Engineers Engineering Database And Calculator [Engineers Update]

Unlocked Selene Jean earlier with 10 tons of Painite, had cargo full of other mined stuff so sold it there, 978,067 profit took me from grade 2-0% to grade 3-1%. Another 348,702 of exploration data took me up another 27% to grade 3-28%.
 
Did anybody figure out how to level with Tod McQuinn?

I bet that there's a bug that the contacts are missing, and that bounty vouchers should just be sold at his station via contacts.
 
I guess you'll yell at me again, but I'm trying to point mistakes ... Here is the list of all differences that couldnt be explained with rounding errors, for further checking.
Module TypeUpgradeLevelModifierGain / Lossminmax
Booster (Shield)Heavy Duty Shield Booster2Shield BoostG3787
Booster (Shield)Heavy Duty Shield Booster2Shield BoostG46112
Booster (Shield)Heavy Duty Shield Booster3Shield BoostG72130
Booster (Shield)Heavy Duty Shield Booster3Shield BoostG93168
Burst LaserOvercharged Weapon1Rate Of FireG-64
Burst LaserOvercharged Weapon1Rate Of FireL-60
Frag CannonDouble Shot1Ammo Clip SizeG034
Frag CannonDouble Shot1Ammo Clip SizeG3434
Frag CannonDouble Shot1Damage Per SecondG2845
Frag CannonDouble Shot1Damage Per SecondG3753
Frag CannonDouble Shot1Rate Of FireG2845
Frag CannonDouble Shot1Rate Of FireG3753
Frag CannonDouble Shot2Ammo Clip SizeG034
Frag CannonDouble Shot2Ammo Clip SizeG3434
Frag CannonDouble Shot2Damage Per SecondG3248
Frag CannonDouble Shot2Damage Per SecondG4156
Frag CannonDouble Shot2Rate Of FireG3248
Frag CannonDouble Shot2Rate Of FireG4156
Frag CannonDouble Shot3Damage Per SecondG4557
Frag CannonDouble Shot3Damage Per SecondG3750
Frag CannonDouble Shot3Rate Of FireG4557
Frag CannonDouble Shot3Rate Of FireG3750
Frag CannonEfficient Weapon3Power DrawG-6-20
Frag CannonEfficient Weapon3Power DrawG-6-10
Mine LauncherHigh Capacity Magazine1Ammo Clip SizeG034
Mine LauncherHigh Capacity Magazine1Ammo Clip SizeG00
Mine LauncherHigh Capacity Magazine2Ammo Clip SizeG066
Mine LauncherHigh Capacity Magazine2Ammo Clip SizeG00
Mine LauncherHigh Capacity Magazine3Ammo Clip SizeG066
Mine LauncherHigh Capacity Magazine3Ammo Clip SizeG00
Multi-CannonEfficient Weapon1Thermal LoadG-11-50
Multi-CannonEfficient Weapon1Thermal LoadG-1150
Seeker Missile RackHigh Capacity Magazine1Ammo Clip SizeG050
Seeker Missile RackHigh Capacity Magazine1Ammo Clip SizeG00
Seeker Missile RackHigh Capacity Magazine2Ammo Clip SizeG00
Seeker Missile RackHigh Capacity Magazine2Ammo Clip SizeG1766
Seeker Missile RackHigh Capacity Magazine3Ammo Clip SizeG00
Seeker Missile RackHigh Capacity Magazine3Ammo Clip SizeG1766
Seeker Missile RackHigh Capacity Magazine4Ammo Clip SizeG00
Seeker Missile RackHigh Capacity Magazine4Ammo Clip SizeG3483
Seeker Missile RackRapid Fire Modification2Distributor DrawG0-20
Seeker Missile RackRapid Fire Modification2Distributor DrawG00
Seeker Missile RackRapid Fire Modification3Distributor DrawG-10-30
Seeker Missile RackRapid Fire Modification3Distributor DrawG00
Seeker Missile RackRapid Fire Modification4Distributor DrawG-20-40
Seeker Missile RackRapid Fire Modification4Distributor DrawG00
Seeker Missile RackSturdy Mount4MassL200150
Seeker Missile RackSturdy Mount4MassL200100
 
Gnaa, I finally cleaned most of what I could. (errors are tagged as it)

I made the full offline Excel spreadsheet :
http://s000.tinyupload.com/?file_id=14572481696087214489 (edit : new version)

You can also use it to lookup for cleaned data. Or use the whole data model, as you want.

