On a related note, I had to murder five people in Mainani* to get 36 articulation motors. I used some of them to unlock class 2 turreted plasma chargers at Bright Sentinel, then went to Shenve in the Witchhead Nebula to pin clean drives at Chloe Sedesi's. Seeing all the non-human signal sources, and that Hanna Enterprise was burning, I decided to have a go at snagging some life pods and stuff for mats. Unfortunately, while I was setting up a separate button for the collector, I failed to notice my mining lasers were still on in the same group, and bang, I was all the way back to Merope, with no motors. At which point I discovered that somehow, I hadn't unlocked the chargers as I thought I had (maybe because I died, I really have no idea?).
So I went back to Shenve, as that's where the action is, committed to getting more motors that way. Got another thirty into my 6E cargo bay easily, but then, to make room for another thirty or so, I ended up destroying the damaged pods I was going to trade for them

Of course, what I should have done was destroy a few motors.
I'm at the point now where I have 52 motors, but have summoned my Corvette, for a cool 15 million, to grab some more mat fodder. It's a bit of a moot point, with my hold nearly full, so I was going to ask, if I do a few passenger rescue missions, because I'm such a nice guy, and for the mat rewards, will turning off my cargo hatch reduce the chance of losing cargo (and getting fined) if I don't get out of the station quickly enough? I'd like to think that with heatsinks (which I'm definitely a fan of, now), it won't happen, but it would be interesting if turning the hatch off
did protect the cargo.
* sadly, 'dead is dead', and 'murder is murder', very much applies to NPCs, and my HUD told me the charge was murder in no uncertain terms. Still the authorities were very reasonable about me killing five civilians in cold blood when I turned myself in. The only down side was the trek back to Mainaini/Ngalinn.