Engineers Engineering Database And Calculator [Engineers Update]

data from beta
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In looking at the "Increased FSD Range" at Felicity Farseer, for:

Level 1 - Spreadsheet says you need Arsenic and Chemical Processors, and I don't see that as a requirement while at the base, only the Atypical Disrupted Wake Echoes.
Level 2 - Spreadsheet says you need Arsenic and I don't see that as a requirement.

It starts to get really wrong after that... Is it me not using the spreadsheet correctly? Sorry if this has been discussed before.
 
In looking at the "Increased FSD Range" at Felicity Farseer, for:

Level 1 - Spreadsheet says you need Arsenic and Chemical Processors, and I don't see that as a requirement while at the base, only the Atypical Disrupted Wake Echoes.
Level 2 - Spreadsheet says you need Arsenic and I don't see that as a requirement.

It starts to get really wrong after that... Is it me not using the spreadsheet correctly? Sorry if this has been discussed before.

Costs have been nerfed and I'm not in the bubble to check. Feel free to screenshot everything and send me the pics so I can fix it.

EDIT: I've just checked and there's no Arsenic where you say there is, so you must have an old version of the doc. Make a copy of the latest (v. 8).

- - - - - Additional Content Posted / Auto Merge - - - - -

OP updated.

Sheet updated with what I could gather. Still lack 2 of the new Engies, that I should obtain sometime tomorrow.
 
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Costs have been nerfed and I'm not in the bubble to check. Feel free to screenshot everything and send me the pics so I can fix it.

EDIT: I've just checked and there's no Arsenic where you say there is, so you must have an old version of the doc. Make a copy of the latest (v. 8).

- - - - - Additional Content Posted / Auto Merge - - - - -

OP updated.

Sheet updated with what I could gather. Still lack 2 of the new Engies, that I should obtain sometime tomorrow.


Ok, feel free to bash me, but I've accessed the sheet using the link in your sig. Now the sheet won't allow me to View -> Hidden Sheets. I'm really not this challenged, maybe I am though with Google's spreadsheet app though... I googled the issue and it suggested that perhaps there weren't any hidden sheets. But going to the Viewer, there is an fairly empty sheet with just the headings and it does not allow me to choose an engineer.

Whatever it is, no matter, the raw data alone is priceless, so thank you!
 
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Hehe - actually, those are new blueprints for the old engies, I'll get on that soon.

Changelog v. 8.1:

- Removed the now useless Material Checker
- Overhauled the Viewer
- Viewer is now browser
- Changed the way the Data sheet works; less rows and a bit less data and formulas, thus a lighter document
- Added the new Engies' mods (no costs though)
- Checked and fixed all the old Engies with the data from 2.2 - except Dekker, 'cause I don't have the Sol permit :D
- Hid the Costs on the Browser (just unhide them to seem them
- Removed the 'Used In...' column in the Components tab, 'cause the current inventory managers do a better job at that than my poor ol' spreadsheet.
 
Hehe - actually, those are new blueprints for the old engies, I'll get on that soon.

Changelog v. 8.1:

- Removed the 'Used In...' column in the Components tab, 'cause the current inventory managers do a better job at that than my poor ol' spreadsheet.
Um...which one are you talking about?

I use the 'Eng Crafting Assistant Tool' one, and it is not useful for determining if a data/mat is useful or not. It is great at telling me if I have the stuff for a particular mod, but if I'm going through my inventory to decide what to eject and what to keep, well, it's not so good. I was using your sheet for that. The only nit about it was if a data/mat had a lot of uses, it would sometimes not let me scroll enough to see them all.

Any chance you can add it back?

edit* I see I can get there if I dig far enough in Inara, but isn't that based on your sheet?
 
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Um...which one are you talking about?

I use the 'Eng Crafting Assistant Tool' one, and it is not useful for determining if a data/mat is useful or not. It is great at telling me if I have the stuff for a particular mod, but if I'm going through my inventory to decide what to eject and what to keep, well, it's not so good. I was using your sheet for that. The only nit about it was if a data/mat had a lot of uses, it would sometimes not let me scroll enough to see them all.

Any chance you can add it back?

edit* I see I can get there if I dig far enough in Inara, but isn't that based on your sheet?

I could add it back, but as I changed the data sheet, I would need to change the way that part works also; and my spreadsheet skills only go so far :D So, that wouldn't be right now. Inara uses the sheet's data, but non dynamically, so it won't move from Inara, don't worry.

I think Collector Drone does what you need. Btw, our own webapp is still in development, it's just that our dev lacks time. It would feature everything that's on the sheet, including the removed Mat > Mod Finder.
 
Btw, our own webapp is still in development, it's just that our dev lacks time. It would feature everything that's on the sheet, including the removed Mat > Mod Finder.

There is a webapp planned? That's really cool. I don't mind waiting, the current sheet is very good.
 
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