Oh, and I'm not customer, I dont have have Horizon for now. I did it for fun, and for you.
 
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Gnaa, I finally cleaned most of what I could. (errors are tagged as it)

I made the full offline Excel spreadsheet :
http://s000.tinyupload.com/?file_id=99674856499281469843

You can also use it to lookup for cleaned data. Or use the whole data model, as you want.

Oh, and I'm not customer, I dont have have Horizon for now. I did it for fun, and for you.

Looking at the errors, it is clear that someone brought back an earlier version of the file. I'm on to fixing it all again, since all those errors were fixed several days ago, including Light Weight/Lightweight, which are sometimes spelled differently in-game.

EDIT: So, after a couple checks. Booster Shield's values are indeed different. I checked the screenshots, they are. Values aren't always the same between different engineers.
Burst Laser was an error, fixed.
The Frag Cannon is different too. Inara display's Tod's values, which aren't the same as Nemo's, apparently, as you can see here : https://youtu.be/HGX9tD0D5_c?t=52s; which are yet other values than those we have received.

I'm gonna go through all your list, but as you can see, values are not fixed, and there probably is a hidden paramater (rep?) tempering with the stats. I suspected sthg like this would happen to make our work more difficult... I'll fix what's obviously a mistake, but if i find inconsistencies, I'll keep the value I have on the screenshots I've been sent.

EDIT2:
Frag Cannon - Efficient Weapon: fixed.
Mine Launcher: not an error on our side.
Multi-Cannon: dat awkward typo :D fixed.
Seeker Missile - High Capacity: I don't see where you got the 0/0 values, and only Liz goes up to Grade 4? The 17%-66% appearing twice appears so in the game.
Seeker Missile - Distributor Draw: fixed.
Seeker Missile - Sturdy Mount: same, I don't see where you found the 200-100 value.

EDIT3:
There was 1 error for Light Wieght/Lightweight, due to a formula that hadn't been replicated. Fixed.
Otherwise, both spellings are in the game; 'Lightweight' being used for Hull and Armour, 'Light Weight' for weapons.
 
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Nice ! Thanks for the awesome work :)

I'll keep hoover all of your raw data to update my own spreadsheet, every week or so. So I'll continue to make such checks.
If Engineers keep provide different results for the same upgrade, without any good reason, while one is significantly lower, it will result more or less into a removal of the ability of this engineer to upgrade this component, if he's so bad at it.
I hope it's only a matter of reputation, or something like.

Ah, last thing : I found many different values for G/L parameter ... But I dont even know what is it for ... If the problem is to know if the modifier is a good, or a bad one, simply check if min is higher of max, so the input can be saved.
 
Did anybody figure out how to level with Tod McQuinn?

I bet that there's a bug that the contacts are missing, and that bounty vouchers should just be sold at his station via contacts.

Contacts show up at trophy camp once you relog. But handing in bounty vouchers doesn't seem to do anything. I handed in 2 mil worth and got nothing.

