Engineering is one of the coolest elements of any game I have ever played.
There's room for improvements but generally loving it.
I disagree. You can't compete in PvP without it. So I am forced to.
I disagree. You can't compete in PvP without it. So I am forced to.
I'm entitled to whine about it.
Tbh its a race you've decided to compete in and no one forced you.
I just want to add my name to the list of those who enjoy engineering my ships. Always have, even under the old system. In fact, there are elements of the old system that I much prefer (mostly the variation – it made me feel as though my ships were genuinely unique, warts and all). But it’s early days and I’m happy to make concessions to the broader player base. It’s like me arguing: “Personally I find combat a bore and would rather not face the possibility of meeting griefers in Open, so let’s eradicate combat”. That would make me a though. The game (and its players) should aim to accommodate everyone as much as possible.
Yes, yes you are.
And guess what, my previously fully engineered 2.4 ship is now about twice as powerful after 3.0 engineering.
They really were serious about legacy modules being weaker.
Go to a Materials Trader - engineering is easy now. So much easier than before.
But still too hard for you.
also:
And what if it's largely thanks to Engineers that combat has become such a hitpoint inflation attrition borefest...? And also is the reason there's such a disparity between suped-up griefer ships and other players minding their own business? (Also combat boredom is largely due to individual kills, XP-wise, being a tiny drop in a large bucket that you have to fill multiple times, the bucket doubling in size every time, in order to progress....)
...snip/ I'm entitled /snip...
Agreed. Engineering is SUPPOSED to be a long term goal, not something you knock off over the weekend.To the OP or anyone else who finds it a grind. If you are trying to get the materials to engineer a module in a set timescale (e.g. in a 2 hour window or by this weekend) then I can see why you may think it's a grind although personally in the entire time I've played I have never felt any part of the game is a grind.
However, if you just play the game doing other stuff and you're not in a hurry then you will come across the materials even when you're not looking for them.
Predictions for threads that will start popping up next week:
- Elite Dangerous is dying because of 3.0
- Beyond is still a grind
- Griefers find a way to bypass the new C&P system
- This patch is the final straw - I quit
- Nerf (something in 3.0)!
- 3.1 will be a total fail