Empyrion: Galactic Survival - First Impressions

More scenes, hot & cold.

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The things you'll find in Empyrion.

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Getting back to this ruin would be very difficult, it was in a jungle that filled most parts of this planet. There were very few places to set down. I did find a place, but it was a long way from here. Small craft or hover vessels would have the same problems, not really a chance to get to it other than walking.
I did set the ship down though, I'm still on the planet at my landing point, which is an opening in the jungle. But I'm yet to decide whether or not to walk back.

Those of you that play Empyrion, will know exactly why choosing to 'walk' back through dense jungle, even though the planet has an atmosphere that is perfectly breathable, can be quite a decision. ;)
I can see lots of nasties and surprises popping up along the way and if I get injured, well, not much chance of survival.

I could hover my ship near or even above the ruin and jet pack down. But that will give me time restraints and also put the ship at more danger.
I'll decide soon, or move on, but I haven't seen many of this type of ruin in Emp before, so I'm keen to explore it.
 
I started watching videos on E:GS and its interesting to say the least. It looks similar to NMS in some ways (UI, ppl, colors, etc.) buy very different in others.

Is flying ships in E:GS better than NMS ? (the nms flight model is not as good as other space sims for me)
(I play KB/M) I was able to set up my flight controls for ED and X4 almost identical so switching between those two was easy; can controls in E:GS be set up similar ?
Can you build a ship that has crew quarters and services that would allow RP play as an explorer or miner and feel like you could live on it ?

I've only watched ~2 hours of vids showing survival and creative mode play so I'm still a newb to this game. Thanks
 
Flying ships in EGS is pretty similar to most non-flight sim games that have flying vehicles, such as Space Engineers. It’s not the focus of the game by any means, but it also isn’t objectively bad like NMS is. What I like about EGS over SE is that thruster placement can dramatically affect how a ship handles in flight. Which I find weird, because how SE models wheeled vehicles is fantastic.
 
I started watching videos on E:GS and its interesting to say the least. It looks similar to NMS in some ways (UI, ppl, colors, etc.) buy very different in others.

Is flying ships in E:GS better than NMS ? (the nms flight model is not as good as other space sims for me)
(I play KB/M) I was able to set up my flight controls for ED and X4 almost identical so switching between those two was easy; can controls in E:GS be set up similar ?
Can you build a ship that has crew quarters and services that would allow RP play as an explorer or miner and feel like you could live on it ?

I've only watched ~2 hours of vids showing survival and creative mode play so I'm still a newb to this game. Thanks
In Empyrion you have to tweak the controls ingame. Ship handling for me is better in SE, however we choose to disagree on a friendly basis darkfyre & myself.

Yes Empyrion is much better than NMS for flying, I love NMS too, but really I view it as a planetside game rather than space. Whereas you get more space in Empyrion, although not as much as SE. I live in space in SE (one whole space in SE, fantastic).

My ship here in Empyrion is large and I want it to handle like a heavy lump, it's how I see it handling, ie. not nimble. Now in Empyrion if you don't mess around with the controls and leave them stock, it feels nimble and unrealistic. But altering controls, especially those in the 'Statistics' menu, the Rotation Sensitivity settings. These are great for getting the feel you want for the ship at hand, more like SE's for me.
I've made my ship handle slowly, like steering a brick around, it makes for a far more immersive game-play, for that ship type imo.

As to quarters and areas you can have, yes, you can have 'all and any' areas you want to build, galley, mess hall, crew quarters, lab, med centre etc, etc (I have a forward and aft bridge on my large ship). plus you can have crew too, although they don't do anything, its nice to have them around. I think we feed them too, which is good. I.e. they take that into consideration when you hire them, you have to find the food etc.

The ship I have in SE, which is almost the same design, has a very detailed interior, I'm putting that interior into the Emp ship, although engine rooms in Emp are really no use, you don't have to feed the fuel to the engines (no pipes), whereas in SE builds are more technical regards fuel, oxygen, power etc.

