I like visual things: http://i.imgur.com/FGVW1ok.jpg
Question: Could you make extra blank row between like every fifth ENG so its easier to read? Sometimes it's easy to lose track of thingsPalin added![]()
+ REPI like visual things: http://i.imgur.com/FGVW1ok.jpg
I like visual things: http://i.imgur.com/FGVW1ok.jpg
Question: Could you make extra blank row between like every fifth ENG so its easier to read? Sometimes it's easy to lose track of things
+ REP
All engineers have alternate paths to get their grade up.
I've munged the data from this spreadsheet in to the form that I need whilst struggling with my overflowing inventory: finding out what individual components are used for.
To access the data hit up the URL http://api.eddp.co/components/Carbon, for example, and it will give you a list of the currently-known recipes for which Carbon is used. You can supply material, data or cargo names. If there are no uses then the API will return a 404 error.
The data will be updated periodically; I'll try to keep it in sync with the spreadsheet as it is updated but no guarantees.
Manufactured type material??? How do you acquire it?
I like visual things: http://i.imgur.com/FGVW1ok.jpg
Question: Could you make extra blank row between like every fifth ENG so its easier to read? Sometimes it's easy to lose track of things
Does FD know about that?
I like visual things: http://i.imgur.com/FGVW1ok.jpg
Nice. I seem to recall '30' engineers. If so we've identified half of them. Possibly that's a bogus recollection but if it's correct it makes me wonder what the heck the others are selling since these 15 have almost everything covered.
Nice. I seem to recall '30' engineers. If so we've identified half of them. Possibly that's a bogus recollection but if it's correct it makes me wonder what the heck the others are selling since these 15 have almost everything covered.
Engineers are individuals who provide the blueprints (which describe the materials and items needed for a specific modification) and can then apply them to the weapon or module. They are characters with their own back story, preferences and specialisations. Initially we’re looking at around 30 engineers dotted throughout human space and we will be able to add more in future updates.
This is fantastic work, I hope you don't mind me stealing your data for my materials for upgrades and synthesis list: https://forums.frontier.co.uk/showthread.php?t=258559. I've given you full credit :-D
EDIT: I MIGHT copy all this on the doc, actually. And link it of course.