Just level up using lightweight mount recipes, they're by far the easiest to get mterials for.
 
reddit link doesn't work.
These columns already are on the sheet :D (sorta)

Copy paste:

I've put a fair bit of time into the engineers and one of the most frustrating things I've found is not being able to find 1 material or commodity I need.
Originally the frustration was ridiculous as I would end up doing a task like 'blowing up ships' to try to find all the mats I needed. Then people started documenting where you could find the mats and I used lists like thishttp://inara.cz/galaxy-componentsand did the things it says to do... but every now and then I'd have painful hours and hours of getting 0 results - solely blaming 'RNG' for not dropping it despite doing the correct activity.
Whenever I'd get really frustrated, I'd go search on the frontier forums for people who have had the same problem / been searching for the same item. I always saw the same pattern - there would be a handful of people complaining they never see it and a handful saying they've seen it lots - what's more the people who had seen lots did the same activity I was doing (whether blowing up ships in anarchy or refreshing mission boards).
Eventually - I noticed a few people giving more details - e.g. I found it in this system and having looked at the state of government / economy etc in that system and finding a similar near me - I suddenly started finding what I wanted.
It's the same as searching planets for a mat which do not spawn it - things like this http://ayashi.net/elite/edh-planetmats.htmlshow that there is clearly 'rules' in place which dictate which planets spawn which mats.
I feel this carries through to everything, so the missions for certain items will only spawn often in certain economies / types of system (it's more complicated than just going to high tech).
Similar to this blowing up hauler ships, searching wrecks etc in certain systems are more or less likely to drop certain items and I feel even when blowing up things like military ships the 'grade' of the ship will effect the drop e.g Elite Anaconda in high tech may drop differently than a Master Anaconda in an agriculture system.
The point is, I think the RNG is a lot less to blame than we think and it's more likely we just don't have the knowledge yet to know exactly what constrains each material dropping. I think it would be helpful if the people maintaining spreadsheets to do with mats started recording additional info such as system state / economy / etc so patterns can be found.
Of course this also explains why the people who suggest not grinding anything out (and just flying around playing) may not be feeling the grind as much as they are varying things enough to be getting a more spread drop of items.
Anyway, just something I have noticed which has changed the way that I'll approach the grind (if I ever find myself getting 0 results for hours, I'm obviously doing something wrong somewhere).
[EDIT] As an example... I was looking for Chemical Manipulators... I read that it said blow up haulage ships, so I went to a nav beacon in anarchy space (for reference it was Anarchy, state of Boom and economy Extraction) ... I blew up so many different hauler style ships, Type 6s, Type 7s, Type 9s, etc ... probably at least 20-30 and I didn't get a single chemical manipulator drop... I then searched the frontier forums and found someone say about a system he found it in called Bunda. I looked up Bunda and it had Anarchy, Boom, Economy = Agriculture / Industrial... I found a system just like that near where I was, went there and the first type 7 I blew up dropped chemical manipulators! ... I've since collected a load more. I guess that 'material' has some lore link to industry / agriculture - so you won't ever find it in extraction based economies because no one would have it on their ship...
 
Would some Inara-ite please let them know that Todd can only go as high as lvl 2 for cannons. It's correctly shown on the 'blueprints' list, but when you click on the mod, it shows everything as if you can mod a cannon upto lvl 5, which you can't.
 
More gaming in ED via Forums/Web sites/ Apps... still very good , just wish ( when we can walk inside stations, or our ships !) , it was on the bulletin board, near the bar !,
 
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Would some Inara-ite please let them know that Todd can only go as high as lvl 2 for cannons. It's correctly shown on the 'blueprints' list, but when you click on the mod, it shows everything as if you can mod a cannon upto lvl 5, which you can't.

EDIT: It's not how it works, it shows you stats for the whole mod, and shows the engineer(s) that make it happen only on the relevant grades.