But Empyrion beats SE for me in a few ways, planets, weather, feeling alive with others (npc's).
Now planets, unlike NMS, are not the main focus in Empyrion, even less so in SE. However they are probably the best I've seen in any space game. They feel real, whereas NMS feel great sci-fi wise, but not really very real. In Empyrion the planets have weather cycles, good biomes that mean something. They can feel relaxing and very harsh at the same time. If your in survival, even on medium settings it is pretty hard creature wise too.

I can sit and just look out of the ship's windows when planetside and just admire the planets view. There are plenty of varients and if you use the 'Reforged Eden' mod you get even more variety planet wise, also a better experience all round really imo.

Empyrion is a great game, next to SE it's my favourite space game, if I were to have to measure them by planets alone, Emyrion would top SE.
It's well worth playing, but give it a little time and effort, which I didn't when they released early access, I just put it aside mostly, which was a wrong move on my part, because its a very, very good space game.

I don't think Eleon the devs realise how good they have made their planets.

Does need to be said though, space to planet transition is crap in Empyrion, best to do it slowly at a slight angle for it to feel a little more real. SE tops most space games as it is really seamless space to planetside.
Also Empyrion planets are technically smaller than most space games I've played, however they feel larger planetside than any I can think of, which is really odd, but true. You'll see what I mean ingame if you play.

As an all round game Empyrion is fairly hard to beat, if you take everything into consideration. Just play it your way. I don't play Empyrion as a purely survival game, I give myself a good start on a ship that doesn't take me a year to build, if having to find the resources to build it ingame.
 
Thank you so much for your response. I've been weaving all over the road trying to find my way to a new space game and EGS has made it to the top 2 or 3.

I am going to watch a few more videos and try and made my feeble mind up soon. Have a nice day Space Menace
 
Thank you so much for your response. I've been weaving all over the road trying to find my way to a new space game and EGS has made it to the top 2 or 3.

I am going to watch a few more videos and try and made my feeble mind up soon. Have a nice day Space Menace
There is a physics model in EGS in that you need to adjust your thrusters for pitch, roll, yaw and lift.
EGS is like many games in that it is not that enjoyable until you actually know how to play it. I'm almost 350 hours in and I'm still learning. I would suggest watching videos by people like Spanj, amongst others, instead of going in cold:

Things like coring POI's and salvaging can save hours of grinding for mats.
There's no reason why a CV can't become a mobile base. Stick a drill turret on it and your materials worries are mostly over.


The things you'll find in Empyrion.

Yes, some of the vista's are stunning.
 
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Within Empyrion there are many mysterious places. This one is simply a killer planet. The only thing it seems to want to do is kill me off.
I'm on the side of that large rock/hill.


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Ship stuff kinda looks janky, but the planets look really good. Are they random? Or do they have like fixed seed (1 red planet guaranteed at worldgen, an ice planet, grey moon, lava planet - stuff like that)
 
Ship stuff kinda looks janky, but the planets look really good. Are they random? Or do they have like fixed seed (1 red planet guaranteed at worldgen, an ice planet, grey moon, lava planet - stuff like that)
Calling my ship 'janky'.... bloody cheek.. ;)

Not sure how they do the planets, but they're good. Obviously you see the same types come around occasionally, but on the whole there is a very good variety.
A thing I like about them a lot is that they do the weather and temps great, very realistic. From high altitude to ground level the temps seem to read correctly with the type of conditions that apply.
 
Calling my ship 'janky'.... bloody cheek.. ;)

Not sure how they do the planets, but they're good. Obviously you see the same types come around occasionally, but on the whole there is a very good variety.
A thing I like about them a lot is that they do the weather and temps great, very realistic. From high altitude to ground level the temps seem to read correctly with the type of conditions that apply.
The ship looks good. From design perspective. I mean the game gfx make them look janky.
 
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