not very good. At all.
It lacks depth. It lacks consistent rules. It lacks engaging pkay or emergent play. It lacks heart and soul.
It lacks creativity. So please, go get some.
Now though, these same precise, calculating engineers are trying to make a game. And it's failing. And I bet they neither realize that, nor would even understand why if they did. They plugged in numbers and got precise spawn rates, dependable RNG generation of POI and USS areas. Technically everything is working fine.
Technically.
But games, unlike flight sims, aren't purely technical affairs. Games require heart. Soul. Creative insight. Games require a mindset sometimes foreign to those who deal with precise engineering and the cold distance of Mathematica and precision calculation.
As I said elsewhere, not being a creative person is not a failure. Trying to lead a creative endeavor without yourself possessing any hint of creativity, is a failure.
Elite desperately needs the Engineers to just step away. Keep making ships and refining flight models. Sure.
But let someone else make the GAME going forward. Because right now you don't have a game. You have the best flight model in the history of space games, withering away inside a box full of RNG and disparate mechanics. No cohesion. No depth. And so it seems, no real end game for any single mechanic or set of them.
What will Exploration look like when its fully fleshed out? Or Trading? How about Wars and conflict between player factions? You probably don't even know. As far as you are concerned you plug in numbers and they work and all is well.
But its not well. The game...this loose grouping of independent mechanics totally without cohesion...its really not very good. At all.
It lacks depth. It lacks consistent rules. It lacks engaging pkay or emergent play. It lacks heart and soul.
It lacks creativity. So please, go get some.