ENGINEER SOFT LOCK WORKAROUND

Well, not a true fix but a bit of a workaround until its patched.

If you go to the engineers base, you can freely upgrade all your modules UNLESS you cursor over an upgrade that you are missing mats for. Have not yet tested this remote.

Does that make sense?

Say I am upgrading G5 MC at todds place. As long as I have ALL the mats required to do the upgrade, it wont soft lock.
If I don't have the mats necessary to roll, and select/mouse over the upgrade, then the screen will soft lock.

If it does soft lock, simply press your right panel button. Select engineers, then back out of the screen.
 
Didn't work for me. After I make the mistake of clicking any module I have mats for to upgrade my cursor disappears and nothing is clickable anymore even after changing my panel view. I wish I would have waited to buy this game until after beta testing. When is the date of full release?
 
Remote engineering does not work at all - requires relog on freeze.

Engineering at an engineer works but can lock occasionally, like selecting a mod or level with missing mats. However I G5 modded a new-buy ship yesterday as a test and managed just fine with only a few locks requiring re-logging as I went aroud the engineers.


Didn't work for me. After I make the mistake of clicking any module I have mats for to upgrade my cursor disappears and nothing is clickable anymore even after changing my panel view. I wish I would have waited to buy this game until after beta testing. When is the date of full release?

Sounds like you were trying remote engineering - as I said above this is totally "sexual-intercoursed".
 
I've managed to use two Engineers successfully so far by learning to not scroll through or click in the Available Blueprints list's greyed-out mod levels. You can collapse the list using the SHOWING ALL / AVAILABLE BLUEPRINTS button so only the mods you can actually do (regardless of materials) or have already done are visible (the orange hexnuts), and then proceed as usual. After two levels of mod, the game tells you to open that list back up, but then you can immediately collapse it again and proceed. No guarantees and I'm going to test it further, but so far it's let me get at least something engineered (FSD, DSS, and Sensors).

Remote Engineering is busted, though.

Additional Info: On a PC using the above workaround I was able to apply Engineering mods to both my Power Plant and Power Distributor. However, there were NO Experimental Effects available for either mod and there should be, so that is a further aspect to the bug.

Additional additional info: Relogging through the Main Menu brought back the Experimental Effects -- Yay!
 
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Thanks for posting this OP. The work around worked for me, including logging off when the experimental disappeared. Thanks!

I fully G3'ed using a variety of engineers I had all ready unlocked.
 
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I upgraded all my stuff just fine immediately after the original funtimes patch, but had issues when I tried to look at mat requirements for levels I hadn't unlocked. Literally did all the engineering upgrades at Colonia, but I had all the materials well in advance.
 
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