TBH, I kind of like the pinned-blueprint thing as a compromise between ease-of-use and consideration.I’ve always found pinning blueprints to be erratic and confusing, with blueprints that I know I’ve pinned not showing up for reasons that are completely beyond me. I’ve just ventured out to Colonia myself and I’m confident that I have everything that I want pinned, so I can test this.
The thing is, I’ve never understood the reasoning behind the pinning system or why Fdev have to make something simple so unnecessarily complicated. If we’ve unlocked an engineer and have the required rep, why not give us access to all of their blueprints remotely? What purpose does the pinning system actually serve?
I guess the idea is that you can use remote-engineering to minimise the time spent visiting engineers but some thought is still required to properly plan how you make use of it.