News Engineering Guardian Modules

I did.

https://media.discordapp.net/attach...23288530944/unknown.png?width=1202&height=677

It was a pretty light show at least :D

On a more serious note, other than the increased power capacity I didn't notice any additional perks for a fully Guardian'd set. The Guardian Powerplant runs too hot and is too heavy for my Courier, so I had to switch away from it.

sorry, if the joke didn't make it over the net.
my point is that you can't equip the full set yet, because
GHRP
GMRP
GShields
GPD and
GFSD-Boost are not yet released
 
FD as always could spoil everything.

Nope. Not FD. The ones bragging about it. It really shouldn't be possible to engineer Guardian equipment; at least at this stage. But as I've said before, if people would just keep their mouths shut things like this wouldn't happen. Or if they did, people would get a lot more use out of them before FD noticed.

And No, I'm not in favor of exploits, but unless I'm specifically told something is an exploit, then I'm going to assume it's not and keep my mouth shut. I found a legal commodity that gave me on the high side of 4k/ton profit. Considering what it is and the conditions, that's possible, but I've never seen a profit that high on a legal commodity. But until someone tells me it's an exploit, I'm going to run with it. And no, I won't say what the commodity is nor the conditions.

But some people just seem to need to brag. Bad idea. Very bad idea.
 
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Just had this message when I logged in today, I'd like to know where are all the refunded/extra materials as it doesn't look like I've received any more than I had before?

1tcvonR.png
 
And here I was thinking of engineering my Gaurdian Gauss canon with the same engineering mod as my Rail gun.
Oh well.
 
Huh? Now you can upgrade them? I don't think that's correct. It should take more time than this for those engineers to figure out how to upgrade this stuff.
 
When I found out that these modules aren't engineerable (and require a huge time investment to unlock), I was pretty disappointed; as a lot of CMDRs probably are; but I think it makes a lot of sense from an in-universe lore perspective.

Think about it this way - it's brand new experimental alien technology. The Engineers haven't had time to "tinker" with it enough yet to be able to mod it safely.

I suspect that what we'll see is in the future, we'll see an update that allows mods to Guardian modules - possibly a new "Guardian" engineer, or something like that.

Just like with the Thargoids we've seen progression through AX weapons, anti-shutdown module, new ships designed for anti-thargoid duty, etc.

The technology progresses with the story, and we'll probably see that progression with the Guardian technology as well.
 
I don't really care if they are engineerable or not, although it does defy existing game logic/mechanics. The fundamental problem with the guardian power plant is that it's a piece of crap. Total waste of time and materials.
 
Because it would be severely over powered. The Guardian tech looked like it would already be at the level of an engineered equivalent. To engineer it even further would be very unbalanced.

Sooooo we go down to Gardian Sites to Collect Tons of materials just so we can have the same or less effectiveness than what we have with engineered modules .... take the FSD Booster for example, when it works it will boost a frame shift drive at the cost of a optional slot, so will that bee unballanced ??? or just allow us to go from the bouble to colonia in less jumps, and what about the thargoids, is it supposed for us to just loose the war and flee or are we getting a fiting chance the defend humanity from the thargoids, in case you did not noticed Thargoids is the new Power Play thing in the game, we already have 3 Races in the game, i'm sure we will find one or to more soon !
 
When I found out that these modules aren't engineerable (and require a huge time investment to unlock), I was pretty disappointed; as a lot of CMDRs probably are; but I think it makes a lot of sense from an in-universe lore perspective.

Think about it this way - it's brand new experimental alien technology. The Engineers haven't had time to "tinker" with it enough yet to be able to mod it safely.

I suspect that what we'll see is in the future, we'll see an update that allows mods to Guardian modules - possibly a new "Guardian" engineer, or something like that.

Just like with the Thargoids we've seen progression through AX weapons, anti-shutdown module, new ships designed for anti-thargoid duty, etc.

The technology progresses with the story, and we'll probably see that progression with the Guardian technology as well.

Do we keep wanting more Engineering, more materials, more modules, more ways to increasingly raise the bar of performance on our ships all paid for via time sponges and repetitive activities... Or instead, some actual design and development effort instead spent on more interesting, varied, involved and challenging things to actually do with those ships?

What's next? Thargoid devices/weapons to boost our ships' performance up yet again, now by farming materials from Thargoid bases?

The Engineers started down a rocky road, which IMHO leads to dull dirt track and dead end...
 
Do we keep wanting more Engineering, more materials, more modules, more ways to increasingly raise the bar of performance on our ships all paid for via time sponges and repetitive activities... Or instead, some actual design and development effort instead spent on more interesting, varied, involved and challenging things to actually do with those ships?

What's next? Thargoid devices/weapons to boost our ships' performance up yet again, now by farming materials from Thargoid bases?

The Engineers started down a rocky road, which IMHO leads to dull dirt track and dead end...

This!! Have some rep.
 
Do we keep wanting more Engineering, more materials, more modules, more ways to increasingly raise the bar of performance on our ships all paid for via time sponges and repetitive activities... Or instead, some actual design and development effort instead spent on more interesting, varied, involved and challenging things to actually do with those ships?

1- No!

2- Yes!

3- +Rep!
 
I have a feeling that in the future or sooner when the supposed changes to the gdistro and potty cannon are put in that guardian tech will have some sort of sweet bonus when used all together. It doesn’t quite fit power creep in my mind either, especially if a) the weapons are less effective against humans than non-g weapons b) it requires you to have 4 or so modules so just pp and distro isn’t all it takes for the bonus (or it only gives a partial bonus) and c) fsd boosters are made more realistic. I would love the 10 more free ly travel making my explorer conda have a total of 78ly max but the truth is sticking a set number of ly as it’s boost seems oddly... unrealistic. Unimmersive in a way. A percent boost makes more sense, and would fit a percent boost of fuel consumption. Ie the smaller ones add 75% fuel for 15% boost the biggest adds 125% fuel and gives a 25% boost. The set number of ly added like it currently does (tries to do) just doesn’t seem right. Anyway glad it’s not engineerable and I’m excited to see more new tech, g and human!
 
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sticking a set number of ly as it’s boost seems oddly... unrealistic. Unimmersive in a way. A percent boost makes more sense, and would fit a percent boost of fuel consumption.

I think it's great that they went with a fixed value, because it makes the playing field a bit more level. A relative boost would only reinforce the already huge differences in jump range, since ships with bad jumprage would benefit the least, whereas a fixed +10 LY boost is extremely enticing for range-crippled ships like the Corvette but not overly interesting for an exploration ship which already has 60 LY range.

Exactly as it should be IMHO.
 
No, I think the Guardian stuff is special items. It is a little difficult to get - takes more work than just engineering an item. I have a Guardian Power Plant unlocked (well actually nearly all the modules) and my 7A engineered power plant and Distro are both better than the Guardian ones. I think the engineering of these items should be done to make them (and of course the ship) more or rather a boost in fighting Thargoids and not necessarily Humans. They could make the FSD booster longer than just 10LY.
 
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