More gaming in ED via Forums/Web sites/ Apps... still very good , just wish ( when we can walk inside stations, or our ships !) , it was on the bulletin board, near the bar !,

Don't we all... I'd get moar game time if it was available in-game! :D
 
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Copy paste:

I've put a fair bit of time into the engineers and one of the most frustrating things I've found is not being able to find 1 material or commodity I need.
Originally the frustration was ridiculous as I would end up doing a task like 'blowing up ships' to try to find all the mats I needed. Then people started documenting where you could find the mats and I used lists like thishttp://inara.cz/galaxy-componentsand did the things it says to do... but every now and then I'd have painful hours and hours of getting 0 results - solely blaming 'RNG' for not dropping it despite doing the correct activity.
Whenever I'd get really frustrated, I'd go search on the frontier forums for people who have had the same problem / been searching for the same item. I always saw the same pattern - there would be a handful of people complaining they never see it and a handful saying they've seen it lots - what's more the people who had seen lots did the same activity I was doing (whether blowing up ships in anarchy or refreshing mission boards).
Eventually - I noticed a few people giving more details - e.g. I found it in this system and having looked at the state of government / economy etc in that system and finding a similar near me - I suddenly started finding what I wanted.
It's the same as searching planets for a mat which do not spawn it - things like this http://ayashi.net/elite/edh-planetmats.htmlshow that there is clearly 'rules' in place which dictate which planets spawn which mats.
I feel this carries through to everything, so the missions for certain items will only spawn often in certain economies / types of system (it's more complicated than just going to high tech).
Similar to this blowing up hauler ships, searching wrecks etc in certain systems are more or less likely to drop certain items and I feel even when blowing up things like military ships the 'grade' of the ship will effect the drop e.g Elite Anaconda in high tech may drop differently than a Master Anaconda in an agriculture system.
The point is, I think the RNG is a lot less to blame than we think and it's more likely we just don't have the knowledge yet to know exactly what constrains each material dropping. I think it would be helpful if the people maintaining spreadsheets to do with mats started recording additional info such as system state / economy / etc so patterns can be found.
Of course this also explains why the people who suggest not grinding anything out (and just flying around playing) may not be feeling the grind as much as they are varying things enough to be getting a more spread drop of items.
Anyway, just something I have noticed which has changed the way that I'll approach the grind (if I ever find myself getting 0 results for hours, I'm obviously doing something wrong somewhere).
[EDIT] As an example... I was looking for Chemical Manipulators... I read that it said blow up haulage ships, so I went to a nav beacon in anarchy space (for reference it was Anarchy, state of Boom and economy Extraction) ... I blew up so many different hauler style ships, Type 6s, Type 7s, Type 9s, etc ... probably at least 20-30 and I didn't get a single chemical manipulator drop... I then searched the frontier forums and found someone say about a system he found it in called Bunda. I looked up Bunda and it had Anarchy, Boom, Economy = Agriculture / Industrial... I found a system just like that near where I was, went there and the first type 7 I blew up dropped chemical manipulators! ... I've since collected a load more. I guess that 'material' has some lore link to industry / agriculture - so you won't ever find it in extraction based economies because no one would have it on their ship...
NOOOOOOOOOOOOOOOOOOOOOOOOO!

It's all total helpless RNG!!!! Those people who post youtube vids said so - apparently knowledge and skill are useless and it all should be changed

Countless thanks to those contributing to helping each other and forming a community :D
 
NOOOOOOOOOOOOOOOOOOOOOOOOO!

It's all total helpless RNG!!!! Those people who post youtube vids said so - apparently knowledge and skill are useless and it all should be changed

Countless thanks to those contributing to helping each other and forming a community :D

I want to grind but this is more work than I initially accepted ; _ ;
 

Viajero

Volunteer Moderator
*Mod hat off

All the sheets are locked so not sure where to add the following:

https://forums.frontier.co.uk/showt...mware/page10?p=4083655&viewfull=1#post4083655

Specialized Legacy Firmware can be found with very high probabilty in Satellite USS, which are typically found in orbit around civilized earthlike planets.

H3YHUYD.png
 
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I can confirm the sat thing in case any one is skeptical. I scoped a wide variety of planets and if they show up anywhere other than earth like (works for Earth which is about as earth like as it gets) I didn't see one. My method was to just head full throttle and pull up, you'll eventually find a pitch rate that matches your velocity. USSes pop up fairly regularly with one, every few minutes or so.
 
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